bad frame synchronisation implementation
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parent
56ee0fe851
commit
b6261d014d
6
Cargo.lock
generated
6
Cargo.lock
generated
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@ -228,12 +228,12 @@ dependencies = [
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[[package]]
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name = "hbbytecode"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#f524013c34ff5868eadc0afdf1168239f31c7ee0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#d01e31b2034e53098f92dfb07b183a21857ded1e"
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[[package]]
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name = "hblang"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#f524013c34ff5868eadc0afdf1168239f31c7ee0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#d01e31b2034e53098f92dfb07b183a21857ded1e"
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dependencies = [
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"hashbrown 0.15.1",
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"hbbytecode",
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@ -245,7 +245,7 @@ dependencies = [
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[[package]]
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name = "hbvm"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#f524013c34ff5868eadc0afdf1168239f31c7ee0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#d01e31b2034e53098f92dfb07b183a21857ded1e"
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dependencies = [
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"hbbytecode",
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]
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@ -1,13 +1,15 @@
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.{math: .{Vec2}, buffer, log, memory, string} := @use("../../stn/src/lib.hb");
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.{Channel, Window, send_header, send_message, await_channel, await_message, message, BUFFER_SERVER, BUFFER_CLIENT, WindowProps, WindowData} := @use("./lib.hb");
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.{Channel, Window, send_header, send_message, await_channel, await_header, await_message, message, BUFFER_SERVER, BUFFER_CLIENT, WindowProps, WindowData} := @use("./lib.hb");
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.{new_surface, Color} := @use("../../render/src/lib.hb")
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// ! in the future this should be safely handled
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channel := @as(Channel, idk)
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channel := Channel.(0, 0)
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find_server := fn(): void {
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log.info("client: locating server\0")
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channel = await_channel()
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channel2 := await_channel(channel)
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channel.server = channel2.server
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channel.client = channel2.client
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log.info("client: server located\0")
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}
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@ -15,7 +17,6 @@ new := fn(props: WindowProps): ?Window {
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send_header(message.syn, channel.server)
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response := await_message(Channel, channel.client)
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if response.header.kind != message.ack {
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log.info(string.display_int(@bitcast(response.header.kind), "\0\0\0\0\0\0\0\0\0\0\0\0\0", 10))
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return null
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}
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log.info("client: recv ack\0")
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@ -57,9 +58,8 @@ send_frame := fn(client: Window): bool {
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if response.header.kind != message.ack {
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return false
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}
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log.info("client: recv ack\0")
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// ! FOR NOW, server will ALWAYS be local,
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// ! so we can send pointer to surface.
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send_message(^Color, message.ack, client.surface.buf, server_id)
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return true
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return await_header(client_id).kind == message.ack
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}
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@ -46,16 +46,14 @@ $recv_header := fn(buffer_id: uint): ?MessageHeader {
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return response
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}
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await_channel := fn(): Channel {
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server_id := 0
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loop if server_id == 0 {
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server_id = buffer.search(BUFFER_SERVER)
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await_channel := fn(channel: Channel): Channel {
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loop if channel.server != 0 break else {
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channel.server = buffer.search(BUFFER_SERVER)
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}
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client_id := 0
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loop if client_id == 0 {
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client_id = buffer.search(BUFFER_CLIENT)
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loop if channel.client != 0 break else {
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channel.client = buffer.search(BUFFER_CLIENT)
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}
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return .{client: client_id, server: server_id}
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return channel
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}
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await_message := fn($Expr: type, buffer_id: uint): Message(Expr) {
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@ -1,19 +1,27 @@
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.{math, log, string, random, buffer, memory} := @use("../../stn/src/lib.hb");
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.{Color, Surface, new_surface, put_surface, sync} := @use("../../render/src/lib.hb");
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.{Color, Surface, new_surface, put_surface, sync, put_rect, put_filled_rect, text, put_text} := @use("../../render/src/lib.hb");
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.{Channel, Window, WindowProps, WindowData, MessageHeader, BUFFER_SERVER, BUFFER_CLIENT, message, permissions, recv_header, recv_message, send_message, send_header, await_message} := @use("./lib.hb")
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WindowServer := struct {
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window_count: uint,
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channel: Channel,
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// ! replace this with an actual collection when we get an allocator
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// ! replace this with a collection when we get an allocator
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windows: [?WindowData; 10],
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font: text.Font,
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}
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// ! in the future this should be safely handled
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server := @as(WindowServer, idk)
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psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf")
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start := fn(): void {
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server = .(0, .{client: buffer.create(BUFFER_CLIENT), server: buffer.create(BUFFER_SERVER)}, .(null, null, null, null, null, null, null, null, null, null))
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font := text.font_from_psf2(@bitcast(&psf), false)
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if font == null {
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log.error("server: failed to load asset\0")
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return
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}
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server = .(0, .{client: buffer.create(BUFFER_CLIENT), server: buffer.create(BUFFER_SERVER)}, .(null, null, null, null, null, null, null, null, null, null), @as(text.Font, font))
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log.info("server: started server\0")
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}
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@ -25,36 +33,43 @@ incoming := fn(): bool {
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if msg.kind == message.syn {
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log.info("server: recv syn\0")
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channel := Channel.(buffer.create_nameless(), buffer.create_nameless())
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send_message(Channel, message.ack, channel, channel.client)
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send_message(Channel, message.ack, channel, server.channel.client)
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props := await_message(WindowProps, channel.server)
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if props.header.kind != message.props {
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return true
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}
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log.info("server: recv props\0")
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// ! do inspection of requested props here
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send_message(WindowData, message.ack, .(props.body, channel, permissions.default), channel.client)
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data := WindowData.(props.body, channel, permissions.default)
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send_message(WindowData, message.ack, data, channel.client)
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server.windows[server.window_count] = data
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server.window_count += 1
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}
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return true
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}
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render_clients := fn(screen: Surface): void {
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i := 0
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loop if i == 10 break else {
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window := server.windows[i]
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if window == null {
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continue
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}
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header := recv_header(window.channel.server)
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if header == null | @unwrap(header).kind != message.frame_ready {
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continue
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}
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send_header(message.ack, window.channel.client)
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ptr := await_message(^Color, window.channel.server)
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if ptr.header.kind != message.ack {
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continue
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}
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put_surface(screen, .(ptr.body, window.props.dimensions.x, window.props.dimensions.y, window.props.dimensions.x * window.props.dimensions.y), window.props.position, false)
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i += 1
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// support one window for test case
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window := server.windows[0]
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if window == null {
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return
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}
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header := recv_header(window.channel.server)
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if header == null {
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return
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}
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if header.kind != message.frame_ready {
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return
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}
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send_header(message.ack, window.channel.client)
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ptr := await_message(^Color, window.channel.server)
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if ptr.header.kind != message.ack {
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return
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}
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put_surface(screen, .(ptr.body, window.props.dimensions.x, window.props.dimensions.y, window.props.dimensions.x * window.props.dimensions.y), window.props.position, false)
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put_rect(screen, window.props.position - .(1, 1), window.props.dimensions + .(1, 1), .(255, 255, 255, 255))
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put_filled_rect(screen, window.props.position - .(1, 21), .(window.props.dimensions.x + 2, 20), .(255, 255, 255, 255))
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put_text(screen, server.font, window.props.position - .(-2, 20), .(0, 0, 0, 255), window.props.title)
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sync(screen)
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send_header(message.ack, window.channel.client)
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}
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@ -1,17 +1,21 @@
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.{log, string} := @use("../../../libraries/stn/src/lib.hb")
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.{log} := @use("../../../libraries/stn/src/lib.hb")
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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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main := fn(): void {
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sunset.client.find_server()
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window := sunset.client.new(.(.(100, 100), .(100, 100), "Hello, World!\0"))
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window := sunset.client.new(.(.(100, 100), .(700, 100), "Hello, World!\0"))
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if window == null {
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log.error("got no window\0")
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return
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}
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render.put_filled_circle(window.surface, .(50, 50), 25, render.white)
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if sunset.client.send_frame(window) == false {
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log.error("did not send frame\0")
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x := 0
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loop {
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render.clear(window.surface, render.cyan)
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render.put_filled_circle(window.surface, .(50 + x % window.data.props.dimensions.x, 50), 25, render.magenta)
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if sunset.client.send_frame(window) == false {
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log.error("did not send frame\0")
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}
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x += 1
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}
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}
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