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+ pub fn new() -> GraphicsRenderer { + let rgba = RGBA { + r: 0, + g: 0, + b: 0, + a: 0, + }; + + let buffer = [rgba; WIDTH * HEIGHT]; + + Self { buff: buffer } + } +} + +impl AglApi for GraphicsRenderer { + fn put_line(&mut self, coords_start: Point, coords_end: Point, thickness: u32, color: RGBA) { + todo!(); + } + fn put_rect(&mut self, coords_start: Point, coords_end: Point, color: RGBA) { + todo!(); + } + fn put_circle(&mut self, coords: Point, radius: u32) { + todo!(); + } + fn put_pixel(&mut self, coords: Point, color: RGBA) { + let coordinates = coords.x + (WIDTH as u16).wrapping_mul(coords.y); + + self.buff[coordinates as usize] = color; + } + fn put_triangle( + &mut self, + coords_1: Point, + coords_2: Point, + coords_3: Point, + thickness: u32, + color: RGBA, + ) { + todo!(); + } + fn paint_cursor(&mut self, coords: Point) { + todo!(); + } + fn hide_cursor() { + todo!(); + } + fn show_cursor() { + todo!(); + } + /// Actually move the double buffer to the single buffer and "update" the screen + fn draw(&mut self) {} + fn clear(&mut self, color: RGBA) { + for x in 0..600 * 400 { + self.buff[x as usize] = color; + } + } +} diff --git a/src/main.rs b/src/main.rs new file mode 100644 index 0000000..dbd4d03 --- /dev/null +++ b/src/main.rs @@ -0,0 +1,53 @@ +use able_graphics_library::{AglApi, HEIGHT, WIDTH}; +use able_graphics_library::{Point, RGBA}; +use graphics_api_impl::GraphicsRenderer; +mod graphics_api_impl; + +extern crate mini_gl_fb; + +fn main() { + let mut xyz = GraphicsRenderer::new(); + + // Create the event loop and framebuffer + let (mut event_loop, mut fb) = mini_gl_fb::gotta_go_fast("AGL", WIDTH as f64, HEIGHT as f64); + + // Fill the buffer with something + let mut buffer = vec![[0, 0, 0, 0]; WIDTH * HEIGHT]; + + // Use cool fancy drawing api + xyz.clear(RGBA { + r: 255, + g: 255, + b: 255, + a: 255, + }); + + xyz.put_pixel( + Point { x: 34, y: 43 }, + RGBA { + r: 123, + g: 123, + b: 123, + a: 123, + }, + ); + + xyz.put_pixel( + Point { x: 346, y: 199 }, + RGBA { + r: 255, + g: 0, + b: 0, + a: 123, + }, + ); + + // update pixels + for x in 0..600 * 400 { + buffer[x] = [xyz.buff[x].r, xyz.buff[x].g, xyz.buff[x].b, xyz.buff[x].a] + } + + fb.update_buffer(&buffer); + fb.persist(&mut event_loop); + // Show the window until the user decides to quit (close button, or Esc) +}