widgeting work
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6a8d92d2c2
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@ -40,12 +40,18 @@ render_label_to_surface := fn(surface: Surface, label: Label, font: Font, pos: V
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render.put_text(label.surface, font, .(0, 0), render.white, label.text)
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render.put_text(label.surface, font, .(0, 0), render.white, label.text)
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}
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}
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render.put_surface(surface, label.surface, pos, false)
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render.put_surface(surface, label.surface, pos, false)
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render.sync(surface)
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}
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}
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new_label := fn(text: ^u8): Label {
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new_label := fn(text: ^u8): Label {
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text_surface := render.new_surface(100, 20)
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text_surface := render.new_surface(1000, 20)
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text_length := string.length(text)
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text_length := string.length(text)
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label := Label.(true, text_surface, text, text_length)
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label := Label.(true, text_surface, text, text_length)
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return label
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return label
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}
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VerticalLayout := 0
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HorizontalLayout := 1
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Container := struct {
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layout: uint,
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}
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}
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@ -77,6 +77,15 @@ main := fn(): int {
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// TODO: Get windows out of a collection and iter through
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// TODO: Get windows out of a collection and iter through
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
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{
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// Scroll bar :ThumbsUp:
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render.put_rect(screen, .(100, 100), .(100, 10), render.white)
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render.put_filled_rect(screen, .(110, 100), .(20, 10), render.white)
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render.put_rect(screen, .(90, 110), .(10, 100), render.white)
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render.put_filled_rect(screen, .(90, 120), .(10, 20), render.white)
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}
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{
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{
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pos := Vec2(uint).(1, screen.height - 21)
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pos := Vec2(uint).(1, screen.height - 21)
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render_label_to_surface(screen, text_label, font, pos)
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render_label_to_surface(screen, text_label, font, pos)
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