keycodes := @use("keycodes.hb");
.{KeyCode} := keycodes
MouseEvent := struct {
x_change: u8,
y_change: u8,
left: u8,
middle: u8,
right: u8,
}
KeyEvent := struct {
// 0 if down
// 1 if up
up: u8,
// 0 if not just triggered
// 1 if just triggered
just_triggered: u8,
key: KeyCode,
GamepadEvent := struct {}