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@ -1,5 +1,5 @@
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.{math, log, string, random, buffer, memory} := @use("../../stn/src/lib.hb");
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.{math, log, string, random, buffer, memory} := @use("../../stn/src/lib.hb");
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.{Color, Surface, new_surface, put_surface, sync, put_rect, put_filled_rect, text, put_text} := @use("../../render/src/lib.hb");
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.{Color, Surface, new_surface, put_surface, sync, put_rect, put_filled_rect, text, put_text, clear, white, black} := @use("../../render/src/lib.hb");
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.{Channel, Window, WindowProps, WindowData, MessageHeader, BUFFER_SERVER, BUFFER_CLIENT, message, permissions, recv_header, recv_message, send_message, send_header, await_message} := @use("./lib.hb")
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.{Channel, Window, WindowProps, WindowData, MessageHeader, BUFFER_SERVER, BUFFER_CLIENT, message, permissions, recv_header, recv_message, send_message, send_header, await_message} := @use("./lib.hb")
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WindowServer := struct {
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WindowServer := struct {
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@ -50,8 +50,17 @@ incoming := fn(): bool {
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surface := new_window_decorations(data.props.dimensions)
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surface := new_window_decorations(data.props.dimensions)
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// decorations
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// decorations
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{
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{
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put_filled_rect(surface, .(0, 0), data.props.dimensions + .(DECO_WIDTH, DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM), DECO_COLOUR)
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title := data.props.title
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put_filled_rect(surface, .(0, 0), .(data.props.dimensions.x + DECO_WIDTH, DECO_HEIGHT_TOP), DECO_COLOUR)
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title_length := string.length(title)
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deco_length := title_length * 10
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// draw the window tab bar
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put_filled_rect(surface, .(0, 0), .(data.props.dimensions.x + DECO_WIDTH + deco_length, DECO_HEIGHT_TOP), DECO_COLOUR)
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// Draw the window tab
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put_filled_rect(surface, .(0, 0), .(deco_length, DECO_HEIGHT_TOP - 1), DECO_COLOUR_DARKER)
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// Draw the outside box
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put_rect(surface, .(0, 0), data.props.dimensions + .(DECO_WIDTH - 1, DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM - 1), DECO_COLOUR)
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put_text(surface, server.font, .(2, 1), .(0, 0, 0, 255), data.props.title)
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put_text(surface, server.font, .(2, 1), .(0, 0, 0, 255), data.props.title)
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}
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}
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server.windows[server.window_count] = .(data, surface)
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server.windows[server.window_count] = .(data, surface)
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@ -64,6 +73,7 @@ $DECO_WIDTH := 2
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$DECO_HEIGHT_TOP := 20
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$DECO_HEIGHT_TOP := 20
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$DECO_HEIGHT_BOTTOM := 1
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$DECO_HEIGHT_BOTTOM := 1
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$DECO_COLOUR := Color.(100, 200, 255, 255)
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$DECO_COLOUR := Color.(100, 200, 255, 255)
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$DECO_COLOUR_DARKER := Color.(89, 57, 89, 255)
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new_window_decorations := fn(dimensions: math.Vec2(uint)): Surface {
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new_window_decorations := fn(dimensions: math.Vec2(uint)): Surface {
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return new_surface(
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return new_surface(
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@ -122,5 +132,4 @@ render_clients := fn(screen: Surface): void {
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put_surface(screen, window.surface, window.data.props.position, false)
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put_surface(screen, window.surface, window.data.props.position, false)
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i += 1
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i += 1
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}
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}
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sync(screen)
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}
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}
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@ -1,11 +1,69 @@
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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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sunset := @use("../../../libraries/sunset_proto/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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main := fn(): void {
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main := fn(): void {
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screen := render.init(true)
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screen := render.init(true)
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sunset.server.start()
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sunset.server.start()
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loop if sunset.server.incoming() {
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render.clear(screen, render.black)
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mouse_x := 0
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mouse_y := 0
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loop {
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mouse_event := intouch.recieve_mouse_event()
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if mouse_event != null {
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change_x := @as(i16, mouse_event.x_change)
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change_x = change_x << 8
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change_x = change_x >> 8
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mouse_x += change_x
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if mouse_x < 0 {
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mouse_x = 0
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}
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if mouse_x >= screen.width - 20 {
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mouse_x = @intcast(screen.width - 21)
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}
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change_y := @as(i16, mouse_event.y_change)
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change_y = change_y << 8
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change_y = change_y >> 8
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if mouse_y < 0 {
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mouse_y = 0
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}
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if mouse_y >= screen.height - 20 {
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mouse_y = @intcast(screen.height - 21)
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}
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mouse_y -= change_y
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if mouse_event.left {
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// set_label_text(text_label, "LEFT CLICK\0")
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}
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if mouse_event.middle {
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// set_label_text(text_label, "MIDDLE CLICK\0")
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}
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if mouse_event.right {
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// set_label_text(text_label, "RIGHT CLICK\0")
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}
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}
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{
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// render.clear(screen, render.black)
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}
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if sunset.server.incoming() {
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// render.clear(screen, render.black)
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//
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sunset.server.collect_frames()
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sunset.server.collect_frames()
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sunset.server.render_clients(screen)
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sunset.server.render_clients(screen)
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}
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}
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// Mouse cursor
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{
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render.put_filled_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.black)
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render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white)
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}
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render.sync(screen)
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}
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}
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}
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@ -28,8 +28,8 @@ resolution = "1024x768x24"
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# [boot.limine.ableos.modules.horizon]
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# [boot.limine.ableos.modules.horizon]
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# path = "boot:///horizon.hbf"
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# path = "boot:///horizon.hbf"
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# [boot.limine.ableos.modules.ps2_mouse_driver]
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[boot.limine.ableos.modules.ps2_mouse_driver]
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# path = "boot:///ps2_mouse_driver.hbf"
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path = "boot:///ps2_mouse_driver.hbf"
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# path = "boot:///ps2_keyboard_driver.hbf"
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# path = "boot:///ps2_keyboard_driver.hbf"
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