rudimentary render surfaces
This commit is contained in:
parent
1eee33ce8b
commit
2a082d8283
10
Cargo.lock
generated
10
Cargo.lock
generated
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@ -350,12 +350,12 @@ checksum = "1e087f84d4f86bf4b218b927129862374b72199ae7d8657835f1e89000eea4fb"
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[[package]]
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name = "hbbytecode"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#c9b85f9004b7a5d4a4cad68bdf4eb2c1e75d811e"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#ea736d88244ce1d85999d7ce6387a63c655b7000"
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[[package]]
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name = "hblang"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#c9b85f9004b7a5d4a4cad68bdf4eb2c1e75d811e"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#ea736d88244ce1d85999d7ce6387a63c655b7000"
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dependencies = [
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"hashbrown 0.15.0",
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"hbbytecode",
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@ -367,7 +367,7 @@ dependencies = [
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[[package]]
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name = "hbvm"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#c9b85f9004b7a5d4a4cad68bdf4eb2c1e75d811e"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#ea736d88244ce1d85999d7ce6387a63c655b7000"
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dependencies = [
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"hbbytecode",
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]
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@ -985,9 +985,9 @@ dependencies = [
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[[package]]
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name = "rustversion"
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version = "1.0.17"
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version = "1.0.18"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "955d28af4278de8121b7ebeb796b6a45735dc01436d898801014aced2773a3d6"
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checksum = "0e819f2bc632f285be6d7cd36e25940d45b2391dd6d9b939e79de557f7014248"
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[[package]]
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name = "ryu"
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@ -1,11 +1,5 @@
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.{Color} := @use("./lib.hb");
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.{memory, log} := @use("../../stn/src/lib.hb")
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Image := struct {
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buf: ^Color,
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width: i32,
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height: i32,
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}
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.{Color, Surface} := @use("./lib.hb");
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.{log} := @use("../../stn/src/lib.hb")
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BitmapFileHeader := packed struct {
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img_type: u16,
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@ -38,14 +32,35 @@ BitmapColorHeader := packed struct {
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unused: u32,
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}
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from_bmp := fn(bmp: ^u8): Image {
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surface_from_bmp := fn(bmp: ^u8): Surface {
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file_header := @as(^BitmapFileHeader, @bitcast(bmp))
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if file_header.img_type != 0x4D42 {
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log.error("failed to load bmp image: not a bmp image, idiot\0")
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return @as(Image, idk)
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return @as(Surface, idk)
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}
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info_header := @as(^BitmapInfoHeader, @bitcast(bmp + @sizeof(BitmapFileHeader)))
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bmp += file_header.offset
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return .(@bitcast(bmp), @bitcast(info_header.width), @bitcast(info_header.height))
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a := 0
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px := info_header.width * info_header.height
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ptr := @as(^Color, @bitcast(bmp))
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tmp := @as(Color, idk)
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row := 0
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loop if row == info_header.height / 2 break else {
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col := 0
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loop if col == info_header.width break else {
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top_index := row * info_header.width + col
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bottom_index := (info_header.height - 1 - row) * info_header.width + col
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tmp = *(ptr + top_index);
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*(ptr + top_index) = *(ptr + bottom_index);
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*(ptr + bottom_index) = tmp
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col += 1
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}
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row += 1
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}
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return .(@bitcast(bmp), @intcast(info_header.width), @intcast(info_header.height))
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}
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@ -1,4 +1,4 @@
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svga := @use("svga.hb")
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.{memory} := @use("../../stn/src/lib.hb")
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software := @use("software.hb")
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image := @use("image.hb")
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@ -8,9 +8,36 @@ mode := software
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init := mode.init
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doublebuffer := mode.doublebuffer
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Surface := struct {
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buf: ^Color,
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width: int,
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height: int,
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}
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new_surface := fn(width: int, height: int): Surface {
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return .(
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@inline(memory.alloc, Color, width * height * @bitcast(@sizeof(Color))),
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width,
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height,
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)
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}
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surface_from_ptr := fn(ptr: ^Color, width: int, height: int): Surface {
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return .(
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ptr,
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width,
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height,
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)
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}
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clone_surface := fn(surface: Surface): Surface {
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new := new_surface(surface.width, surface.height)
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@inline(memory.copy, Color, surface.buf, new.buf, @intcast(surface.width * surface.height))
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return new
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}
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// Colours
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Color := packed struct {b: u8, g: u8, r: u8, a: u8}
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Image := image.Image
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white := Color.(255, 255, 255, 255)
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black := Color.(0, 0, 0, 255)
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gray := Color.(127, 127, 127, 255)
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@ -34,17 +61,17 @@ put_rect := mode.put_rect
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put_filled_rect := mode.put_filled_rect
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put_line := mode.put_line
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clear := mode.clear
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put_image := mode.put_image
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put_surface := mode.put_surface
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// thanks peony for these three!
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put_trirect := mode.put_trirect
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put_vline := mode.put_vline
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put_hline := mode.put_hline
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// Display
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width := mode.width
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height := mode.height
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dimensions := mode.dimensions
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set_height := mode.set_height
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set_width := mode.set_width
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set_dimensions := mode.set_dimensions
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// width := mode.width
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// height := mode.height
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// dimensions := mode.dimensions
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// set_height := mode.set_height
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// set_width := mode.set_width
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// set_dimensions := mode.set_dimensions
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sync := mode.sync
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@ -1,102 +1,109 @@
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.{math, memory, dt} := @use("../../stn/src/lib.hb");
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.{Color, Image} := @use("lib.hb");
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.{Color, Surface, new_surface} := @use("lib.hb");
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.{Vec2} := math
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ctx := @as(Context, idk)
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framebuffer := @as(^Color, idk)
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Context := struct {
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fb: ^Color,
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bb: ^Color,
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buf: ^Color,
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width: int,
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height: int,
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pixels: int,
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double_buffer: bool,
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}
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// init := fn(): void {
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// width := dt.get(int, "framebuffer/fb0/width\0")
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// height := dt.get(int, "framebuffer/fb0/height\0")
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// pixels := width * height
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// back_buffer := memory.alloc(Color, pixels * @bitcast(@sizeof(Color)))
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// ctx = Context.{
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// fb: dt.get(^Color, "framebuffer/fb0/ptr\0"),
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// bb: back_buffer,
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// buf: back_buffer,
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// width,
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// height,
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// pixels,
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// double_buffer: true,
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// }
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// return
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// }
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init := fn(): void {
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init := fn(double_buffer: bool): Surface {
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framebuffer = dt.get(^Color, "framebuffer/fb0/ptr\0")
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width := dt.get(int, "framebuffer/fb0/width\0")
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height := dt.get(int, "framebuffer/fb0/height\0")
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pixels := width * height
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back_buffer := memory.alloc(Color, pixels * @bitcast(@sizeof(Color)))
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ctx = Context.{
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fb: dt.get(^Color, "framebuffer/fb0/ptr\0"),
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bb: back_buffer,
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buf: back_buffer,
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width,
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height,
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pixels,
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double_buffer: true,
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}
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return
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}
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doublebuffer := fn(enable: bool): void {
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if enable {
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ctx.buf = ctx.bb
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if double_buffer {
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return new_surface(width, height)
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} else {
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ctx.buf = ctx.fb
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return .(framebuffer, width, height)
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}
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ctx.double_buffer = enable
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}
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clear := fn(surface: Surface, color: Color): void {
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return @inline(memory.set, Color, &color, surface.buf, @bitcast(surface.width * surface.height))
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}
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sync := fn(surface: Surface): void {
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return @inline(memory.copy, Color, surface.buf, framebuffer, @bitcast(surface.width * surface.height))
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}
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screenidx := fn(surface: Surface, x: int, y: int): int {
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return x + surface.width * y
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}
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put_pixel := fn(surface: Surface, pos: Vec2(int), color: Color): void {
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*(surface.buf + @inline(screenidx, surface, pos.x, pos.y)) = color
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return
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}
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clear := fn(color: Color): void {
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return @inline(memory.set, Color, &color, ctx.buf, @bitcast(ctx.pixels))
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}
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// put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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// start_idx := @inline(screenidx, surface, pos.x, pos.y)
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// end_idx := @inline(screenidx, surface, pos.x, pos.y + tr.y)
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sync := fn(): void {
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return @inline(memory.copy, Color, ctx.buf, ctx.fb, @bitcast(ctx.pixels))
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}
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// loop if start_idx >= end_idx break else {
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// @inline(memory.set, Color, &color, surface.buf + start_idx, @bitcast(tr.x))
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// start_idx += surface.width
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// }
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width := fn(): int {
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return ctx.width
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}
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// return
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// }
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height := fn(): int {
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return ctx.height
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}
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put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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top_start_idx := @inline(screenidx, surface, pos.x, pos.y)
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bottom_start_idx := @inline(screenidx, surface, pos.x, pos.y + tr.y - 1)
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rows_to_fill := tr.y / 2
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top_cursor := 0
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bottom_cursor := (tr.y - 1) * surface.width
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i := 0
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loop if i == rows_to_fill break else {
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@inline(memory.set, Color, &color, surface.buf + top_start_idx, @bitcast(tr.x))
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@inline(memory.set, Color, &color, surface.buf + bottom_start_idx, @bitcast(tr.x))
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screenidx := fn(x: int, y: int): int {
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return x + ctx.width * y
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}
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top_start_idx += surface.width
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bottom_start_idx -= surface.width
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i += 1
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}
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put_pixel := fn(pos: Vec2(int), color: Color): void {
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*(ctx.buf + @inline(screenidx, pos.x, pos.y)) = color
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return
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}
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put_filled_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
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start_idx := @inline(screenidx, pos.x, pos.y)
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end_idx := @inline(screenidx, pos.x, pos.y + tr.y)
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loop if start_idx >= end_idx break else {
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@inline(memory.set, Color, &color, ctx.buf + start_idx, @bitcast(tr.x))
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start_idx += ctx.width
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if tr.y % 2 != 0 {
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middle_idx := @inline(screenidx, surface, pos.x, pos.y + rows_to_fill)
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@inline(memory.set, Color, &color, surface.buf + middle_idx, @bitcast(tr.x))
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}
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return
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}
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put_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
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start_idx := @inline(screenidx, pos.x, pos.y)
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end_idx := @inline(screenidx, pos.x, pos.y + tr.y)
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right_start_idx := @inline(screenidx, pos.x + tr.x, pos.y)
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put_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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start_idx := @inline(screenidx, surface, pos.x, pos.y)
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end_idx := @inline(screenidx, surface, pos.x, pos.y + tr.y)
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right_start_idx := @inline(screenidx, surface, pos.x + tr.x, pos.y)
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loop if start_idx > end_idx break else {
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*(ctx.buf + start_idx) = color;
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*(ctx.buf + right_start_idx) = color
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start_idx += ctx.width
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right_start_idx += ctx.width
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*(surface.buf + start_idx) = color;
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*(surface.buf + right_start_idx) = color
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start_idx += surface.width
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right_start_idx += surface.width
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}
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@inline(memory.set, Color, &color, ctx.buf + @inline(screenidx, pos.x, pos.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, ctx.buf + @inline(screenidx, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, surface.buf + @inline(screenidx, surface, pos.x, pos.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, surface.buf + @inline(screenidx, surface, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
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return
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}
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put_line_low := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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put_line_low := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
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dx := p1.x - p0.x
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dy := p1.y - p0.y
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yi := 1
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@ -108,7 +115,7 @@ put_line_low := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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y := p0.y
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x := p0.x
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loop if x == p1.x break else {
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*(ctx.buf + @inline(screenidx, x, y)) = color
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*(surface.buf + @inline(screenidx, surface, x, y)) = color
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if D > 0 {
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y += yi
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D += 2 * (dy - dx)
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@ -120,7 +127,7 @@ put_line_low := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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return
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}
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put_line_high := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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put_line_high := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
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dx := p1.x - p0.x
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dy := p1.y - p0.y
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xi := 1
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@ -132,7 +139,7 @@ put_line_high := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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x := p0.x
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y := p0.y
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loop if y == p1.y break else {
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*(ctx.buf + @inline(screenidx, x, y)) = color
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*(surface.buf + @inline(screenidx, surface, x, y)) = color
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if D > 0 {
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x += xi
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D += 2 * (dx - dy)
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@ -144,61 +151,64 @@ put_line_high := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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return
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}
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put_line := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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put_line := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
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if math.abs(int, p1.y - p0.y) < math.abs(int, p1.x - p0.x) {
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if p0.x > p1.x {
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@inline(put_line_low, p1, p0, color)
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@inline(put_line_low, surface, p1, p0, color)
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} else {
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@inline(put_line_low, p0, p1, color)
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@inline(put_line_low, surface, p0, p1, color)
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}
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} else {
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if p0.y > p1.y {
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@inline(put_line_high, p1, p0, color)
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@inline(put_line_high, surface, p1, p0, color)
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} else {
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@inline(put_line_high, p0, p1, color)
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@inline(put_line_high, surface, p0, p1, color)
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}
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}
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return
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}
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set_height := fn(new: int): void {
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return
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}
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// put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int)): void {
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// start_idx := @inline(screenidx, surface, pos.x, pos.y)
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// end_idx := @inline(screenidx, surface, pos.x, pos.y + top.height)
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// cursor := top.width * top.height
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set_width := fn(new: int): void {
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return
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}
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// loop if start_idx >= end_idx break else {
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// @inline(memory.copy, Color, top.buf + cursor, surface.buf + start_idx, @intcast(top.width))
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// start_idx += surface.width
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// cursor -= top.width
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// }
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// return
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// }
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dimensions := fn(): Vec2(int) {
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return .(ctx.width, ctx.height)
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}
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put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int)): void {
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top_start_idx := @inline(screenidx, surface, pos.x, pos.y)
|
||||
bottom_start_idx := @inline(screenidx, surface, pos.x, pos.y + top.height - 1)
|
||||
rows_to_copy := top.height / 2
|
||||
top_cursor := 0
|
||||
bottom_cursor := top.width * (top.height - 1)
|
||||
i := 0
|
||||
loop if i == rows_to_copy break else {
|
||||
@inline(memory.copy, Color, top.buf + top_cursor, surface.buf + top_start_idx, @intcast(top.width))
|
||||
@inline(memory.copy, Color, top.buf + bottom_cursor, surface.buf + bottom_start_idx, @intcast(top.width))
|
||||
|
||||
set_dimensions := fn(new: Vec2(int)): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_image := fn(image: Image, pos: Vec2(int)): void {
|
||||
// y := 0
|
||||
// loop if y == image.height break else {
|
||||
// @inline(memory.copy, Color, image.buf + y * image.width, ctx.buf + @inline(screenidx, pos.x, pos.y + image.height - y), @intcast(image.width))
|
||||
// y += 1
|
||||
// }
|
||||
// return
|
||||
|
||||
start_idx := @inline(screenidx, pos.x, pos.y)
|
||||
end_idx := @inline(screenidx, pos.x, pos.y + image.height)
|
||||
cursor := image.width * image.height
|
||||
|
||||
loop if start_idx >= end_idx break else {
|
||||
@inline(memory.copy, Color, image.buf + cursor, ctx.buf + start_idx, @intcast(image.width))
|
||||
start_idx += ctx.width
|
||||
cursor -= image.width
|
||||
top_start_idx += surface.width
|
||||
bottom_start_idx -= surface.width
|
||||
top_cursor += top.width
|
||||
bottom_cursor -= top.width
|
||||
i += 1
|
||||
}
|
||||
|
||||
if top.height % 2 != 0 {
|
||||
middle_idx := @inline(screenidx, surface, pos.x, pos.y + rows_to_copy)
|
||||
@inline(memory.copy, Color, top.buf + top_cursor, surface.buf + middle_idx, @intcast(top.width))
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// peony-made
|
||||
put_trirect := fn(pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
|
||||
put_trirect := fn(surface: Surface, pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
|
||||
step := Vec2(int).(1, 1)
|
||||
if size.x < 0 {
|
||||
step.x = -1
|
||||
|
@ -211,8 +221,8 @@ put_trirect := fn(pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color)
|
|||
target := pos + size
|
||||
|
||||
loop if pos.x == target.x break else {
|
||||
put_vline(pos.x, pos.y, target.y, color0)
|
||||
@inline(put_vline, pos.x, pos.y, start_y, color1)
|
||||
put_vline(surface, pos.x, pos.y, target.y, color0)
|
||||
@inline(put_vline, surface, pos.x, pos.y, start_y, color1)
|
||||
pos += step
|
||||
}
|
||||
|
||||
|
@ -220,7 +230,7 @@ put_trirect := fn(pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color)
|
|||
}
|
||||
|
||||
// peony-made
|
||||
put_vline := fn(x: int, y0: int, y1: int, color: Color): void {
|
||||
put_vline := fn(surface: Surface, x: int, y0: int, y1: int, color: Color): void {
|
||||
if y1 < y0 {
|
||||
tmp := y0
|
||||
y0 = y1
|
||||
|
@ -229,7 +239,7 @@ put_vline := fn(x: int, y0: int, y1: int, color: Color): void {
|
|||
y := y0
|
||||
|
||||
loop if y == y1 break else {
|
||||
*(ctx.buf + @inline(screenidx, x, y)) = color
|
||||
*(surface.buf + @inline(screenidx, surface, x, y)) = color
|
||||
y += 1
|
||||
}
|
||||
|
||||
|
@ -237,7 +247,7 @@ put_vline := fn(x: int, y0: int, y1: int, color: Color): void {
|
|||
}
|
||||
|
||||
// peony-made
|
||||
put_hline := fn(y: int, x0: int, x1: int, color: Color): void {
|
||||
put_hline := fn(surface: Surface, y: int, x0: int, x1: int, color: Color): void {
|
||||
if x1 < x0 {
|
||||
tmp := x0
|
||||
x0 = x1
|
||||
|
@ -246,7 +256,7 @@ put_hline := fn(y: int, x0: int, x1: int, color: Color): void {
|
|||
x := x0
|
||||
|
||||
loop if x == x1 break else {
|
||||
*(ctx.buf + @inline(screenidx, x, y)) = color
|
||||
*(surface.buf + @inline(screenidx, surface, x, y)) = color
|
||||
x += 1
|
||||
}
|
||||
|
||||
|
|
|
@ -1,78 +0,0 @@
|
|||
.{Vec2} := @use("../../stn/src/lib.hb").math;
|
||||
.{Image, Color} := @use("lib.hb")
|
||||
|
||||
clear := fn(color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
width := fn(): int {
|
||||
return 0
|
||||
}
|
||||
|
||||
height := fn(): int {
|
||||
return 0
|
||||
}
|
||||
|
||||
dimensions := fn(): Vec2(int) {
|
||||
return .(0, 0)
|
||||
}
|
||||
|
||||
put_pixel := fn(position: Vec2(int), color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_filled_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_line_low := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
|
||||
return
|
||||
}
|
||||
// do not use, use line() instead
|
||||
put_line_high := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_line := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
set_height := fn(new: int): void {
|
||||
return
|
||||
}
|
||||
|
||||
set_width := fn(new: int): void {
|
||||
return
|
||||
}
|
||||
|
||||
set_dimensions := fn(new: Vec2(int)): void {
|
||||
return
|
||||
}
|
||||
|
||||
sync := fn(): void {
|
||||
return
|
||||
}
|
||||
|
||||
init := fn(): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_image := fn(img: Image, pos: Vec2(int)): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_trirect := fn(pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_vline := fn(x: int, y0: int, y1: int, color: Color): void {
|
||||
return
|
||||
}
|
||||
|
||||
put_hline := fn(y: int, x0: int, x1: int, color: Color): void {
|
||||
return
|
||||
}
|
|
@ -2,7 +2,7 @@ PAGE_SIZE := 4096
|
|||
MAX_ALLOC := 0xFF
|
||||
|
||||
alloc := fn($Expr: type, bytes: int): ^Expr {
|
||||
pages := (1 + bytes) / PAGE_SIZE
|
||||
pages := 1 + bytes / PAGE_SIZE
|
||||
if pages <= MAX_ALLOC {
|
||||
return @bitcast(@inline(request_page, pages))
|
||||
}
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 98 KiB After Width: | Height: | Size: 100 KiB |
|
@ -4,16 +4,16 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
the impostor travels left and loops around the screen */
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
screen := render.init(true)
|
||||
x := 0
|
||||
loop {
|
||||
render.put_rect(.(200 - x, 80), .(430, 380), render.red)
|
||||
render.put_rect(.(630 - x, 120), .(120, 300), render.red)
|
||||
render.put_rect(.(200 - x, 460), .(160, 270), render.red)
|
||||
render.put_rect(.(470 - x, 460), .(160, 270), render.red)
|
||||
render.put_rect(.(140 - x, 140), .(340, 250), render.cyan)
|
||||
render.sync()
|
||||
render.clear(render.black)
|
||||
render.put_rect(screen, .(200 - x, 80), .(430, 380), render.red)
|
||||
render.put_rect(screen, .(630 - x, 120), .(120, 300), render.red)
|
||||
render.put_rect(screen, .(200 - x, 460), .(160, 270), render.red)
|
||||
render.put_rect(screen, .(470 - x, 460), .(160, 270), render.red)
|
||||
render.put_rect(screen, .(140 - x, 140), .(340, 250), render.cyan)
|
||||
render.sync(screen)
|
||||
render.clear(screen, render.black)
|
||||
x += 1
|
||||
}
|
||||
return
|
||||
|
|
|
@ -6,12 +6,12 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
note that this may happen too fast for you to notice... */
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
screen := render.init(true)
|
||||
color := render.light_cyan
|
||||
n := @as(u8, 1)
|
||||
loop {
|
||||
render.clear(color)
|
||||
render.sync()
|
||||
render.clear(screen, color)
|
||||
render.sync(screen)
|
||||
if (color.b & 255) == 255 | (color.b & 255) == 0 {
|
||||
n = -n
|
||||
}
|
||||
|
|
|
@ -4,25 +4,31 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
/* expected result:
|
||||
a cute image bounces around the screen */
|
||||
|
||||
bmp := @embed("./able.bmp")
|
||||
bmp_1 := @embed("./able.bmp")
|
||||
bmp_2 := @embed("./mini.bmp")
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
image := render.image.from_bmp(@bitcast(&bmp))
|
||||
screen := render.init(true)
|
||||
images := [render.Surface; 2].(
|
||||
render.image.surface_from_bmp(@bitcast(&bmp_1)),
|
||||
render.image.surface_from_bmp(@bitcast(&bmp_2)),
|
||||
)
|
||||
vel := Vec2(int).(1, 1)
|
||||
pos := Vec2(int).(100, 100)
|
||||
width := render.width()
|
||||
height := render.height()
|
||||
n := -1
|
||||
loop {
|
||||
render.put_image(image, pos)
|
||||
render.sync()
|
||||
render.clear(render.black)
|
||||
image := images[n]
|
||||
render.put_surface(screen, image, pos)
|
||||
render.sync(screen)
|
||||
render.clear(screen, render.black)
|
||||
|
||||
if pos.x == 0 | pos.x == width - image.width {
|
||||
if pos.x == 0 | pos.x == screen.width - image.width {
|
||||
vel.x = -vel.x
|
||||
n = -1 - n
|
||||
}
|
||||
if pos.y == 0 | pos.y == height - image.height {
|
||||
if pos.y == 0 | pos.y == screen.height - image.height {
|
||||
vel.y = -vel.y
|
||||
n = -1 - n
|
||||
}
|
||||
|
||||
pos += vel
|
||||
|
|
|
@ -6,18 +6,16 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
created on a blue background */
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
render.clear(.(100, 50, 0, 255))
|
||||
width := render.width()
|
||||
height := render.height()
|
||||
screen := render.init(true)
|
||||
render.clear(screen, .(100, 50, 0, 255))
|
||||
p0 := Vec2(int).(0, 0)
|
||||
p1 := Vec2(int).(0, height)
|
||||
loop if p0.y >= height break else {
|
||||
render.put_line(p0, p1, .(255, 180, 100, 255))
|
||||
render.put_line(.(width, height) - p0, .(width, height) - p1, .(255, 180, 100, 255))
|
||||
p0.y += height >> 6
|
||||
p1.x += width >> 6
|
||||
p1 := Vec2(int).(0, screen.height)
|
||||
loop if p0.y >= screen.height break else {
|
||||
render.put_line(screen, p0, p1, .(255, 180, 100, 255))
|
||||
render.put_line(screen, .(screen.width, screen.height) - p0, .(screen.width, screen.height) - p1, .(255, 180, 100, 255))
|
||||
p0.y += screen.height >> 6
|
||||
p1.x += screen.width >> 6
|
||||
}
|
||||
render.sync()
|
||||
render.sync(screen)
|
||||
return
|
||||
}
|
|
@ -2,16 +2,15 @@
|
|||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
render.doublebuffer(false)
|
||||
render.clear(render.black)
|
||||
screen := render.init(false)
|
||||
render.clear(screen, render.black)
|
||||
loop {
|
||||
x := random.range(int, 0, 1024)
|
||||
y := random.range(int, 0, 768)
|
||||
r := random.range(int, 0, 255)
|
||||
g := random.range(int, 0, 75)
|
||||
b := random.range(int, 0, 155)
|
||||
render.put_pixel(.(x, y), .(b, g, r, 255))
|
||||
render.put_pixel(screen, .(x, y), .(b, g, r, 255))
|
||||
}
|
||||
return
|
||||
}
|
|
@ -6,22 +6,20 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
a square that changes colour bounces around the screen */
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
screen := render.init(true)
|
||||
vel := Vec2(int).(1, 1)
|
||||
pos := Vec2(int).(100, 100)
|
||||
width := render.width()
|
||||
height := render.height()
|
||||
color := @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF)))
|
||||
loop {
|
||||
render.put_filled_rect(pos, .(100, 100), color)
|
||||
render.sync()
|
||||
render.clear(render.black)
|
||||
render.put_filled_rect(screen, pos, .(100, 100), color)
|
||||
render.sync(screen)
|
||||
render.clear(screen, render.black)
|
||||
|
||||
if pos.x == 0 | pos.x == width - 100 {
|
||||
if pos.x == 0 | pos.x == screen.width - 100 {
|
||||
vel.x = -vel.x
|
||||
color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF)))
|
||||
}
|
||||
if pos.y == 0 | pos.y == height - 100 {
|
||||
if pos.y == 0 | pos.y == screen.height - 100 {
|
||||
vel.y = -vel.y
|
||||
color = @as(render.Color, @intcast(random.range(int, 0, 0xFFFFFF)))
|
||||
}
|
||||
|
|
39
sysdata/programs/render_example/src/examples/surface.hb
Normal file
39
sysdata/programs/render_example/src/examples/surface.hb
Normal file
|
@ -0,0 +1,39 @@
|
|||
.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
|
||||
/* expected result:
|
||||
the lines example bounces around the screen */
|
||||
|
||||
example := fn(): void {
|
||||
screen := render.init(true)
|
||||
|
||||
image := render.new_surface(341, 256)
|
||||
|
||||
p0 := Vec2(int).(0, 0)
|
||||
p1 := Vec2(int).(0, image.height)
|
||||
render.clear(image, .(100, 50, 0, 255))
|
||||
loop if p0.y >= image.height break else {
|
||||
render.put_line(image, p0, p1, .(255, 180, 100, 255))
|
||||
render.put_line(image, .(image.width, image.height) - p0, .(image.width, image.height) - p1, .(255, 180, 100, 255))
|
||||
p0.y += image.height >> 6
|
||||
p1.x += image.width >> 6
|
||||
}
|
||||
|
||||
vel := Vec2(int).(1, 1)
|
||||
pos := Vec2(int).(100, 100)
|
||||
loop {
|
||||
render.put_surface(screen, image, pos)
|
||||
render.sync(screen)
|
||||
render.clear(screen, render.black)
|
||||
|
||||
if pos.x == 0 | pos.x == screen.width - image.width {
|
||||
vel.x = -vel.x
|
||||
}
|
||||
if pos.y == 0 | pos.y == screen.height - image.height {
|
||||
vel.y = -vel.y
|
||||
}
|
||||
|
||||
pos += vel
|
||||
}
|
||||
return
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
|
||||
render.mode = render.svga
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
return
|
||||
}
|
|
@ -7,10 +7,10 @@ Vec2 := math.Vec2
|
|||
with a "target" randomly apperaing in one of them and a "seeker" "catching" it*/
|
||||
|
||||
example := fn(): void {
|
||||
render.init()
|
||||
screen := render.init(true)
|
||||
|
||||
width := render.width()
|
||||
height := render.height()
|
||||
width := screen.width
|
||||
height := screen.height
|
||||
cell_size := 0
|
||||
range := Vec2(int).(0, 0)
|
||||
if width > height {
|
||||
|
@ -33,32 +33,32 @@ example := fn(): void {
|
|||
seeker := Vec2(int).(random.range(int, 0, range.x), random.range(int, 0, range.y))
|
||||
|
||||
loop {
|
||||
render.clear(render.black)
|
||||
render.clear(screen, render.black)
|
||||
|
||||
target_pixel_coord := target * .(cell_size, cell_size) + .(scroll, scroll)
|
||||
render.put_trirect(target_pixel_coord, .(cell_size, cell_size), render.red, render.light_red)
|
||||
render.put_trirect(screen, target_pixel_coord, .(cell_size, cell_size), render.red, render.light_red)
|
||||
|
||||
render.put_hline(target_pixel_coord.y + halfcell, target_pixel_coord.x - octcell, target_pixel_coord.x - sevenoctcell, render.light_red)
|
||||
render.put_hline(target_pixel_coord.y + halfcell, target_pixel_coord.x + cell_size + octcell, target_pixel_coord.x + cell_size + sevenoctcell, render.light_red)
|
||||
render.put_vline(target_pixel_coord.x + halfcell, target_pixel_coord.y - octcell, target_pixel_coord.y - sevenoctcell, render.light_red)
|
||||
render.put_vline(target_pixel_coord.x + halfcell, target_pixel_coord.y + cell_size + octcell, target_pixel_coord.y + cell_size + sevenoctcell, render.light_red)
|
||||
render.put_hline(screen, target_pixel_coord.y + halfcell, target_pixel_coord.x - octcell, target_pixel_coord.x - sevenoctcell, render.light_red)
|
||||
render.put_hline(screen, target_pixel_coord.y + halfcell, target_pixel_coord.x + cell_size + octcell, target_pixel_coord.x + cell_size + sevenoctcell, render.light_red)
|
||||
render.put_vline(screen, target_pixel_coord.x + halfcell, target_pixel_coord.y - octcell, target_pixel_coord.y - sevenoctcell, render.light_red)
|
||||
render.put_vline(screen, target_pixel_coord.x + halfcell, target_pixel_coord.y + cell_size + octcell, target_pixel_coord.y + cell_size + sevenoctcell, render.light_red)
|
||||
|
||||
x := scroll
|
||||
loop if x > width break else {
|
||||
render.put_vline(x, 0, height, .(0, 127, 0, 127))
|
||||
render.put_vline(screen, x, 0, height, .(0, 127, 0, 127))
|
||||
x += cell_size
|
||||
}
|
||||
|
||||
y := scroll
|
||||
loop if y > height break else {
|
||||
render.put_hline(y, 0, width, .(0, 127, 0, 127))
|
||||
render.put_hline(screen, y, 0, width, .(0, 127, 0, 127))
|
||||
y += cell_size
|
||||
}
|
||||
|
||||
render.put_hline(seeker.y * cell_size + halfcell + scroll, 0, width, render.light_green)
|
||||
render.put_vline(seeker.x * cell_size + halfcell + scroll, 0, height, render.light_green)
|
||||
render.put_hline(screen, seeker.y * cell_size + halfcell + scroll, 0, width, render.light_green)
|
||||
render.put_vline(screen, seeker.x * cell_size + halfcell + scroll, 0, height, render.light_green)
|
||||
|
||||
render.sync()
|
||||
render.sync(screen)
|
||||
|
||||
if seeker.x < target.x {
|
||||
seeker.x += 1
|
||||
|
|
|
@ -37,11 +37,11 @@ path = "boot:///render_example.hbf"
|
|||
# [boot.limine.ableos.modules.serial_driver_test]
|
||||
# path = "boot:///serial_driver_test.hbf"
|
||||
|
||||
[boot.limine.ableos.modules.horizon]
|
||||
path = "boot:///horizon.hbf"
|
||||
# [boot.limine.ableos.modules.horizon]
|
||||
# path = "boot:///horizon.hbf"
|
||||
|
||||
[boot.limine.ableos.modules.horizon_testing_program]
|
||||
path = "boot:///horizon_testing_program.hbf"
|
||||
# [boot.limine.ableos.modules.horizon_testing_program]
|
||||
# path = "boot:///horizon_testing_program.hbf"
|
||||
|
||||
# [boot.limine.ableos.modules.dt_buffer_test]
|
||||
# path = "boot:///dt_buffer_test.hbf"
|
||||
|
|
Loading…
Reference in a new issue