text editor is actually a text editor

This commit is contained in:
koniifer 2024-11-09 01:54:33 +00:00
parent 1345f294b8
commit 8b04b275f3
2 changed files with 149 additions and 62 deletions

10
Cargo.lock generated
View file

@ -13,9 +13,9 @@ dependencies = [
[[package]]
name = "allocator-api2"
version = "0.2.18"
version = "0.2.19"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "5c6cb57a04249c6480766f7f7cef5467412af1490f8d1e243141daddada3264f"
checksum = "611cc2ae7d2e242c457e4be7f97036b8ad9ca152b499f53faf99b1ed8fc2553f"
[[package]]
name = "anyhow"
@ -228,12 +228,12 @@ dependencies = [
[[package]]
name = "hbbytecode"
version = "0.1.0"
source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#29367d8f8bdfc23d8662a74edcecf859285ce265"
source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#65e9f272a85cc9d46c31072af9d0f2bc43ef1217"
[[package]]
name = "hblang"
version = "0.1.0"
source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#29367d8f8bdfc23d8662a74edcecf859285ce265"
source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#65e9f272a85cc9d46c31072af9d0f2bc43ef1217"
dependencies = [
"hashbrown 0.15.1",
"hbbytecode",
@ -245,7 +245,7 @@ dependencies = [
[[package]]
name = "hbvm"
version = "0.1.0"
source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#29367d8f8bdfc23d8662a74edcecf859285ce265"
source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#65e9f272a85cc9d46c31072af9d0f2bc43ef1217"
dependencies = [
"hbbytecode",
]

View file

@ -1,13 +1,15 @@
.{memory, log, string} := @use("../../../../libraries/stn/src/lib.hb")
.{memory, log, string, math} := @use("../../../../libraries/stn/src/lib.hb")
render := @use("../../../../libraries/render/src/lib.hb")
/* expected result: almost-not-trash notepad app
very jank
/* expected result: pretty decent notepad app
slightly jank
-----------------
features:
- basic keys
- holding support with DAS
- visible cursor
- l+r arrow key support
- proper insertion and deletion
- shift key support
*/
@ -15,12 +17,17 @@ psf := @embed("../../../../consolefonts/tamsyn/10x20r.psf")
is_shift_pressed := false
is_ctrl_pressed := false
is_extended := false
$initial_delay := 50
$repeat_delay := 7
$left_arrow := 0x4B
$right_arrow := 0x4D
$up_arrow := 0x48
$down_arrow := 0x50
example := fn(): void {
screen := render.init(true)
window := render.new_surface(480, 340)
window := render.new_surface(600, 300)
font := render.text.font_from_psf2(@bitcast(&psf), false)
if font == null {
@ -35,12 +42,10 @@ example := fn(): void {
bottom := buf + msg_len
@inline(memory.copy, u8, msg, buf, msg_len)
cursor := buf + msg_len;
cursor := bottom
*cursor = 95
draw_window(window, font, buf)
draw_screen(screen, window);
*cursor = 32
draw_window(window, font, buf, cursor)
draw_screen(screen, window)
memory.outb(96, 238)
memory.outb(96, 238)
@ -53,24 +58,35 @@ example := fn(): void {
loop {
input := memory.inb(96)
if input != prev_input {
if (input & 0x80) != 0 {
if (input & 0x7F) == current_key {
current_key = 0
holding_timer = 0
} else if input == 0xAA | input == 0xB6 {
is_shift_pressed = false
} else if input == 0x9D {
is_ctrl_pressed = false
}
if input == 0xE0 {
is_extended = true
} else {
if input == 0x2A | input == 0x36 {
is_shift_pressed = true
} else if input == 0x1D {
is_ctrl_pressed = true
if (input & 0x80) != 0 {
if (input & 0x7F) == current_key {
current_key = 0
holding_timer = 0
} else if input == 0xAA | input == 0xB6 {
is_shift_pressed = false
} else if input == 0x9D {
is_ctrl_pressed = false
}
is_extended = false
} else {
current_key = input
holding_timer = 1
cursor = handle_char(map_keys(current_key), cursor, bottom)
if is_extended {
current_key = input
holding_timer = 1
cursor = handle_extended_key(input, cursor, bottom, font)
} else {
if input == 0x2A | input == 0x36 {
is_shift_pressed = true
} else if input == 0x1D {
is_ctrl_pressed = true
} else {
current_key = input
holding_timer = 1
cursor = handle_char(map_keys(current_key), cursor, bottom)
}
}
}
}
prev_input = input
@ -80,14 +96,16 @@ example := fn(): void {
holding_timer += 1
if holding_timer >= initial_delay {
cursor = handle_char(map_keys(current_key), cursor, bottom)
if is_extended {
cursor = handle_extended_key(current_key, cursor, bottom, font)
} else {
cursor = handle_char(map_keys(current_key), cursor, bottom)
}
holding_timer = initial_delay - repeat_delay
}
};
*cursor = 95
draw_window(window, font, buf)
draw_screen(screen, window);
*cursor = 32
}
draw_window(window, font, buf, cursor)
draw_screen(screen, window)
if holding_timer > 0 & current_key != 0 {
if (memory.inb(96) & 0x80) != 0 {
@ -96,17 +114,87 @@ example := fn(): void {
}
}
}
}
return
handle_extended_key := fn(scancode: u8, cursor: ^u8, bottom: ^u8, font: render.text.Font): ^u8 {
if scancode == left_arrow {
if cursor > bottom {
return cursor - 1
}
} else if scancode == right_arrow {
if *cursor != 0 {
return cursor + 1
}
}
return cursor
}
padding := 3 * @sizeof(render.Color)
draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8, cursor: ^u8): void {
render.clear(window, render.light_yellow)
line := font.height + padding - 1
render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.black)
loop if line >= window.height break else {
render.put_hline(window, line, padding, window.width - padding, render.yellow)
line += font.height
}
render.put_text(window, font, .(padding, padding), render.black, buf)
cursor_offset := cursor - buf
y_pos := padding
x_pos := padding
i := 0
loop if i >= cursor_offset break else {
if *(buf + i) == 10 {
y_pos += font.height + font.line_gap
x_pos = padding
} else {
if x_pos + font.width >= window.width - padding {
y_pos += font.height + font.line_gap
x_pos = padding - font.width
}
x_pos += font.width
}
i += 1
}
render.put_rect(window, .(x_pos, y_pos), .(1, font.height - 1), render.black)
}
draw_screen := fn(screen: render.Surface, window: render.Surface): void {
render.clear(screen, render.light_blue)
render.put_surface(screen, window, .(100, 100), false)
render.sync(screen)
}
handle_char := fn(char: u8, cursor: ^u8, bottom: ^u8): ^u8 {
if char == 0 {
return cursor
}
if is_ctrl_pressed & char == 48 {
cursor = bottom
} else if char != 0x8 {
end := cursor
loop if *end == 0 break else {
end += 1
}
if cursor < end {
src := end
dst := end + 1
loop if src < cursor break else {
*dst = *src
dst -= 1
src -= 1
}
};
*cursor = char
return cursor + 1
} else if char == 0xA {
@ -115,37 +203,36 @@ handle_char := fn(char: u8, cursor: ^u8, bottom: ^u8): ^u8 {
*cursor = 92
return cursor + 1
} else if cursor > bottom {
cursor -= 1;
*cursor = 32
return cursor
if cursor == bottom {
return cursor
}
end := cursor
loop if *end == 0 break else {
end += 1
}
if cursor < end {
src := cursor
dst := cursor - 1
loop if src > end break else {
*dst = *src
dst += 1
src += 1
}
return cursor - 1
} else {
cursor -= 1;
*cursor = 32
return cursor
}
}
return cursor
}
map_keys := fn(scancode: u8): u8 {
if is_shift_pressed {
return ps2_table[scancode + 0x40]
}
return ps2_table[scancode]
}
ps2_table := [u8].(0x0, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x8, 0x9, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0xA, 0x0, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x0, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x0, 0x2A, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x8, 0x9, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0xA, 0x0, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x0, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x0, 0x0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
$padding := 7
draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8): void {
render.clear(window, render.light_yellow)
line := font.height + font.line_gap + padding - 1
render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.black)
loop if line >= window.height break else {
render.put_hline(window, line, padding, window.width - padding, render.yellow)
line += font.height + font.line_gap
}
render.put_text(window, font, .(padding, padding), render.black, buf)
}
draw_screen := fn(screen: render.Surface, window: render.Surface): void {
render.clear(screen, render.light_blue)
render.put_surface(screen, window, .(100, 100), false)
render.sync(screen)
}
ps2_table := [u8].(0x0, 0x1B, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x30, 0x2D, 0x3D, 0x8, 0x9, 0x71, 0x77, 0x65, 0x72, 0x74, 0x79, 0x75, 0x69, 0x6F, 0x70, 0x5B, 0x5D, 0xA, 0x0, 0x61, 0x73, 0x64, 0x66, 0x67, 0x68, 0x6A, 0x6B, 0x6C, 0x3B, 0x27, 0x60, 0x0, 0x5C, 0x7A, 0x78, 0x63, 0x76, 0x62, 0x6E, 0x6D, 0x2C, 0x2E, 0x2F, 0x0, 0x2A, 0x0, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1B, 0x21, 0x40, 0x23, 0x24, 0x25, 0x5E, 0x26, 0x2A, 0x28, 0x29, 0x5F, 0x2B, 0x8, 0x9, 0x51, 0x57, 0x45, 0x52, 0x54, 0x59, 0x55, 0x49, 0x4F, 0x50, 0x7B, 0x7D, 0xA, 0x0, 0x41, 0x53, 0x44, 0x46, 0x47, 0x48, 0x4A, 0x4B, 0x4C, 0x3A, 0x22, 0x7E, 0x0, 0x7C, 0x5A, 0x58, 0x43, 0x56, 0x42, 0x4E, 0x4D, 0x3C, 0x3E, 0x3F, 0x0, 0x0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)