use able image
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sysdata/programs/render_example/src/examples/able.bmp
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BIN
sysdata/programs/render_example/src/examples/able.bmp
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@ -1,27 +1,27 @@
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.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math;
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.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math
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render := @use("../../../../libraries/render/src/lib.hb")
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render := @use("../../../../libraries/render/src/lib.hb")
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/* expected result:
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/* expected result:
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a cute image bounces around the screen */
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a cute image bounces around the screen */
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mini_bmp := @embed("./mini.bmp")
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bmp := @embed("./able.bmp")
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example := fn(): void {
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example := fn(): void {
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render.init()
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render.init()
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mini := render.image.from_bmp(@bitcast(&mini_bmp))
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image := render.image.from_bmp(@bitcast(&bmp))
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vel := Vec2(int).(1, 1)
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vel := Vec2(int).(1, 1)
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pos := Vec2(int).(100, 100)
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pos := Vec2(int).(100, 100)
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width := render.width()
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width := render.width()
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height := render.height()
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height := render.height()
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loop {
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loop {
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render.put_image(mini, pos)
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render.put_image(image, pos)
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render.sync()
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render.sync()
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render.clear(render.black)
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render.clear(render.black)
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if pos.x == 0 | pos.x == width - mini.width {
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if pos.x == 0 | pos.x == width - image.width {
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vel.x = -vel.x
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vel.x = -vel.x
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}
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}
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if pos.y == 0 | pos.y == height - mini.height {
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if pos.y == 0 | pos.y == height - image.height {
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vel.y = -vel.y
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vel.y = -vel.y
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}
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}
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