Input work
This commit is contained in:
parent
f5f68bc2df
commit
0bc757164f
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@ -1,6 +1,8 @@
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stn := @use("rel:../../stn/src/lib.hb");
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stn := @use("rel:../../stn/src/lib.hb");
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.{string, memory, buffer} := stn
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.{string, memory, buffer} := stn
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input := @use("rel:../../intouch/src/lib.hb")
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WindowID := struct {
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WindowID := struct {
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host_id: int,
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host_id: int,
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window_id: int,
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window_id: int,
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@ -14,11 +16,10 @@ create_window := fn(channel: int): void {
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windowing_system_buffer := buffer.search("XHorizon\0")
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windowing_system_buffer := buffer.search("XHorizon\0")
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if windowing_system_buffer == 0 {
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if windowing_system_buffer == 0 {
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return
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} else {
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} else {
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msg := "\{01}\0"
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msg := "\{01}\0"
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msg_length := 2
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msg_length := 2
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@eca(void, 3, windowing_system_buffer, msg, msg_length)
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return @eca(3, windowing_system_buffer, msg, msg_length)
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}
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}
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return
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}
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}
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20
sysdata/libraries/intouch/README.md
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20
sysdata/libraries/intouch/README.md
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@ -0,0 +1,20 @@
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# intouch
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This library is exclusively focused on allowing your to get input regardless of which devices you have.
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Partially modeled after SDL.
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Current goals include
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- Interfaces
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- PS/2
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- Device Types
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- Keyboard
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- Mouse
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Longer Term goals
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- Interfaces
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- USB
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- USB-HID
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- Device Types
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- Gamepads/controllers
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- Drawing Tablets
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- Microphones
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2
sysdata/libraries/intouch/key_maps/ps2.map
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2
sysdata/libraries/intouch/key_maps/ps2.map
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@ -0,0 +1,2 @@
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0x0D -> press Tab
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0xF0 0x0D -> release Tab
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8
sysdata/libraries/intouch/src/keycodes.hb
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8
sysdata/libraries/intouch/src/keycodes.hb
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@ -0,0 +1,8 @@
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KeyCode := u32
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// https://www.libsdl.org/release/SDL-1.2.15/include/SDL_keysym.h
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Backspace := KeyCode.(8)
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Tab := KeyCode.(9)
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Clear := KeyCode.(12)
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Return := KeyCode.(13)
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Pause := KeyCode.(19)
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22
sysdata/libraries/intouch/src/lib.hb
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22
sysdata/libraries/intouch/src/lib.hb
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@ -0,0 +1,22 @@
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keycodes := @use("rel:keycodes.hb");
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.{KeyCode} := keycodes
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MouseEvent := struct {
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x_change: u8,
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y_change: u8,
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left: u8,
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middle: u8,
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right: u8,
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}
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KeyEvent := struct {
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// 0 if down
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// 1 if up
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up: u8,
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// 0 if not just triggered
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// 1 if just triggered
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just_triggered: u8,
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key: KeyCode,
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}
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GamepadEvent := struct {}
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@ -1,22 +1,22 @@
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string := @use("rel:string.hb")
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string := @use("rel:string.hb")
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receive_message := fn(buffer_id: int, memory_map_location: ^u8, length: int): ^u8 {
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receive_message := fn(buffer_id: int, memory_map_location: ^u8, length: int): ^u8 {
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return @eca(^u8, 4, buffer_id, memory_map_location, length)
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return @eca(4, buffer_id, memory_map_location, length)
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}
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}
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send_message := fn(msg: ^u8, buffer_id: int, length: int): void {
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send_message := fn(msg: ^u8, buffer_id: int, length: int): void {
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return @eca(void, 3, buffer_id, msg, length)
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return @eca(3, buffer_id, msg, length)
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}
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}
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create := fn(msg: ^u8): int {
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create := fn(msg: ^u8): int {
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msg_length := @inline(string.length, msg);
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msg_length := @inline(string.length, msg);
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*msg = 0
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*msg = 0
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return @eca(int, 3, 0, msg, msg_length)
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return @eca(3, 0, msg, msg_length)
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}
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}
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search := fn(msg: ^u8): int {
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search := fn(msg: ^u8): int {
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msg_length := @inline(string.length, msg);
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msg_length := @inline(string.length, msg);
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*msg = 3
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*msg = 3
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return @eca(int, 3, 0, msg, msg_length)
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return @eca(3, 0, msg, msg_length)
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}
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}
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msg := "\{00}\{01}xxxxxxxx\0"
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msg := "\{00}\{01}xxxxxxxx\0"
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msg_page_count := msg + 1;
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msg_page_count := msg + 1;
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*msg_page_count = page_count
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*msg_page_count = page_count
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return @eca(^u8, 3, 2, msg, 12)
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return @eca(3, 2, msg, 12)
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}
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}
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release_page := fn(ptr: ^u8, page_count: u8): void {
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release_page := fn(ptr: ^u8, page_count: u8): void {
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msg_ptr := @as(^^u8, @bitcast(msg + 2));
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msg_ptr := @as(^^u8, @bitcast(msg + 2));
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*msg_ptr = ptr
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*msg_ptr = ptr
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return @eca(void, 3, 2, msg, 12)
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return @eca(3, 2, msg, 12)
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}
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}
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OutbMsg := struct {a: u8, b: u8, addr: u16, value: u8}
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OutbMsg := struct {a: u8, b: u8, addr: u16, value: u8}
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}
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}
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inb := fn(addr: u16): u8 {
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inb := fn(addr: u16): u8 {
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return @eca(u8, 3, 3, &InbMsg.(0, 0, addr), @sizeof(InbMsg))
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return @eca(3, 3, &InbMsg.(0, 0, addr), @sizeof(InbMsg))
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}
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}
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outl := fn(addr: u16, value: u32): void {
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outl := fn(addr: u16, value: u32): void {
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# [boot.limine.ableos.modules.serial_driver_test]
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# [boot.limine.ableos.modules.serial_driver_test]
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# path = "boot:///serial_driver_test.hbf"
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# path = "boot:///serial_driver_test.hbf"
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# [boot.limine.ableos.modules.horizon]
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[boot.limine.ableos.modules.horizon]
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# path = "boot:///horizon.hbf"
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path = "boot:///horizon.hbf"
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# [boot.limine.ableos.modules.horizon_testing_program]
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[boot.limine.ableos.modules.horizon_testing_program]
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# path = "boot:///horizon_testing_program.hbf"
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path = "boot:///horizon_testing_program.hbf"
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# [boot.limine.ableos.modules.dt_buffer_test]
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# [boot.limine.ableos.modules.dt_buffer_test]
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# path = "boot:///dt_buffer_test.hbf"
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# path = "boot:///dt_buffer_test.hbf"
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[boot.limine.ableos.modules.svga_driver]
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[boot.limine.ableos.modules.svga_driver]
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path = "boot:///svga_driver.hbf"
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path = "boot:///svga_driver.hbf"
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[boot.limine.ableos.modules.ps2_driver]
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path = "boot:///ps2_driver.hbf"
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# [boot.limine.ableos.modules.filesystem_fat32]
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# [boot.limine.ableos.modules.filesystem_fat32]
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# path = "boot:///filesystem_fat32.hbf"
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# path = "boot:///filesystem_fat32.hbf"
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# [boot.limine.ableos.modules.pumpkin_print]
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# [boot.limine.ableos.modules.pumpkin_print]
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