adding a text rendering option
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@ -33,6 +33,9 @@ pub trait AglApi {
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fn paint_cursor(&mut self, coords: Point);
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fn hide_cursor();
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fn show_cursor();
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fn draw_text(&mut self, coords: Point, scale: u8, color: RGBA, text: String);
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/// Actually move the double buffer to the single buffer and "update" the screen
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fn draw(&mut self);
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/// Setup the clear color to be used
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