enable horizon and ps2 driver

This commit is contained in:
Able 2024-11-03 19:38:40 -06:00
parent 16135ae536
commit b795215b62
5 changed files with 69 additions and 55 deletions

View file

@ -0,0 +1,22 @@
keycodes := @use("keycodes.hb");
.{KeyCode} := keycodes
KeyEvent := struct {
// 0 if down
// 1 if up
up: u8,
// 0 if not just triggered
// 1 if just triggered
just_triggered: u8,
key: KeyCode,
}
MouseEvent := struct {
x_change: u8,
y_change: u8,
left: u8,
middle: u8,
right: u8,
}
GamepadEvent := struct {}

View file

@ -1,22 +1,13 @@
keycodes := @use("keycodes.hb"); stn := @use("../../stn/src/lib.hb");
.{KeyCode} := keycodes .{log, buffer} := stn
events := @use("events.hb");
.{KeyEvent, MouseEvent} := events
MouseEvent := struct { recieve_key_event := fn(): ?KeyEvent {
x_change: u8, log.info("hi\0")
y_change: u8, return null
left: u8,
middle: u8,
right: u8,
} }
KeyEvent := struct { recieve_mouse_event := fn(): ?MouseEvent {
// 0 if down return null
// 1 if up
up: u8,
// 0 if not just triggered
// 1 if just triggered
just_triggered: u8,
key: KeyCode,
} }
GamepadEvent := struct {}

View file

@ -5,6 +5,7 @@ stn := @use("../../../libraries/stn/src/lib.hb");
horizon_api := @use("../../../libraries/horizon_api/src/lib.hb") horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
render := @use("../../../libraries/render/src/lib.hb") render := @use("../../../libraries/render/src/lib.hb")
intouch := @use("../../../libraries/intouch/src/lib.hb")
Window := struct { Window := struct {
// TODO: Replace this with widgets // TODO: Replace this with widgets
@ -39,6 +40,9 @@ main := fn(): int {
// really we should null check but it is a bit broked // really we should null check but it is a bit broked
font := @unwrap(render.text.font_from_psf2(@bitcast(&psf))) font := @unwrap(render.text.font_from_psf2(@bitcast(&psf)))
mouse_x := 0
mouse_y := 0
loop { loop {
// Clear the screen // Clear the screen
render.clear(screen, render.black) render.clear(screen, render.black)
@ -54,6 +58,16 @@ main := fn(): int {
// } // }
} }
{
// get input events from drivers via intouch
key_event := intouch.recieve_key_event()
mouse_event := intouch.recieve_mouse_event()
// render mouse
render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
// Send events to focused window
}
if pos_inner.x == 0 | pos_inner.x == window.width - side { if pos_inner.x == 0 | pos_inner.x == window.width - side {
vel_inner.x = -vel_inner.x vel_inner.x = -vel_inner.x
color = random.any(render.Color) color = random.any(render.Color)
@ -65,29 +79,29 @@ main := fn(): int {
// TODO: Get windows out of a collection and iter through // TODO: Get windows out of a collection and iter through
window_count := 0 window_count := 0
loop { render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
render.clear(window, render.black) // loop {
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white) // render.clear(window, render.black)
// Draw the decorators // // Draw the decorators
{ // {
render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white) // render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white) // render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
render.put_text(window, font, .(window.width / 2, 1), render.white, str) // render.put_text(window, font, .(window.width / 2, 1), render.white, str)
} // }
render.put_filled_rect(window, pos_inner, .(side, side), color) // render.put_filled_rect(window, pos_inner, .(side, side), color)
// Apply the image to the screen // // Apply the image to the screen
pos := Vec2(uint).(x, 100) // pos := Vec2(uint).(x, 100)
render.put_surface(screen, window, pos, false) // render.put_surface(screen, window, pos, false)
if window_count >= 1 { // if window_count >= 1 {
x = 0 // x = 0
break // break
} // }
window_count += 1 // window_count += 1
x += screen.width / 2 // x += screen.width / 2
} // }
pos_inner += @bitcast(vel_inner) pos_inner += @bitcast(vel_inner)
// Sync the screen // Sync the screen

View file

@ -1,8 +1,6 @@
.{memory, buffer, log, string, math} := @use("../../../libraries/stn/src/lib.hb") .{memory, buffer, log, string, math} := @use("../../../libraries/stn/src/lib.hb")
Vec2 := math.Vec2 Vec2 := math.Vec2
render := @use("../../../libraries/render/src/lib.hb")
i9 := packed struct {sign: bool, value: u8} i9 := packed struct {sign: bool, value: u8}
Button := struct {id: u8} Button := struct {id: u8}
LeftButton := Button.(1) LeftButton := Button.(1)
@ -95,10 +93,7 @@ button_states := @as(u8, 0)
main := fn(): int { main := fn(): int {
format_page := memory.alloc(u8, 1024) format_page := memory.alloc(u8, 1024)
screen := render.init(true) mouse_buffer := buffer.create("Mouse\0")
// Clear the screen to black.
render.clear(screen, render.black)
send_byte(0x64, 0xA8) send_byte(0x64, 0xA8)
log.info("Aux mouse device enabled.\0") log.info("Aux mouse device enabled.\0")
@ -148,15 +143,7 @@ main := fn(): int {
if dy.value != 0 & dx.value != 0 { if dy.value != 0 & dx.value != 0 {
mouse_moved(.(dx, dy)) mouse_moved(.(dx, dy))
x += dx.value
y += dy.value
} }
render.clear(screen, render.black)
render.put_rect(screen, .(x, y), .(10, 10), render.white)
// Sync the screen
render.sync(screen)
} }
return 0 return 0

View file

@ -37,8 +37,8 @@ resolution = "1024x768x24"
# [boot.limine.ableos.modules.serial_driver_test] # [boot.limine.ableos.modules.serial_driver_test]
# path = "boot:///serial_driver_test.hbf" # path = "boot:///serial_driver_test.hbf"
# [boot.limine.ableos.modules.horizon] [boot.limine.ableos.modules.horizon]
# path = "boot:///horizon.hbf" path = "boot:///horizon.hbf"
# [boot.limine.ableos.modules.horizon_testing_program] # [boot.limine.ableos.modules.horizon_testing_program]
# path = "boot:///horizon_testing_program.hbf" # path = "boot:///horizon_testing_program.hbf"