enable horizon and ps2 driver

This commit is contained in:
Able 2024-11-03 19:38:40 -06:00
parent 16135ae536
commit b795215b62
5 changed files with 69 additions and 55 deletions

View file

@ -0,0 +1,22 @@
keycodes := @use("keycodes.hb");
.{KeyCode} := keycodes
KeyEvent := struct {
// 0 if down
// 1 if up
up: u8,
// 0 if not just triggered
// 1 if just triggered
just_triggered: u8,
key: KeyCode,
}
MouseEvent := struct {
x_change: u8,
y_change: u8,
left: u8,
middle: u8,
right: u8,
}
GamepadEvent := struct {}

View file

@ -1,22 +1,13 @@
keycodes := @use("keycodes.hb");
.{KeyCode} := keycodes
stn := @use("../../stn/src/lib.hb");
.{log, buffer} := stn
events := @use("events.hb");
.{KeyEvent, MouseEvent} := events
MouseEvent := struct {
x_change: u8,
y_change: u8,
left: u8,
middle: u8,
right: u8,
recieve_key_event := fn(): ?KeyEvent {
log.info("hi\0")
return null
}
KeyEvent := struct {
// 0 if down
// 1 if up
up: u8,
// 0 if not just triggered
// 1 if just triggered
just_triggered: u8,
key: KeyCode,
recieve_mouse_event := fn(): ?MouseEvent {
return null
}
GamepadEvent := struct {}

View file

@ -5,6 +5,7 @@ stn := @use("../../../libraries/stn/src/lib.hb");
horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
render := @use("../../../libraries/render/src/lib.hb")
intouch := @use("../../../libraries/intouch/src/lib.hb")
Window := struct {
// TODO: Replace this with widgets
@ -39,6 +40,9 @@ main := fn(): int {
// really we should null check but it is a bit broked
font := @unwrap(render.text.font_from_psf2(@bitcast(&psf)))
mouse_x := 0
mouse_y := 0
loop {
// Clear the screen
render.clear(screen, render.black)
@ -54,6 +58,16 @@ main := fn(): int {
// }
}
{
// get input events from drivers via intouch
key_event := intouch.recieve_key_event()
mouse_event := intouch.recieve_mouse_event()
// render mouse
render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
// Send events to focused window
}
if pos_inner.x == 0 | pos_inner.x == window.width - side {
vel_inner.x = -vel_inner.x
color = random.any(render.Color)
@ -65,29 +79,29 @@ main := fn(): int {
// TODO: Get windows out of a collection and iter through
window_count := 0
loop {
render.clear(window, render.black)
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
// loop {
// render.clear(window, render.black)
// Draw the decorators
{
render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
render.put_text(window, font, .(window.width / 2, 1), render.white, str)
}
render.put_filled_rect(window, pos_inner, .(side, side), color)
// // Draw the decorators
// {
// render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
// render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
// render.put_text(window, font, .(window.width / 2, 1), render.white, str)
// }
// render.put_filled_rect(window, pos_inner, .(side, side), color)
// Apply the image to the screen
pos := Vec2(uint).(x, 100)
// // Apply the image to the screen
// pos := Vec2(uint).(x, 100)
render.put_surface(screen, window, pos, false)
if window_count >= 1 {
x = 0
break
}
window_count += 1
x += screen.width / 2
}
// render.put_surface(screen, window, pos, false)
// if window_count >= 1 {
// x = 0
// break
// }
// window_count += 1
// x += screen.width / 2
// }
pos_inner += @bitcast(vel_inner)
// Sync the screen

View file

@ -1,8 +1,6 @@
.{memory, buffer, log, string, math} := @use("../../../libraries/stn/src/lib.hb")
Vec2 := math.Vec2
render := @use("../../../libraries/render/src/lib.hb")
i9 := packed struct {sign: bool, value: u8}
Button := struct {id: u8}
LeftButton := Button.(1)
@ -95,10 +93,7 @@ button_states := @as(u8, 0)
main := fn(): int {
format_page := memory.alloc(u8, 1024)
screen := render.init(true)
// Clear the screen to black.
render.clear(screen, render.black)
mouse_buffer := buffer.create("Mouse\0")
send_byte(0x64, 0xA8)
log.info("Aux mouse device enabled.\0")
@ -148,15 +143,7 @@ main := fn(): int {
if dy.value != 0 & dx.value != 0 {
mouse_moved(.(dx, dy))
x += dx.value
y += dy.value
}
render.clear(screen, render.black)
render.put_rect(screen, .(x, y), .(10, 10), render.white)
// Sync the screen
render.sync(screen)
}
return 0

View file

@ -37,8 +37,8 @@ resolution = "1024x768x24"
# [boot.limine.ableos.modules.serial_driver_test]
# path = "boot:///serial_driver_test.hbf"
# [boot.limine.ableos.modules.horizon]
# path = "boot:///horizon.hbf"
[boot.limine.ableos.modules.horizon]
path = "boot:///horizon.hbf"
# [boot.limine.ableos.modules.horizon_testing_program]
# path = "boot:///horizon_testing_program.hbf"