👍 checkpoint
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bdb762c986
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@ -1,4 +1,4 @@
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.{log, panic} := @use("../lib.hb")
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.{log, panic, memory} := @use("../lib.hb")
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alloc_return := @use("alloc_return.hb")
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/* the block size is 64 bytes, 64 blocks of 64 bytes.
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@ -10,29 +10,40 @@ BlockAlloc := struct {
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ptr: ?^u8,
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$init := fn(): Self {
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return .(0, null)
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alloc_page_ptr := memory.request_page(1)
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state := 0xFFFFFFFFFFFFFFFF
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return .(state, alloc_page_ptr)
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}
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alloc := fn(self: Self, alloc_type: type, count: uint): alloc_return.AllocReturn {
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offset := 1
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a := 1
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offset := 0
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state_2 := 0
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loop {
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// a = self.state >> offset
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// check if the `offset` bit is 1, if it is move to the next offset
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if a == 1 {
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offset += 1
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log.info("Already Allocated\0")
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xyz := self.state & 1
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abc := if xyz == 1 {
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true
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} else {
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// self it to 1 and return the ptr to the allocation
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self.state |= a
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// return ptr + offset * 64
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if self.ptr != null {
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return .(64, self.ptr + offset * 64)
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} else {
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// panic.panic("Allocator is not inited.\0")
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// return .(0, null)
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}
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false
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}
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// check if the `offset` bit is 1, if it is move to the next offset
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if abc {
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offset += 1
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return .(0, null)
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} else {
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log.info("Already Allocated\0")
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}
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// else {
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// // self it to 1 and return the ptr to the allocation
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// self.state |= a
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// // return ptr + offset * 64
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// if self.ptr != null {
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// return .(64, self.ptr + offset * 64)
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// } else {
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// // panic.panic("Allocator is not inited.\0")
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// // return .(0, null)
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// }
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// }
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// there are only 64 blocks
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if offset >= 64 {
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return .(0, null)
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@ -15,14 +15,16 @@ main := fn(): void {
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// alloc.deinit()
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balloc := allocators.BlockAlloc.init()
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defer balloc.deinit()
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// defer {
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// balloc.deinit()
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// }
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bstruct := balloc.alloc(AStruct, 2)
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if bstruct.ptr == null {
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log.info("Hi\0")
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// panic.panic("BlockAlloc actually didn't allocate.")
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} else {
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log.info("Allocator functioned.\0")
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}
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// if bstruct.ptr == null {
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// log.info("Hi\0")
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// // panic.panic("BlockAlloc actually didn't allocate.")
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// } else {
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// log.info("Allocator functioned.\0")
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// }
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// balloc.dealloc(bstruct_ptr, AStruct, 2)
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return
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}
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@ -13,6 +13,9 @@ img := @embed("../../../assets/wallpaper.qoi")
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main := fn(): int {
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sunset.server.start()
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defer {
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stn.log.info("Sunset Server Exit\0")
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}
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screen := render.init(true)
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render.clear(screen, render.black)
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@ -50,4 +50,4 @@ resolution = "1024x768x24"
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# path = "boot:///alloc_test.hbf"
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[boot.limine.ableos.modules.alloc_test]
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path = "boot:///hash_test.hbf"
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path = "boot:///alloc_test.hbf"
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