Circle test. (Precision issues)
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sysdata/programs/render_example/src/examples/orbit.hb
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36
sysdata/programs/render_example/src/examples/orbit.hb
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.{Vec2, sin, cos, PI} := @use("../../../../libraries/stn/src/lib.hb").math
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render := @use("../../../../libraries/render/src/lib.hb")
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able_bmp := @embed("../../../../assets/able.bmp")
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mini_bmp := @embed("../../../../assets/mini.bmp")
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/* expected result:
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two textured circles rotating
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around one yellow filled circle
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with a blue line showing their
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'orbit' */
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example := fn(): void {
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able := render.image.from(@bitcast(&able_bmp))
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mini := render.image.from(@bitcast(&mini_bmp))
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if able == null | mini == null {
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return
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}
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angle := 0.0
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screen := render.init(true)
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loop {
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render.clear(screen, render.black)
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render.put_filled_circle(screen, .(screen.width / 2, screen.height / 2), 128, render.light_yellow)
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render.put_circle(screen, .(screen.width / 2, screen.height / 2), 256, render.light_blue)
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// Precision issues?
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render.put_textured_circle(screen, able, .(able.width / 2, able.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle) * 256)), screen.height / 2 + @intcast(@fti(cos(angle) * 256))), able.width / 2 - 1)
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render.put_textured_circle(screen, mini, .(mini.width / 2, mini.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle + PI) * 256)), screen.height / 2 + @intcast(@fti(cos(angle + PI) * 256))), mini.width / 2 - 1)
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render.sync(screen)
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angle += 0.01
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}
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return
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}
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@ -1 +1 @@
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.{example: main} := @use("./examples/text.hb")
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.{example: main} := @use("./examples/orbit.hb")
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@ -1,28 +0,0 @@
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.{memory, log, string, buffer, math} := @use("../../../libraries/stn/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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Color := render.Color
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Vec2 := math.Vec2
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main := fn(): void {
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input := @as(u8, 0)
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output_buffer := memory.request_page(1)
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input_buffer := buffer.search("XKeyboard\0")
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render.init()
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loop {
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render.clear(render.black)
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render.put_vline(100, 255, 128, Color.(255, 255, 255, 255))
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render.put_hline(64, 100 - 64, 164, Color.(255, 255, 255, 255))
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render.put_trirect(Vec2(int).(128, 128 + 256), Vec2(int).(256, -256), Color.(147, 147, 147, 255), Color.(107, 107, 107, 255))
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render.put_filled_rect(Vec2(int).(128 + 32, 128 + 32), Vec2(int).(256 - 64, 256 - 64), Color.(127, 127, 127, 127))
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render.sync()
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buffer.recv(input_buffer, &input, 1)
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if input != 0 {
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log.info(string.display_int(input, output_buffer))
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input = 0
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}
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}
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return
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}
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@ -22,14 +22,14 @@ resolution = "1024x768x24"
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[boot.limine.ableos.modules]
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[boot.limine.ableos.modules]
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# [boot.limine.ableos.modules.render_example]
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[boot.limine.ableos.modules.render_example]
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# path = "boot:///render_example.hbf"
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path = "boot:///render_example.hbf"
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[boot.limine.ableos.modules.horizon]
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# [boot.limine.ableos.modules.horizon]
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path = "boot:///horizon.hbf"
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# path = "boot:///horizon.hbf"
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[boot.limine.ableos.modules.ps2_mouse_driver]
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# [boot.limine.ableos.modules.ps2_mouse_driver]
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path = "boot:///ps2_mouse_driver.hbf"
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# path = "boot:///ps2_mouse_driver.hbf"
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# path = "boot:///ps2_keyboard_driver.hbf"
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# path = "boot:///ps2_keyboard_driver.hbf"
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