inline fb_driver, update to latest hblang
This commit is contained in:
parent
19992595fc
commit
e3f7a2d455
10
Cargo.lock
generated
10
Cargo.lock
generated
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@ -444,17 +444,17 @@ dependencies = [
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[[package]]
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name = "hbbytecode"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#641be15703153386fef1a6b083a7e00c85414df9"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#f172c332478f54839ea8b3814883ffa7ac29b5b1"
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[[package]]
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name = "hbbytecode"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/ableos/holey-bytes#641be15703153386fef1a6b083a7e00c85414df9"
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source = "git+https://git.ablecorp.us/ableos/holey-bytes#f172c332478f54839ea8b3814883ffa7ac29b5b1"
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[[package]]
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name = "hblang"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#641be15703153386fef1a6b083a7e00c85414df9"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#f172c332478f54839ea8b3814883ffa7ac29b5b1"
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dependencies = [
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"hbvm 0.1.0 (git+https://git.ablecorp.us/AbleOS/holey-bytes.git)",
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]
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@ -462,7 +462,7 @@ dependencies = [
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[[package]]
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name = "hbvm"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#641be15703153386fef1a6b083a7e00c85414df9"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#f172c332478f54839ea8b3814883ffa7ac29b5b1"
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dependencies = [
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"hbbytecode 0.1.0 (git+https://git.ablecorp.us/AbleOS/holey-bytes.git)",
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]
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@ -470,7 +470,7 @@ dependencies = [
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[[package]]
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name = "hbvm"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/ableos/holey-bytes#641be15703153386fef1a6b083a7e00c85414df9"
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source = "git+https://git.ablecorp.us/ableos/holey-bytes#f172c332478f54839ea8b3814883ffa7ac29b5b1"
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dependencies = [
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"hbbytecode 0.1.0 (git+https://git.ablecorp.us/ableos/holey-bytes)",
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]
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@ -5,19 +5,19 @@ receive_message := fn(buffer_id: int, memory_map_location: ^u8, length: int): ^u
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}
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send_message := fn(msg: ^u8, buffer_id: int): void {
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msg_length := string.length(msg)
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msg_length := @inline(string.length, msg)
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@eca(i32, 3, buffer_id, msg, msg_length)
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return
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}
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create := fn(msg: ^u8): int {
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msg_length := string.length(msg);
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msg_length := @inline(string.length, msg);
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*msg = 0
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return @eca(int, 3, 0, msg, msg_length)
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}
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search := fn(msg: ^u8): int {
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msg_length := string.length(msg);
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msg_length := @inline(string.length, msg);
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*msg = 3
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return @eca(int, 3, 0, msg, msg_length)
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@ -2,7 +2,7 @@ string := @use("rel:string.hb")
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buffer := @use("rel:buffer.hb")
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log := fn(message: ^u8, level: u8): void {
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message_length := string.length(message);
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message_length := @inline(string.length, message);
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*(message + message_length) = level
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@eca(i32, 3, 1, message, message_length + 1)
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return
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@ -1,51 +1,38 @@
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length := fn(ptr: ^u8): int {
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len := 0
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loop if *ptr == 0 break else {
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len += 1
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ptr += 1
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}
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loop if *(ptr + len) == 0 break else len += 1
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return len
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}
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display_int := fn(num: int, p: ^u8): ^u8 {
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i := 0
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if num == 0 {
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set(p, 48)
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*p = 48
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return p
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}
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loop {
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if num == 0 break
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set(p + i, num % 10 + 48)
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loop if num == 0 break else {
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*(p + i) = num % 10 + 48
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num /= 10
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i += 1
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}
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reverse(p)
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//null terminate
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set(p + i, 0)
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@inline(reverse, p);
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*(p + i) = 0
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return p
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}
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reverse := fn(s: ^u8): void {
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//reverse a string, don't remove digits
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len := 0
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loop {
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if *(s + len) == 0 break
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len += 1
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}
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loop if *(s + len) == 0 break else len += 1
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i := 0
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j := len - 1
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loop {
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if i >= j break
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temp := *(s + i);
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temp := 0
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loop if i >= j break else {
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temp = *(s + i);
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*(s + i) = *(s + j);
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*(s + j) = temp
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i += 1
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j -= 1
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}
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return
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}
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set := fn(change: ^u8, new: int): void {
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*change = new
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return
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}
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@ -1,5 +1,4 @@
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stn := @use("../../../libraries/stn/src/lib.hb");
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.{log, string, memory, buffer} := stn
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.{memory, buffer} := @use("../../../libraries/stn/src/lib.hb")
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main := fn(): int {
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// shuts down ableOS
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@ -1,13 +1,13 @@
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.{draw_pixel, screenidx, Transform, Point, Rect, Buffer, FB_WIDTH} := @use("rel:lib.hb")
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ColorBGRA := @use("rel:color.hb").ColorBGRA
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math := @use("../../../libraries/stn/src/lib.hb").math
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.{draw_pixel, screenidx, Transform, Point, Rect, Buffer, FB_WIDTH} := @use("rel:lib.hb");
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.{math} := @use("../../../libraries/stn/src/lib.hb");
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.{ColorBGRA} := @use("rel:color.hb")
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/* draws a filled rectangle to the screen
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will be optimised later */
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rect_fill := fn(buffer: Buffer, pos: Point, tr: Transform, color: ColorBGRA): void {
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n := 0
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loop if n == tr.height * tr.width break else {
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*(buffer.write + screenidx(.(n % tr.width + pos.x, n / tr.width + pos.y))) = color
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*(buffer.write + @inline(screenidx, .(n % tr.width + pos.x, n / tr.width + pos.y))) = color
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n += 1
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}
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return
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@ -22,13 +22,13 @@ rect_line := fn(buffer: Buffer, pos: Point, tr: Transform, color: ColorBGRA, thi
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y = pos.y
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x = pos.x
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loop if y == pos.y + tr.height break else {
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*(buffer.write + pos.x + t + FB_WIDTH * y) = color;
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*(buffer.write + pos.x + tr.width - t + FB_WIDTH * y) = color
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*(buffer.write + @inline(screenidx, .(pos.x + t, y))) = color;
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*(buffer.write + @inline(screenidx, .(pos.x + tr.width - t, y))) = color
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y += 1
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}
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loop if x == pos.x + tr.width break else {
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*(buffer.write + x + (pos.y + t) * FB_WIDTH) = color;
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*(buffer.write + x + (pos.y + tr.height - t) * FB_WIDTH) = color
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*(buffer.write + @inline(screenidx, .(x, pos.y + t))) = color;
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*(buffer.write + @inline(screenidx, .(x, pos.y + tr.height - t))) = color
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x += 1
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}
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t += 1
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@ -49,7 +49,7 @@ line_low := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA): void {
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y := p0.y
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x := p0.x
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loop if x == p1.x break else {
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*(buffer.write + x + y * FB_WIDTH) = color
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*(buffer.write + @inline(screenidx, .(x, y))) = color
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if D > 0 {
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y += yi
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D += 2 * (dy - dx)
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@ -73,7 +73,7 @@ line_high := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA): void {
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x := p0.x
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y := p0.y
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loop if y == p1.y break else {
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*(buffer.write + x + y * FB_WIDTH) = color
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*(buffer.write + @inline(screenidx, .(x, y))) = color
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if D > 0 {
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x += xi
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D += 2 * (dx - dy)
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/* implementation of Bresenham's line algorithm
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TODO: thickness, might need better math library */
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line := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA, thickness: int): void {
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if math.abs(p1.y - p0.y) < math.abs(p1.x - p0.x) {
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if @inline(math.abs, p1.y - p0.y) < @inline(math.abs, p1.x - p0.x) {
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if p0.x > p1.x {
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line_low(buffer, p1, p0, color)
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@inline(line_low, buffer, p1, p0, color)
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} else {
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line_low(buffer, p0, p1, color)
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@inline(line_low, buffer, p0, p1, color)
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}
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} else {
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if p0.y > p1.y {
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line_high(buffer, p1, p0, color)
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@inline(line_high, buffer, p1, p0, color)
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} else {
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line_high(buffer, p0, p1, color)
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@inline(line_high, buffer, p0, p1, color)
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}
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}
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return
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19
sysdata/programs/fb_driver/src/examples/buffers.hb
Normal file
19
sysdata/programs/fb_driver/src/examples/buffers.hb
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@ -0,0 +1,19 @@
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.{front_buffer_ptr, front_buffer_copy, get_front_buffer, Buffer} := @use("../lib.hb");
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example := fn(): void {
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// you can get the raw frontbuffer pointer using
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raw_buffer := front_buffer_ptr
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// this buffer is the one that you write individual pixels to
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// you can gete the copy frontbuffer pointer using
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copy_buffer := front_buffer_copy
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/* this buffer is used for massive writing
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operations by taking advantage of
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static copying */
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// you can construct a buffer like so
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buffer := Buffer.{write: raw_buffer, copy: copy_buffer}
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// this is the operation that get_front_buffer does
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same_buffer := get_front_buffer()
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return
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}
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@ -1,19 +0,0 @@
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.{front_buffer_ptr, front_buffer_copy, get_front_buffer, Buffer} := @use("../lib.hb");
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example := fn(): void {
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// you can get the raw frontbuffer pointer using
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raw_buffer := front_buffer_ptr
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// this buffer is the one that you write individual pixels to
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// you can gete the copy frontbuffer pointer using
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copy_buffer := copy_buffer_ptr
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/* this buffer is used for massive writing
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operations by taking advantage of
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static copying */
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// you can construct a buffer like so
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buffer := Buffer.{write: raw_buffer, copy: copy_buffer}
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// this is the operation that get_front_buffer does
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same_buffer := get_front_buffer()
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return
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}
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sysdata/programs/fb_driver/src/examples/random.hb
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sysdata/programs/fb_driver/src/examples/random.hb
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.{clear, get_front_buffer, screenidx} := @use("../lib.hb");
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.{ColorBGRA} := @use("../color.hb");
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.{random} := @use("../../../../libraries/stn/src/lib.hb")
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example := fn(): void {
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buffer := get_front_buffer()
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clear(buffer)
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loop {
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x := random.integer(0, 1024)
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y := random.integer(0, 768)
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r := random.integer(0, 255)
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g := random.integer(0, 75)
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b := random.integer(0, 155);
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*(buffer.write + @inline(screenidx, .(x, y))) = ColorBGRA.(b, g, r, 255)
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}
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return
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}
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@ -1,4 +1,4 @@
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.{memory, log, math} := @use("../../../libraries/stn/src/lib.hb");
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.{memory, math} := @use("../../../libraries/stn/src/lib.hb");
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.{ColorBGRA, blend} := @use("rel:color.hb")
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FB_WIDTH := 1024
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Buffer := struct {write: ^ColorBGRA, copy: ^[ColorBGRA; COPY_PIXELS]}
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Point := struct {x: int, y: int}
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Transform := struct {width: int, height: int}
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Rect := struct {p1: Point, p2: Point}
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front_buffer_ptr := @as(^ColorBGRA, @bitcast(0xFFFF8000C0000000))
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front_buffer_copy := @as(^[ColorBGRA; COPY_PIXELS], @bitcast(front_buffer_ptr))
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get_front_buffer := fn(): Buffer {
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// trying to return front_buffer_ptr or front_buffer_copy causes reg id leak
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return Buffer.{write: @as(^ColorBGRA, @bitcast(0xFFFF8000C0000000)), copy: @as(^[ColorBGRA; COPY_PIXELS], @bitcast(0xFFFF8000C0000000))}
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buffer := Buffer.{write: front_buffer_ptr, copy: front_buffer_copy}
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return buffer
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}
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/* this is separate to create_raw_buffer because returning a Buffer from
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create_raw_buffer causes reg id leak */
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create_buffer := fn(): Buffer {
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ptr := create_raw_buffer()
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ptr_copy := @as(^[ColorBGRA; COPY_PIXELS], @bitcast(ptr))
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// same here, bitcasting inside the struct literal causes reg id leak
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buffer := Buffer.{write: ptr, copy: ptr_copy}
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ptr := @inline(create_raw_buffer)
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buffer := Buffer.{write: ptr, copy: @as(^[ColorBGRA; COPY_PIXELS], @bitcast(ptr))}
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return buffer
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}
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create_raw_buffer := fn(): ^ColorBGRA {
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if TOTAL_PAGES <= 0xFF {
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return @bitcast(memory.request_page(TOTAL_PAGES))
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return @bitcast(@inline(memory.request_page, TOTAL_PAGES))
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}
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ptr := memory.request_page(255)
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ptr := @inline(memory.request_page, 255)
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remaining := TOTAL_PAGES - 0xFF
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loop if remaining <= 0 break else {
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if remaining < 0xFF {
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}
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// only required to be called when using a back buffer. if using single-buffered rendering, do not call this.
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present := fn(buffer: Buffer): void {
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offset := 0
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n := 0
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// copy chunks of the read buffer to the front buffer
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loop if offset >= PARTITIONS break else {
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*(front_buffer_copy + offset) = *(buffer.copy + offset)
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offset += 1
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loop if n >= PARTITIONS break else {
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*(front_buffer_copy + n) = *(buffer.copy + n)
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n += 1
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}
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return
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}
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@ -85,13 +83,6 @@ composite := fn(buffer1: Buffer, buffer2: Buffer): void {
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}
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return
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}
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// really need to be able to inline this please - aurlex
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screenidx := fn(pos: Point): int {
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return pos.x + FB_WIDTH * pos.y
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}
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point2rect := fn(pos: Point, tr: Transform): Rect {
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return .(pos, .(pos.x + tr.x, pos.y + tr.y))
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}
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rect2point := fn(rect: Rect): struct {point: Point, transform: Transform} {
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return .(.(0, 0), .(0, 0))
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}
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@ -1,6 +1,6 @@
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.{example} := @use("./examples/colors.hb")
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.{example} := @use("./examples/lines.hb")
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main := fn(): int {
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example()
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@inline(example)
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return 0
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}
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@ -5,7 +5,7 @@ log_info := fn(): void {
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if a == 0 {
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} else {
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msg := "XABC\0"
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msg_length := string.length(msg)
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msg_length := @inline(string.length, msg)
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@eca(void, 3, a, msg, msg_length)
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}
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