Windowing changes
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2bc13cd7d8
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@ -1,5 +1,7 @@
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stn := @use("../../stn/src/lib.hb");
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stn := @use("../../stn/src/lib.hb");
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.{string, memory, buffer} := stn
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.{string, memory, buffer, log} := stn
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render := @use("../../../libraries/render/src/lib.hb")
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input := @use("../../intouch/src/lib.hb")
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input := @use("../../intouch/src/lib.hb")
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@ -12,20 +14,34 @@ WindowID := struct {
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VoidWindowID := WindowID.(0, 0)
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VoidWindowID := WindowID.(0, 0)
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create_window := fn(channel: int): WindowID {
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create_window := fn(channel: int): ^render.Surface {
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// get the horizon buffer
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// get the horizon buffer
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// request a new window and provide the callback buffer
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// request a new window and provide the callback buffer
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// wait to recieve a message
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// wait to recieve a message
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windowing_system_buffer := buffer.search("XHorizon\0")
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windowing_system_buffer := buffer.search("XHorizon\0")
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mem_buf := memory.request_page(1)
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if windowing_system_buffer == 0 {
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if windowing_system_buffer == 0 {
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return VoidWindowID
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return 0
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} else {
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} else {
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msg := "\{01}\0"
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// msg := "\{01}\0"
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msg_length := 2
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// msg_length := 2
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@as(void, @eca(3, windowing_system_buffer, msg, msg_length))
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// @as(void, @eca(3, windowing_system_buffer, msg, msg_length))
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return WindowID.(1, 0)
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x := 0
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loop if x > 1000 break else x += 1
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ret := buffer.recv(windowing_system_buffer, mem_buf, 4096)
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if ret == 0 {
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log.info("No messages\0")
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}
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if *mem_buf == 0 {
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log.info("No messages\0")
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}
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return 0
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}
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}
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}
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}
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@ -1,5 +1,5 @@
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stn := @use("../../../libraries/stn/src/lib.hb");
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stn := @use("../../../libraries/stn/src/lib.hb");
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.{string, memory, buffer, random} := stn;
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.{string, memory, buffer, random, log} := stn;
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.{Vec2} := stn.math
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.{Vec2} := stn.math
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
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@ -16,7 +16,7 @@ Window := struct {
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}
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}
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main := fn(): int {
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main := fn(): int {
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a := buffer.create("XHorizon\0")
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win_buff := buffer.create("XHorizon\0")
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// BUG: Backbuffering is disabled
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// BUG: Backbuffering is disabled
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screen := render.init(true)
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screen := render.init(true)
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@ -26,24 +26,60 @@ main := fn(): int {
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window := render.new_surface(screen.width / 3, screen.height / 3)
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window := render.new_surface(screen.width / 3, screen.height / 3)
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pos := Vec2(int).(100, 100)
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x := 10
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mem_buf := memory.request_page(1)
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color := random.range(render.Color, render.black, render.white)
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color := random.range(render.Color, render.black, render.white)
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side := window.width / 8
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vel_inner := Vec2(int).(1, 1)
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pos_inner := Vec2(int).((window.width - side) / 2, (window.height - side) / 2)
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loop {
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loop {
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// Clear the screen
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// Clear the screen
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render.clear(screen, render.black)
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render.clear(screen, render.black)
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// TODO: Read the window buffer here
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// TODO: Read the window buffer here
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{
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ret := buffer.recv(win_buff, mem_buf, 4096)
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if ret == 0 {
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log.info("No messages\0")
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}
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}
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if pos_inner.x == 0 | pos_inner.x == window.width - side {
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vel_inner.x = -vel_inner.x
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color = random.range(render.Color, render.black, render.white)
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}
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if pos_inner.y == 0 | pos_inner.y == window.height - side {
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vel_inner.y = -vel_inner.y
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color = random.range(render.Color, render.black, render.white)
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}
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// TODO: Get windows out of a collection and iter through
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// TODO: Get windows out of a collection and iter through
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//
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window_count := 0
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loop {
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render.clear(window, render.black)
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// Draw the decorators
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{
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{
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render.clear(window, color)
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render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
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// render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
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}
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render.put_filled_rect(window, pos_inner, .(side, side), color)
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// Apply the image to the screen
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// Apply the image to the screen
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pos := Vec2(int).(x, 100)
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render.put_surface(screen, window, pos)
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render.put_surface(screen, window, pos)
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if window_count >= 1 {
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x = 10
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break
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}
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}
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window_count += 1
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x += 400
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}
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pos_inner += vel_inner
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// Sync the screen
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// Sync the screen
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render.sync(screen)
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render.sync(screen)
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@ -9,12 +9,12 @@ ignim := @use("../../../libraries/ignim/src/lib.hb");
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main := fn(): int {
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main := fn(): int {
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x := 0
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x := 0
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loop if x > 1000000 break else x += 1
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// loop if x > 10000 break else x += 1
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windowing_system_buffer := buffer.search("XHorizon\0")
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windowing_system_buffer := buffer.search("XHorizon\0")
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// TODO: get WindowID
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// TODO: get WindowID
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create_window(windowing_system_buffer)
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wid := create_window(windowing_system_buffer)
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if false {
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program_name := "Horizon Testing Program\0"
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program_name := "Horizon Testing Program\0"
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program_version := ignim.version.make_version(0, 1, 0)
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program_version := ignim.version.make_version(0, 1, 0)
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engine_name := "None\0"
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engine_name := "None\0"
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@ -30,8 +30,11 @@ main := fn(): int {
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// // TODO: recursively follow this https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Instance
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// // TODO: recursively follow this https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Instance
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ret := ignim.instance.create_instance(&create_info, 0, &instance)
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ret := ignim.instance.create_instance(&create_info, 0, &instance)
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if ret == errors.IncompatibleDriver {
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if ret == errors.IncompatibleDriver {
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// log.error("Driver Incompatible with Vulkan\0")
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log.error("Driver Incompatible with Vulkan\0")
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}
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}
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}
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// TODO: get window from the window system and draw to the surface
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return 0
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return 0
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}
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}
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