widgeting work
This commit is contained in:
parent
6a8d92d2c2
commit
b6b097a872
|
@ -40,12 +40,18 @@ render_label_to_surface := fn(surface: Surface, label: Label, font: Font, pos: V
|
||||||
render.put_text(label.surface, font, .(0, 0), render.white, label.text)
|
render.put_text(label.surface, font, .(0, 0), render.white, label.text)
|
||||||
}
|
}
|
||||||
render.put_surface(surface, label.surface, pos, false)
|
render.put_surface(surface, label.surface, pos, false)
|
||||||
render.sync(surface)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
new_label := fn(text: ^u8): Label {
|
new_label := fn(text: ^u8): Label {
|
||||||
text_surface := render.new_surface(100, 20)
|
text_surface := render.new_surface(1000, 20)
|
||||||
text_length := string.length(text)
|
text_length := string.length(text)
|
||||||
label := Label.(true, text_surface, text, text_length)
|
label := Label.(true, text_surface, text, text_length)
|
||||||
return label
|
return label
|
||||||
}
|
}
|
||||||
|
|
||||||
|
VerticalLayout := 0
|
||||||
|
HorizontalLayout := 1
|
||||||
|
|
||||||
|
Container := struct {
|
||||||
|
layout: uint,
|
||||||
|
}
|
|
@ -77,6 +77,15 @@ main := fn(): int {
|
||||||
// TODO: Get windows out of a collection and iter through
|
// TODO: Get windows out of a collection and iter through
|
||||||
|
|
||||||
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
|
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
|
||||||
|
{
|
||||||
|
// Scroll bar :ThumbsUp:
|
||||||
|
render.put_rect(screen, .(100, 100), .(100, 10), render.white)
|
||||||
|
render.put_filled_rect(screen, .(110, 100), .(20, 10), render.white)
|
||||||
|
|
||||||
|
render.put_rect(screen, .(90, 110), .(10, 100), render.white)
|
||||||
|
render.put_filled_rect(screen, .(90, 120), .(10, 20), render.white)
|
||||||
|
}
|
||||||
|
|
||||||
{
|
{
|
||||||
pos := Vec2(uint).(1, screen.height - 21)
|
pos := Vec2(uint).(1, screen.height - 21)
|
||||||
render_label_to_surface(screen, text_label, font, pos)
|
render_label_to_surface(screen, text_label, font, pos)
|
||||||
|
|
Loading…
Reference in a new issue