math changes & compiler update
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eff1323e94
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3506c83535
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@ -38,9 +38,9 @@ Label := struct {
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}
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render_label_to_surface := fn(surface: Surface, label: Label, font: Font, pos: Vec2(uint)): void {
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// if label.is_dirty {
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// render.clear(label.surface, label.bg)
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// render.put_text(label.surface, font, .(0, 0), label.fg, label.text)
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// }
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// render.put_surface(surface, label.surface, pos, false)
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if label.is_dirty {
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label.surface.clear(label.bg)
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label.surface.put_text(font, .(0, 0), label.fg, label.text)
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}
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surface.put_surface(label.surface, pos, false)
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}
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@ -33,7 +33,6 @@ $sign := fn($T: type, x: T): i8 {
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sign_bit := @as(float_bytes(T), @bitcast(x)) >> @sizeof(T) * 8 - 1
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return (1 - 2 * @intcast(sign_bit)) * (x != 0)
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}
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return 1
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}
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log := fn($T: type, base: T, x: T): T {
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if integer(T) {
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@ -47,6 +46,19 @@ log := fn($T: type, base: T, x: T): T {
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return ln(T, x) / ln(T, base)
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}
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}
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pow := fn($T: type, base: T, x: T): T {
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if integer(T) {
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result := base
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i := 1
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loop if i == x break else {
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result *= x
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i += 1
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}
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return result
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} else if float(T) {
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return exp(T, x * ln(T, base))
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}
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}
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$lerp := fn($T: type, v0: T, v1: T, t: T): T {
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if float(T) {
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return v0 + t * (v1 - v0)
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@ -90,19 +102,29 @@ tan := fn(theta: f32): f32 {
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exp := fn($T: type, x: T): T {
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if float(T) {
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result := @as(T, 1.0)
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if x == 0.0 return 1.0
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if x > 709.0 return 100000000000000000000000.0
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if x < -709.0 return 0.0
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sum := @as(T, 1.0)
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term := @as(T, 1.0)
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c := @as(T, 0.0)
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n := @as(int, 1)
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loop if n == 20 break else {
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prev_term := term
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term = term * x / @itf(n)
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result += term
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if abs(T, term) < 0.0000000001 break
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y := term - c
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t := sum + y
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c = t - sum - y
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sum = t
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if abs(T, term) < 0.00000000000001 * abs(T, sum) break
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n += 1
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}
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return result
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return sum
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}
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}
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@ -113,32 +135,33 @@ ln := fn($T: type, x: T): T {
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if x == E return 1.0
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scale := @as(T, 0.0)
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scaled_x := x
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if scaled_x > 2.0 {
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loop if scaled_x <= 2.0 break else {
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scaled_x = scaled_x / E
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if x > 2.0 {
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loop if x <= 2.0 break else {
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x /= E
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scale += 1.0
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}
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} else if scaled_x < 1.0 {
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loop if scaled_x >= 1.0 {
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scaled_x = scaled_x * E
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} else if x < 1.0 {
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loop if x >= 1.0 break else {
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x *= E
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scale -= 1.0
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}
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}
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guess := (scaled_x - 1.0) / (scaled_x + 1.0)
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y := x - 1.0
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z := y / (x + 1.0)
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z2 := z * z
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guess := z * (1.0 + z2 * (1.0 / 3.0 + z2 * (1.0 / 5.0 + z2 * 1.0 / 7.0)))
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max_iter := 30
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i := 0
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loop if i == max_iter break else {
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exp_g := exp(T, guess)
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f := exp_g - scaled_x
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f_prime := exp_g
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loop if i == 10 break else {
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exp_val := exp(T, guess)
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f := exp_val - x
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f_prime := exp_val
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delta := f / (f_prime * (1.0 - 0.5 * f * f_prime / (f_prime * f_prime)))
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guess = guess - delta
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guess -= delta
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if abs(T, delta) < 0.0000000001 break
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i += 1
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@ -31,17 +31,13 @@ main := fn(): void {
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pos1 := Vec2(uint).(1, 1)
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pos2 := Vec2(uint).(1, 20)
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pos3 := Vec2(uint).(1, 40)
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// render.clear(window.surface, render.black)
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render_label_to_surface(window.surface, text_label, font, pos1)
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render_label_to_surface(window.surface, text_label_2, font, pos2)
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render_label_to_surface(window.surface, text_label_3, font, pos3)
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loop {
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// stn.log.info("AAAA\0")
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// render.put_text(text_label.surface, font, pos1, text_label.fg, text_label.text)
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// render.put_text(text_label_2.surface, font, pos2, text_label_2.fg, text_label_2.text)
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// render.put_text(text_label_3.surface, font, pos3, text_label_3.fg, text_label_3.text)
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_ = sunset.client.send_frame(window)
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// stn.sleep.sleep_until_interrupt(100)
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// stn.sleep.sleep_until_interrupt(100)
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}
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}
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@ -3,30 +3,25 @@ sunset := @use("lib:sunset_proto");
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.{math, log} := @use("stn")
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// full mandelbrot
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$X_MIN := -2.0
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$X_MAX := 0.47
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$Y_MIN := -1.12
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$Y_MAX := 1.12
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// $X_MIN := -2.0
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// $X_MAX := 0.47
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// $Y_MIN := -1.12
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// $Y_MAX := 1.12
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// a minibrot
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// $X_MIN := -0.94
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// $X_MAX := -0.93
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// $Y_MIN := 0.31
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// $Y_MAX := 0.306
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$X_MIN := -0.94
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$X_MAX := -0.93
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$Y_MIN := 0.31
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$Y_MAX := 0.306
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$MAX_ITERATION := 300
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$USE_SUNSET := false
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$USE_SUNSET := true
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palette := [render.Color].(render.LIGHT_RED, render.LIGHT_YELLOW, render.LIGHT_GREEN, render.LIGHT_CYAN, render.LIGHT_BLUE, render.LIGHT_MAGENTA)
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$LEN_PALETTE := @sizeof(@TypeOf(palette)) / @sizeof(render.Color)
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example := fn(): void {
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z := math.log(f32, 10.0, 100.0)
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z2 := math.sign(f32, 10.0)
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z = math.min(f32, 10.0, 100.0)
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z = math.max(f32, 10.0, 100.0)
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screen := @as(render.Surface, idk)
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window := @as(?sunset.Window, null)
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if USE_SUNSET {
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@ -91,4 +86,7 @@ example := fn(): void {
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_ = sunset.client.send_frame(window)
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}
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}
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if USE_SUNSET loop {
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_ = sunset.client.send_frame(window)
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}
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}
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@ -1,15 +1,15 @@
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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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sunset := @use("lib:sunset_proto")
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render := @use("lib:render")
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intouch := @use("lib:intouch")
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb");
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horizon_api := @use("lib:horizon_api");
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.{set_color, render_label_to_surface, Label} := horizon_api.widgets.label
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stn := @use("../../../libraries/stn/src/lib.hb");
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stn := @use("stn");
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.{Vec2} := stn.math
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psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf")
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img := @embed("../../../assets/wallpaper.qoi")
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psf := @embed("sysdata:assets/consolefonts/tamsyn/10x20r.psf")
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img := @embed("sysdata:assets/wallpaper.qoi")
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Mouse := struct {
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x: uint,
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@ -119,8 +119,8 @@ main := fn(): int {
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// Mouse cursor
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{
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render.put_filled_circle(screen, .(mouse.x, mouse.y), mouse.cursor_width, sunset.server.DECO_COLOUR_DARKER)
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render.put_circle(screen, .(mouse.x, mouse.y), mouse.cursor_width, sunset.server.DECO_COLOUR)
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screen.put_filled_circle(.(mouse.x, mouse.y), mouse.cursor_width, sunset.server.DECO_COLOUR_DARKER)
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screen.put_circle(.(mouse.x, mouse.y), mouse.cursor_width, sunset.server.DECO_COLOUR)
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}
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screen.sync()
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@ -25,13 +25,11 @@ resolution = "1024x768x24"
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[boot.limine.ableos.modules.render_example]
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path = "boot:///render_example.hbf"
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[boot.limine.ableos.modules.sunset_server]
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path = "boot:///sunset_server.hbf"
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# [boot.limine.ableos.modules.ps2_mouse_driver]
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# path = "boot:///ps2_mouse_driver.hbf"
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[boot.limine.ableos.modules.ps2_mouse_driver]
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path = "boot:///ps2_mouse_driver.hbf"
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# path = "boot:///ps2_keyboard_driver.hbf"
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