broken struct method things
This commit is contained in:
parent
72cf91a928
commit
ee68a2662c
47
Cargo.lock
generated
47
Cargo.lock
generated
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@ -73,9 +73,9 @@ checksum = "1fd0f2584146f6f2ef48085050886acf353beff7305ebd1ae69500e27c67f64b"
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[[package]]
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name = "cc"
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version = "1.2.3"
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version = "1.2.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "27f657647bcff5394bf56c7317665bbf790a137a50eaaa5c6bfbb9e27a518f2d"
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checksum = "9157bbaa6b165880c27a4293a474c91cdcf265cc68cc829bf10be0964a391caf"
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dependencies = [
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"shlex",
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]
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@ -213,12 +213,12 @@ dependencies = [
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[[package]]
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name = "hbbytecode"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#71ba2c24865944bebb641fcd48afc9d87987404d"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#91e35b72eeab9c230d52ec8636faf1dc0f96554a"
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[[package]]
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name = "hblang"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#71ba2c24865944bebb641fcd48afc9d87987404d"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#91e35b72eeab9c230d52ec8636faf1dc0f96554a"
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dependencies = [
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"hashbrown",
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"hbbytecode",
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@ -229,7 +229,7 @@ dependencies = [
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[[package]]
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name = "hbvm"
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version = "0.1.0"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#71ba2c24865944bebb641fcd48afc9d87987404d"
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source = "git+https://git.ablecorp.us/AbleOS/holey-bytes.git#91e35b72eeab9c230d52ec8636faf1dc0f96554a"
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dependencies = [
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"hbbytecode",
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]
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@ -421,9 +421,9 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
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[[package]]
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name = "libc"
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version = "0.2.167"
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version = "0.2.168"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "09d6582e104315a817dff97f75133544b2e094ee22447d2acf4a74e189ba06fc"
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checksum = "5aaeb2981e0606ca11d79718f8bb01164f1d6ed75080182d3abf017e6d244b6d"
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[[package]]
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name = "limine"
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@ -455,18 +455,18 @@ checksum = "a7a70ba024b9dc04c27ea2f0c0548feb474ec5c54bba33a7f72f873a39d07b24"
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[[package]]
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name = "logos"
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version = "0.14.2"
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version = "0.14.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "1c6b6e02facda28ca5fb8dbe4b152496ba3b1bd5a4b40bb2b1b2d8ad74e0f39b"
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checksum = "7251356ef8cb7aec833ddf598c6cb24d17b689d20b993f9d11a3d764e34e6458"
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dependencies = [
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"logos-derive",
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]
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[[package]]
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name = "logos-codegen"
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version = "0.14.3"
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version = "0.14.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "5f3303189202bb8a052bcd93d66b6c03e6fe70d9c7c47c0ea5e974955e54c876"
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checksum = "59f80069600c0d66734f5ff52cc42f2dabd6b29d205f333d61fd7832e9e9963f"
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dependencies = [
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"beef",
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"fnv",
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@ -474,15 +474,14 @@ dependencies = [
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"proc-macro2",
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"quote",
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"regex-syntax",
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"rustc_version",
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"syn",
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]
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[[package]]
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name = "logos-derive"
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version = "0.14.3"
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version = "0.14.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "774a1c225576486e4fdf40b74646f672c542ca3608160d348749693ae9d456e6"
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checksum = "24fb722b06a9dc12adb0963ed585f19fc61dc5413e6a9be9422ef92c091e731d"
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dependencies = [
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"logos-codegen",
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]
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@ -594,9 +593,9 @@ dependencies = [
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[[package]]
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name = "rustls"
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version = "0.23.19"
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version = "0.23.20"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "934b404430bb06b3fae2cba809eb45a1ab1aecd64491213d7c3301b88393f8d1"
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checksum = "5065c3f250cbd332cd894be57c40fa52387247659b14a2d6041d121547903b1b"
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dependencies = [
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"log",
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"once_cell",
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@ -609,9 +608,9 @@ dependencies = [
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[[package]]
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name = "rustls-pki-types"
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version = "1.10.0"
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version = "1.10.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "16f1201b3c9a7ee8039bcadc17b7e605e2945b27eee7631788c1bd2b0643674b"
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checksum = "d2bf47e6ff922db3825eb750c4e2ff784c6ff8fb9e13046ef6a1d1c5401b0b37"
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[[package]]
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name = "rustls-webpki"
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@ -644,24 +643,24 @@ checksum = "94143f37725109f92c262ed2cf5e59bce7498c01bcc1502d7b9afe439a4e9f49"
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[[package]]
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name = "semver"
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version = "1.0.23"
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version = "1.0.24"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "61697e0a1c7e512e84a621326239844a24d8207b4669b41bc18b32ea5cbf988b"
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checksum = "3cb6eb87a131f756572d7fb904f6e7b68633f09cca868c5df1c4b8d1a694bbba"
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[[package]]
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name = "serde"
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version = "1.0.215"
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version = "1.0.216"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "6513c1ad0b11a9376da888e3e0baa0077f1aed55c17f50e7b2397136129fb88f"
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checksum = "0b9781016e935a97e8beecf0c933758c97a5520d32930e460142b4cd80c6338e"
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dependencies = [
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"serde_derive",
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]
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[[package]]
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name = "serde_derive"
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version = "1.0.215"
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version = "1.0.216"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "ad1e866f866923f252f05c889987993144fb74e722403468a4ebd70c3cd756c0"
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checksum = "46f859dbbf73865c6627ed570e78961cd3ac92407a2d117204c49232485da55e"
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dependencies = [
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"proc-macro2",
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"quote",
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@ -99,7 +99,8 @@ pub fn memory_msg_handler(
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let count = u32::from_le_bytes(msg_vec[1..5].try_into().unwrap_unchecked()) as usize;
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let src = u64::from_le_bytes(msg_vec[5..13].try_into().unwrap_unchecked()) as *const u8;
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let dest = u64::from_le_bytes(msg_vec[13..21].try_into().unwrap_unchecked()) as *mut u8;
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debug_assert!(src.addr() & 0xFFFF000000000000 != 0);
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debug_assert!(dest.addr() & 0xFFFF000000000000 != 0);
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src.copy_to_nonoverlapping(dest, count);
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},
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5 => unsafe {
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@ -107,7 +108,8 @@ pub fn memory_msg_handler(
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let size = u32::from_le_bytes(msg_vec[5..9].try_into().unwrap_unchecked()) as usize;
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let src = u64::from_le_bytes(msg_vec[9..17].try_into().unwrap_unchecked()) as *const u8;
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let dest = u64::from_le_bytes(msg_vec[17..25].try_into().unwrap_unchecked()) as *mut u8;
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debug_assert!(src.addr() & 0xFFFF000000000000 != 0);
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debug_assert!(dest.addr() & 0xFFFF000000000000 != 0);
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memset(dest, src, count, size);
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},
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_ => {
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@ -16,9 +16,9 @@ Label := struct {
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fg: Color,
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new_label := fn(text: ^u8, width: uint): Self {
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text_surface := render.new_surface(width, 20)
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text_surface := render.Surface.new(width, 20)
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text_length := string.length(text)
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label := Self.(3, true, text_surface, text, text_length, render.black, render.white)
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label := Self.(3, true, text_surface, text, text_length, render.BLACK, render.WHITE)
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return label
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}
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@ -39,8 +39,8 @@ Label := struct {
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render_label_to_surface := fn(surface: Surface, label: Label, font: Font, pos: Vec2(uint)): void {
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if label.is_dirty {
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render.clear(label.surface, label.bg)
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render.put_text(label.surface, font, .(0, 0), label.fg, label.text)
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label.surface.clear(label.bg)
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label.surface.put_text(font, .(0, 0), label.fg, label.text)
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}
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render.put_surface(surface, label.surface, pos, false)
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surface.put_surface(label.surface, pos, false)
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}
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@ -3,7 +3,4 @@ Rendering interface for SVGA and Software renderers
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# TODO:
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- SVGA Driver
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- needs pci driver
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- needs init (requiring program)
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- Double Buffer mode for Software renderer
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- needs init (requiring program)
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- needs pci driver
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@ -42,8 +42,8 @@ from := fn(bmp: ^u8): ?Surface {
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}
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lhs := Surface.(@bitcast(bmp + file_header.offset), info_header.width, info_header.height, info_header.width * info_header.height)
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rhs := new_surface(info_header.width, info_header.height)
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put_surface(rhs, lhs, .(0, 0), true)
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rhs := Surface.new(info_header.width, info_header.height)
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rhs.put_surface(lhs, .(0, 0), true)
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return rhs
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}
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@ -44,7 +44,7 @@ from := fn(qoi: ^u8): ?Surface {
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return null
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}
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surface := new_surface(width, height)
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surface := Surface.new(width, height)
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index := @as([Color; 64], idk)
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run := 0
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@ -6,52 +6,23 @@ text := @use("text.hb")
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mode := software
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init := mode.init
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doublebuffer := mode.doublebuffer
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Surface := mode.Surface
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new_surface := mode.new_surface
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surface_from_ptr := mode.surface_from_ptr
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clone_surface := mode.clone_surface
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free_surface := mode.free_surface
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index := mode.index
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indexptr := mode.indexptr
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// Colours
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Color := packed struct {b: u8, g: u8, r: u8, a: u8}
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$white := Color.(255, 255, 255, 255)
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$black := Color.(0, 0, 0, 255)
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$gray := Color.(127, 127, 127, 255)
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$red := Color.(0, 0, 205, 255)
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$green := Color.(0, 205, 0, 255)
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$yellow := Color.(0, 205, 205, 255)
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$blue := Color.(205, 0, 0, 255)
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$magenta := Color.(205, 0, 205, 255)
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$cyan := Color.(205, 205, 0, 255)
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$light_gray := Color.(229, 229, 229, 255)
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$light_red := Color.(0, 0, 255, 255)
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$light_green := Color.(0, 255, 0, 255)
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$light_yellow := Color.(0, 255, 255, 255)
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$light_blue := Color.(255, 0, 0, 255)
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$light_magenta := Color.(255, 0, 255, 255)
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$light_cyan := Color.(255, 255, 0, 255)
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// Drawing
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put_pixel := mode.put_pixel
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put_rect := mode.put_rect
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put_filled_rect := mode.put_filled_rect
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put_trirect := mode.put_trirect
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put_circle := mode.put_circle
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put_filled_circle := mode.put_filled_circle
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put_textured_circle := mode.put_textured_circle
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put_line := mode.put_line
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put_vline := mode.put_vline
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put_hline := mode.put_hline
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clear := mode.clear
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put_surface := mode.put_surface
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put_text := mode.put_text
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// thanks peony for these three!
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//put_trirect := mode.put_trirect
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//put_vline := mode.put_vline
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//put_hline := mode.put_hline
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// Display
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sync := mode.sync
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$WHITE := Color.(255, 255, 255, 255)
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$BLACK := Color.(0, 0, 0, 255)
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$GRAY := Color.(127, 127, 127, 255)
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$RED := Color.(0, 0, 205, 255)
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$GREEN := Color.(0, 205, 0, 255)
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$YELLOW := Color.(0, 205, 205, 255)
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$BLUE := Color.(205, 0, 0, 255)
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$MAGENTA := Color.(205, 0, 205, 255)
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$CYAN := Color.(205, 205, 0, 255)
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$LIGHT_GRAY := Color.(229, 229, 229, 255)
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$LIGHT_RED := Color.(0, 0, 255, 255)
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$LIGHT_GREEN := Color.(0, 255, 0, 255)
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$LIGHT_YELLOW := Color.(0, 255, 255, 255)
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$LIGHT_BLUE := Color.(255, 0, 0, 255)
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$LIGHT_MAGENTA := Color.(255, 0, 255, 255)
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$LIGHT_CYAN := Color.(255, 255, 0, 255)
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@ -1,459 +1,441 @@
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.{math, memory, dt} := @use("../../stn/src/lib.hb");
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.{Color, text} := @use("lib.hb");
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.{math, memory, dt} := @use("stn");
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.{Color, text} := @use("lib:render");
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.{get_glyph, get_glyph_unicode, Font, UNC_TABLE_SIZE} := text;
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.{Vec2} := math
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// safety: don't use before init() or you will get a memory access violation
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framebuffer := memory.dangling(Color)
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Surface := struct {
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buf: ^Color,
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width: uint,
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height: uint,
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size: uint,
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}
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new_surface := fn(width: uint, height: uint): Surface {
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return .(
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memory.alloc(Color, width * height),
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width,
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height,
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width * height,
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)
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}
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clone_surface := fn(surface: ^Surface): Surface {
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new := new_surface(surface.width, surface.height)
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memory.copy(Color, surface.buf, new.buf, @intcast(surface.size))
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return new
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}
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utf8_len_table := [u8].(0, 0, 2, 3)
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init := fn(doublebuffer: bool): Surface {
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framebuffer = dt.get(^Color, "framebuffer/fb0/ptr\0")
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width := dt.get(uint, "framebuffer/fb0/width\0")
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height := dt.get(uint, "framebuffer/fb0/height\0")
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if doublebuffer {
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return new_surface(width, height)
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return Surface.new(width, height)
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} else {
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return .(framebuffer, width, height, width * height)
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}
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}
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$clear := fn(surface: Surface, color: Color): void {
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memory.set(Color, &color, surface.buf, surface.width * surface.height)
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}
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Surface := struct {
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buf: ^Color,
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width: uint,
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height: uint,
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size: uint,
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$sync := fn(surface: Surface): void {
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memory.copy(Color, surface.buf, framebuffer, @bitcast(surface.width * surface.height))
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}
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$index := fn(surface: Surface, x: uint, y: uint): uint {
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return x + surface.width * y
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}
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$indexptr := fn(surface: Surface, x: uint, y: uint): ^Color {
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return surface.buf + index(surface, x, y)
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}
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$put_pixel := fn(surface: Surface, pos: Vec2(uint), color: Color): void {
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return *indexptr(surface, pos.x, pos.y) = color
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}
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put_filled_rect := fn(surface: Surface, pos: Vec2(uint), tr: Vec2(uint), color: Color): void {
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top_start_idx := indexptr(surface, pos.x, pos.y)
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bottom_start_idx := indexptr(surface, pos.x, pos.y + tr.y - 1)
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rows_to_fill := tr.y
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loop if rows_to_fill <= 1 break else {
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memory.set(Color, &color, top_start_idx, tr.x)
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memory.set(Color, &color, bottom_start_idx, tr.x)
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top_start_idx += surface.width
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bottom_start_idx -= surface.width
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rows_to_fill -= 2
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new := fn(width: uint, height: uint): Self {
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size := width * height
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return .(
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memory.alloc(Color, size),
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width,
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height,
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size,
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)
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}
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if rows_to_fill == 1 {
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memory.set(Color, &color, top_start_idx, tr.x)
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clone := fn(self: ^Self): Self {
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new_self := Self.new(self.width, self.height)
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memory.copy(Color, self.buf, new_self.buf, self.size)
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return new_self
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}
|
||||
$clear := fn(self: Self, color: Color): void {
|
||||
memory.set(Color, &color, self.buf, self.size)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
put_rect := fn(surface: Surface, pos: Vec2(uint), tr: Vec2(uint), color: Color): void {
|
||||
start_idx := indexptr(surface, pos.x, pos.y)
|
||||
end_idx := indexptr(surface, pos.x, pos.y + tr.y)
|
||||
right_start_idx := indexptr(surface, pos.x + tr.x, pos.y)
|
||||
|
||||
loop if start_idx > end_idx break else {
|
||||
*start_idx = color;
|
||||
*right_start_idx = color
|
||||
start_idx += surface.width
|
||||
right_start_idx += surface.width
|
||||
$sync := fn(self: Self): void {
|
||||
memory.copy(Color, self.buf, framebuffer, self.size)
|
||||
}
|
||||
|
||||
memory.set(Color, &color, indexptr(surface, pos.x, pos.y), @bitcast(tr.x + 1))
|
||||
memory.set(Color, &color, indexptr(surface, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
put_line_low := fn(surface: Surface, p0: Vec2(uint), p1: Vec2(uint), color: Color): void {
|
||||
dx := @as(int, @bitcast(p1.x - p0.x))
|
||||
dy := @as(int, @bitcast(p1.y - p0.y))
|
||||
yi := 1
|
||||
if dy < 0 {
|
||||
yi = -1
|
||||
dy = -dy
|
||||
$index := fn(self: Self, x: uint, y: uint): uint {
|
||||
return x + self.width * y
|
||||
}
|
||||
D := @as(int, 2) * dy - dx
|
||||
y := p0.y
|
||||
x := p0.x
|
||||
loop if x == p1.x break else {
|
||||
*indexptr(surface, x, y) = color
|
||||
if D > 0 {
|
||||
y += yi
|
||||
D += 2 * (dy - dx)
|
||||
|
||||
$indexptr := fn(self: Self, x: uint, y: uint): ^Color {
|
||||
return self.buf + self.index(x, y)
|
||||
}
|
||||
|
||||
$put_pixel := fn(self: Self, pos: Vec2(uint), color: Color): void {
|
||||
*self.indexptr(pos.x, pos.y) = color
|
||||
}
|
||||
|
||||
put_filled_rect := fn(self: Self, pos: Vec2(uint), tr: Vec2(uint), color: Color): void {
|
||||
top_start_idx := self.indexptr(pos.x, pos.y)
|
||||
bottom_start_idx := self.indexptr(pos.x, pos.y + tr.y - 1)
|
||||
rows_to_fill := tr.y
|
||||
|
||||
loop if rows_to_fill <= 1 break else {
|
||||
memory.set(Color, &color, top_start_idx, tr.x)
|
||||
memory.set(Color, &color, bottom_start_idx, tr.x)
|
||||
|
||||
top_start_idx += self.width
|
||||
bottom_start_idx -= self.width
|
||||
rows_to_fill -= 2
|
||||
}
|
||||
|
||||
if rows_to_fill == 1 {
|
||||
memory.set(Color, &color, top_start_idx, tr.x)
|
||||
}
|
||||
}
|
||||
|
||||
put_rect := fn(self: Self, pos: Vec2(uint), tr: Vec2(uint), color: Color): void {
|
||||
start_idx := self.indexptr(pos.x, pos.y)
|
||||
end_idx := self.indexptr(pos.x, pos.y + tr.y)
|
||||
right_start_idx := self.indexptr(pos.x + tr.x, pos.y)
|
||||
|
||||
loop if start_idx > end_idx break else {
|
||||
*start_idx = color;
|
||||
*right_start_idx = color
|
||||
start_idx += self.width
|
||||
right_start_idx += self.width
|
||||
}
|
||||
|
||||
memory.set(Color, &color, self.indexptr(pos.x, pos.y), @bitcast(tr.x + 1))
|
||||
memory.set(Color, &color, self.indexptr(pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
|
||||
}
|
||||
|
||||
put_line_low := fn(self: Self, p0: Vec2(uint), p1: Vec2(uint), color: Color): void {
|
||||
dx := @as(int, @bitcast(p1.x - p0.x))
|
||||
dy := @as(int, @bitcast(p1.y - p0.y))
|
||||
yi := 1
|
||||
if dy < 0 {
|
||||
yi = -1
|
||||
dy = -dy
|
||||
}
|
||||
D := @as(int, 2) * dy - dx
|
||||
y := p0.y
|
||||
x := p0.x
|
||||
loop if x == p1.x break else {
|
||||
*self.indexptr(x, y) = color
|
||||
if D > 0 {
|
||||
y += yi
|
||||
D += 2 * (dy - dx)
|
||||
} else {
|
||||
D += 2 * dy
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
}
|
||||
|
||||
put_line_high := fn(self: Self, p0: Vec2(uint), p1: Vec2(uint), color: Color): void {
|
||||
dx := @as(int, @bitcast(p1.x - p0.x))
|
||||
dy := @as(int, @bitcast(p1.y - p0.y))
|
||||
xi := 1
|
||||
if dy < 0 {
|
||||
xi = -1
|
||||
dx = -dx
|
||||
}
|
||||
D := @as(int, 2) * dx - dy
|
||||
x := p0.x
|
||||
y := p0.y
|
||||
loop if y == p1.y break else {
|
||||
*self.indexptr(x, y) = color
|
||||
if D > 0 {
|
||||
x += xi
|
||||
D += 2 * (dx - dy)
|
||||
} else {
|
||||
D += 2 * dx
|
||||
}
|
||||
y += 1
|
||||
}
|
||||
}
|
||||
|
||||
put_line := fn(self: Self, p0: Vec2(uint), p1: Vec2(uint), color: Color): void {
|
||||
if math.abs(uint, p1.y - p0.y) < math.abs(uint, p1.x - p0.x) {
|
||||
if p0.x > p1.x {
|
||||
@inline(put_line_low, self, p1, p0, color)
|
||||
} else {
|
||||
@inline(put_line_low, self, p0, p1, color)
|
||||
}
|
||||
} else {
|
||||
D += 2 * dy
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
put_line_high := fn(surface: Surface, p0: Vec2(uint), p1: Vec2(uint), color: Color): void {
|
||||
dx := @as(int, @bitcast(p1.x - p0.x))
|
||||
dy := @as(int, @bitcast(p1.y - p0.y))
|
||||
xi := 1
|
||||
if dy < 0 {
|
||||
xi = -1
|
||||
dx = -dx
|
||||
}
|
||||
D := @as(int, 2) * dx - dy
|
||||
x := p0.x
|
||||
y := p0.y
|
||||
loop if y == p1.y break else {
|
||||
*indexptr(surface, x, y) = color
|
||||
if D > 0 {
|
||||
x += xi
|
||||
D += 2 * (dx - dy)
|
||||
} else {
|
||||
D += 2 * dx
|
||||
}
|
||||
y += 1
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
put_line := fn(surface: Surface, p0: Vec2(uint), p1: Vec2(uint), color: Color): void {
|
||||
if math.abs(uint, p1.y - p0.y) < math.abs(uint, p1.x - p0.x) {
|
||||
if p0.x > p1.x {
|
||||
@inline(put_line_low, surface, p1, p0, color)
|
||||
} else {
|
||||
@inline(put_line_low, surface, p0, p1, color)
|
||||
}
|
||||
} else {
|
||||
if p0.y > p1.y {
|
||||
@inline(put_line_high, surface, p1, p0, color)
|
||||
} else {
|
||||
@inline(put_line_high, surface, p0, p1, color)
|
||||
if p0.y > p1.y {
|
||||
@inline(put_line_high, self, p1, p0, color)
|
||||
} else {
|
||||
@inline(put_line_high, self, p0, p1, color)
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
put_surface := fn(surface: Surface, top: Surface, pos: Vec2(uint), flip_v: bool): void {
|
||||
src_top_cursor := top.buf
|
||||
src_bottom_cursor := top.buf + top.width * (top.height - 1)
|
||||
put_surface := fn(self: Self, top: Self, pos: Vec2(uint), flip_v: bool): void {
|
||||
src_top_cursor := top.buf
|
||||
src_bottom_cursor := top.buf + top.width * (top.height - 1)
|
||||
|
||||
dst_top_idx := indexptr(surface, pos.x, pos.y)
|
||||
dst_bottom_idx := indexptr(surface, pos.x, pos.y + top.height - 1)
|
||||
dst_top_idx := self.indexptr(pos.x, pos.y)
|
||||
dst_bottom_idx := self.indexptr(pos.x, pos.y + top.height - 1)
|
||||
|
||||
dst_increment := surface.width
|
||||
dst_increment := self.width
|
||||
|
||||
if flip_v {
|
||||
dst_increment = -dst_increment
|
||||
tmp := dst_top_idx
|
||||
dst_top_idx = dst_bottom_idx
|
||||
dst_bottom_idx = tmp
|
||||
}
|
||||
|
||||
rows_to_copy := top.height
|
||||
|
||||
loop if rows_to_copy <= 1 break else {
|
||||
memory.copy(Color, src_top_cursor, dst_top_idx, top.width)
|
||||
memory.copy(Color, src_bottom_cursor, dst_bottom_idx, top.width)
|
||||
|
||||
dst_top_idx += dst_increment
|
||||
dst_bottom_idx -= dst_increment
|
||||
src_top_cursor += top.width
|
||||
src_bottom_cursor -= top.width
|
||||
rows_to_copy -= 2
|
||||
}
|
||||
|
||||
if rows_to_copy == 1 {
|
||||
memory.copy(Color, src_top_cursor, dst_top_idx, top.width)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// peony-made
|
||||
put_trirect := fn(surface: Surface, pos: Vec2(uint), size: Vec2(int), color0: Color, color1: Color): void {
|
||||
step := Vec2(int).(1, 1)
|
||||
if size.x < 0 {
|
||||
step.x = -1
|
||||
}
|
||||
if size.y < 0 {
|
||||
step.y /= @bitcast(size.x)
|
||||
}
|
||||
|
||||
start_y := pos.y
|
||||
target := pos + @bitcast(size)
|
||||
|
||||
loop if pos.x == target.x break else {
|
||||
@inline(put_vline, surface, pos.x, pos.y, target.y, color0)
|
||||
@inline(put_vline, surface, pos.x, pos.y, start_y, color1)
|
||||
pos += @bitcast(step)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// peony-made
|
||||
put_vline := fn(surface: Surface, x: uint, y0: uint, y1: uint, color: Color): void {
|
||||
if y1 < y0 {
|
||||
tmp := y0
|
||||
y0 = y1
|
||||
y1 = tmp
|
||||
}
|
||||
y := y0
|
||||
|
||||
loop if y == y1 break else {
|
||||
*indexptr(surface, x, y) = color
|
||||
y += 1
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// peony-made
|
||||
put_hline := fn(surface: Surface, y: uint, x0: uint, x1: uint, color: Color): void {
|
||||
if x1 < x0 {
|
||||
tmp := x0
|
||||
x0 = x1
|
||||
x1 = tmp
|
||||
}
|
||||
memory.set(Color, &color, indexptr(surface, x0, y), @bitcast(x1 - x0))
|
||||
}
|
||||
|
||||
put_circle := fn(surface: Surface, pos: Vec2(uint), radius: uint, color: Color): void {
|
||||
x := 0
|
||||
y := radius
|
||||
error := @as(int, 3) - 2 * @intcast(radius)
|
||||
loop if x > y break else {
|
||||
put_pixel(surface, pos + .(x, y), color)
|
||||
put_pixel(surface, pos + .(-x, y), color)
|
||||
put_pixel(surface, pos + .(x, -y), color)
|
||||
put_pixel(surface, pos + .(-x, -y), color)
|
||||
put_pixel(surface, pos + .(y, x), color)
|
||||
put_pixel(surface, pos + .(-y, x), color)
|
||||
put_pixel(surface, pos + .(y, -x), color)
|
||||
put_pixel(surface, pos + .(-y, -x), color)
|
||||
if error < 0 {
|
||||
error += 4 * @intcast(x) + 6
|
||||
} else {
|
||||
error += 4 * (@intcast(x) - @intcast(y)) + 10
|
||||
y -= 1
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
}
|
||||
|
||||
put_filled_circle := fn(surface: Surface, pos: Vec2(uint), radius: uint, color: Color): void {
|
||||
x := 0
|
||||
y := radius
|
||||
error := @as(int, 3) - 2 * @intcast(radius)
|
||||
|
||||
loop if x > y break else {
|
||||
put_hline(surface, pos.y + y, pos.x - x, pos.x + x, color)
|
||||
put_hline(surface, pos.y - y, pos.x - x, pos.x + x, color)
|
||||
|
||||
if x != y {
|
||||
put_hline(surface, pos.y + x, pos.x - y, pos.x + y, color)
|
||||
put_hline(surface, pos.y - x, pos.x - y, pos.x + y, color)
|
||||
if flip_v {
|
||||
dst_increment = -dst_increment
|
||||
tmp := dst_top_idx
|
||||
dst_top_idx = dst_bottom_idx
|
||||
dst_bottom_idx = tmp
|
||||
}
|
||||
|
||||
if error < 0 {
|
||||
error += 4 * @intcast(x) + 6
|
||||
} else {
|
||||
error += 4 * (@intcast(x) - @intcast(y)) + 10
|
||||
y -= 1
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
}
|
||||
rows_to_copy := top.height
|
||||
|
||||
put_textured_circle := fn(surface: Surface, source: Surface, source_pos: Vec2(uint), pos: Vec2(uint), radius: uint): void {
|
||||
x := 0
|
||||
y := radius
|
||||
error := @as(int, 3) - 2 * @intcast(radius)
|
||||
loop if rows_to_copy <= 1 break else {
|
||||
memory.copy(Color, src_top_cursor, dst_top_idx, top.width)
|
||||
memory.copy(Color, src_bottom_cursor, dst_bottom_idx, top.width)
|
||||
|
||||
loop if x > y break else {
|
||||
memory.copy(Color, indexptr(source, source_pos.x - x, source_pos.y + y), indexptr(surface, pos.x - x, pos.y + y), 2 * x)
|
||||
memory.copy(Color, indexptr(source, source_pos.x - x, source_pos.y - y), indexptr(surface, pos.x - x, pos.y - y), 2 * x)
|
||||
|
||||
if x != y {
|
||||
memory.copy(Color, indexptr(source, source_pos.x - y, source_pos.y + x), indexptr(surface, pos.x - y, pos.y + x), 2 * y)
|
||||
memory.copy(Color, indexptr(source, source_pos.x - y, source_pos.y - x), indexptr(surface, pos.x - y, pos.y - x), 2 * y)
|
||||
dst_top_idx += dst_increment
|
||||
dst_bottom_idx -= dst_increment
|
||||
src_top_cursor += top.width
|
||||
src_bottom_cursor -= top.width
|
||||
rows_to_copy -= 2
|
||||
}
|
||||
|
||||
if error < 0 {
|
||||
error += 4 * @intcast(x) + 6
|
||||
} else {
|
||||
error += 4 * (@intcast(x) - @intcast(y)) + 10
|
||||
y -= 1
|
||||
if rows_to_copy == 1 {
|
||||
memory.copy(Color, src_top_cursor, dst_top_idx, top.width)
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
// peony-made
|
||||
put_trirect := fn(self: Self, pos: Vec2(uint), size: Vec2(int), color0: Color, color1: Color): void {
|
||||
step := Vec2(int).(1, 1)
|
||||
if size.x < 0 {
|
||||
step.x = -1
|
||||
}
|
||||
if size.y < 0 {
|
||||
step.y /= @bitcast(size.x)
|
||||
}
|
||||
|
||||
utf8_len_table := [u8].(0, 0, 2, 3)
|
||||
start_y := pos.y
|
||||
target := pos + @bitcast(size)
|
||||
|
||||
put_text := fn(surface: Surface, font: Font, pos: Vec2(uint), color: Color, str: ^u8): void {
|
||||
cursor := Vec2(uint).(pos.x, pos.y)
|
||||
loop if pos.x == target.x break else {
|
||||
@inline(put_vline, self, pos.x, pos.y, target.y, color0)
|
||||
@inline(put_vline, self, pos.x, pos.y, start_y, color1)
|
||||
pos += @bitcast(step)
|
||||
}
|
||||
}
|
||||
|
||||
max_y := surface.height - font.height
|
||||
next_line_y := font.height + font.line_gap
|
||||
char_advance := font.width + font.char_gap
|
||||
surface_width := surface.width
|
||||
// peony-made
|
||||
put_vline := fn(self: Self, x: uint, y0: uint, y1: uint, color: Color): void {
|
||||
if y1 < y0 {
|
||||
tmp := y0
|
||||
y0 = y1
|
||||
y1 = tmp
|
||||
}
|
||||
y := y0
|
||||
|
||||
loop if *str == 0 break else {
|
||||
if cursor.y > max_y break
|
||||
loop if y == y1 break else {
|
||||
*self.indexptr(x, y) = color
|
||||
y += 1
|
||||
}
|
||||
}
|
||||
|
||||
glyph_data := @as(^u8, idk)
|
||||
code_point := @as(uint, 0)
|
||||
// peony-made
|
||||
put_hline := fn(self: Self, y: uint, x0: uint, x1: uint, color: Color): void {
|
||||
if x1 < x0 {
|
||||
tmp := x0
|
||||
x0 = x1
|
||||
x1 = tmp
|
||||
}
|
||||
memory.set(Color, &color, self.indexptr(x0, y), @bitcast(x1 - x0))
|
||||
}
|
||||
|
||||
if (*str & 0x80) == 0 {
|
||||
if *str == 10 {
|
||||
cursor.x = pos.x
|
||||
cursor.y += next_line_y
|
||||
str += 1
|
||||
continue
|
||||
put_circle := fn(self: Self, pos: Vec2(uint), radius: uint, color: Color): void {
|
||||
x := 0
|
||||
y := radius
|
||||
error := @as(int, 3) - 2 * @intcast(radius)
|
||||
loop if x > y break else {
|
||||
self.put_pixel(pos + .(x, y), color)
|
||||
self.put_pixel(pos + .(-x, y), color)
|
||||
self.put_pixel(pos + .(x, -y), color)
|
||||
self.put_pixel(pos + .(-x, -y), color)
|
||||
self.put_pixel(pos + .(y, x), color)
|
||||
self.put_pixel(pos + .(-y, x), color)
|
||||
self.put_pixel(pos + .(y, -x), color)
|
||||
self.put_pixel(pos + .(-y, -x), color)
|
||||
if error < 0 {
|
||||
error += 4 * @intcast(x) + 6
|
||||
} else {
|
||||
error += 4 * (@intcast(x) - @intcast(y)) + 10
|
||||
y -= 1
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
}
|
||||
|
||||
put_filled_circle := fn(self: Self, pos: Vec2(uint), radius: uint, color: Color): void {
|
||||
x := 0
|
||||
y := radius
|
||||
error := @as(int, 3) - 2 * @intcast(radius)
|
||||
|
||||
loop if x > y break else {
|
||||
self.put_hline(pos.y + y, pos.x - x, pos.x + x, color)
|
||||
self.put_hline(pos.y - y, pos.x - x, pos.x + x, color)
|
||||
|
||||
if x != y {
|
||||
self.put_hline(pos.y + x, pos.x - y, pos.x + y, color)
|
||||
self.put_hline(pos.y - x, pos.x - y, pos.x + y, color)
|
||||
}
|
||||
|
||||
if font.unicode == null {
|
||||
if *str > font.num_glyphs {
|
||||
if error < 0 {
|
||||
error += 4 * @intcast(x) + 6
|
||||
} else {
|
||||
error += 4 * (@intcast(x) - @intcast(y)) + 10
|
||||
y -= 1
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
}
|
||||
|
||||
put_textured_circle := fn(self: Self, source: Self, source_pos: Vec2(uint), pos: Vec2(uint), radius: uint): void {
|
||||
x := 0
|
||||
y := radius
|
||||
error := @as(int, 3) - 2 * @intcast(radius)
|
||||
|
||||
loop if x > y break else {
|
||||
memory.copy(Color, source.indexptr(source_pos.x - x, source_pos.y + y), self.indexptr(pos.x - x, pos.y + y), 2 * x)
|
||||
memory.copy(Color, source.indexptr(source_pos.x - x, source_pos.y - y), self.indexptr(pos.x - x, pos.y - y), 2 * x)
|
||||
|
||||
if x != y {
|
||||
memory.copy(Color, source.indexptr(source_pos.x - y, source_pos.y + x), self.indexptr(pos.x - y, pos.y + x), 2 * y)
|
||||
memory.copy(Color, source.indexptr(source_pos.x - y, source_pos.y - x), self.indexptr(pos.x - y, pos.y - x), 2 * y)
|
||||
}
|
||||
|
||||
if error < 0 {
|
||||
error += 4 * @intcast(x) + 6
|
||||
} else {
|
||||
error += 4 * (@intcast(x) - @intcast(y)) + 10
|
||||
y -= 1
|
||||
}
|
||||
x += 1
|
||||
}
|
||||
}
|
||||
|
||||
put_text := fn(self: Self, font: Font, pos: Vec2(uint), color: Color, str: ^u8): void {
|
||||
cursor := Vec2(uint).(pos.x, pos.y)
|
||||
|
||||
max_y := self.height - font.height
|
||||
next_line_y := font.height + font.line_gap
|
||||
char_advance := font.width + font.char_gap
|
||||
self_width := self.width
|
||||
|
||||
loop if *str == 0 break else {
|
||||
if cursor.y > max_y break
|
||||
|
||||
glyph_data := @as(^u8, idk)
|
||||
code_point := @as(uint, 0)
|
||||
|
||||
if (*str & 0x80) == 0 {
|
||||
if *str == 10 {
|
||||
cursor.x = pos.x
|
||||
cursor.y += next_line_y
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
glyph_data = get_glyph(font, *str)
|
||||
} else {
|
||||
if *str < UNC_TABLE_SIZE {
|
||||
glyph_index := *(font.unicode + *str)
|
||||
if glyph_index == 0xFFFF {
|
||||
|
||||
if font.unicode == null {
|
||||
if *str > font.num_glyphs {
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
glyph_data = font.data + glyph_index * font.bytes_per_glyph
|
||||
glyph_data = get_glyph(font, *str)
|
||||
} else {
|
||||
if *str < UNC_TABLE_SIZE {
|
||||
glyph_index := *(font.unicode + *str)
|
||||
if glyph_index == 0xFFFF {
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
glyph_data = font.data + glyph_index * font.bytes_per_glyph
|
||||
} else {
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
}
|
||||
str += 1
|
||||
} else if font.unicode != null {
|
||||
first_byte := *str
|
||||
num_bytes := @as(uint, 0)
|
||||
|
||||
num_bytes = utf8_len_table[first_byte >> 5 & 0x3]
|
||||
|
||||
if num_bytes == 0 {
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
}
|
||||
str += 1
|
||||
} else if font.unicode != null {
|
||||
first_byte := *str
|
||||
num_bytes := @as(uint, 0)
|
||||
|
||||
num_bytes = utf8_len_table[first_byte >> 5 & 0x3]
|
||||
code_point = first_byte & (0x7F >> num_bytes | 0x1F)
|
||||
|
||||
if num_bytes == 0 {
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
valid_sequence := true
|
||||
bytes_processed := 1
|
||||
|
||||
code_point = first_byte & (0x7F >> num_bytes | 0x1F)
|
||||
|
||||
valid_sequence := true
|
||||
bytes_processed := 1
|
||||
|
||||
loop if bytes_processed >= num_bytes break else {
|
||||
str += 1
|
||||
if *str == 0 | (*str & 0xC0) != 0x80 {
|
||||
valid_sequence = false
|
||||
loop if bytes_processed >= num_bytes break else {
|
||||
str += 1
|
||||
if *str == 0 | (*str & 0xC0) != 0x80 {
|
||||
valid_sequence = false
|
||||
}
|
||||
if valid_sequence == false {
|
||||
break
|
||||
}
|
||||
code_point = code_point << 6 | *str & 0x3F
|
||||
bytes_processed += 1
|
||||
}
|
||||
|
||||
if valid_sequence == false {
|
||||
break
|
||||
str += 1
|
||||
continue
|
||||
}
|
||||
code_point = code_point << 6 | *str & 0x3F
|
||||
bytes_processed += 1
|
||||
}
|
||||
|
||||
if valid_sequence == false {
|
||||
str += 1
|
||||
continue
|
||||
|
||||
if code_point == 10 {
|
||||
cursor.x = pos.x
|
||||
cursor.y += next_line_y
|
||||
continue
|
||||
}
|
||||
|
||||
if code_point >= UNC_TABLE_SIZE {
|
||||
continue
|
||||
}
|
||||
|
||||
glyph_index := *(font.unicode + code_point)
|
||||
if glyph_index == 0xFFFF {
|
||||
continue
|
||||
}
|
||||
glyph_data = font.data + glyph_index * font.bytes_per_glyph
|
||||
}
|
||||
|
||||
str += 1
|
||||
|
||||
if code_point == 10 {
|
||||
if cursor.x + font.width >= self_width {
|
||||
cursor.x = pos.x
|
||||
cursor.y += next_line_y
|
||||
continue
|
||||
}
|
||||
|
||||
if code_point >= UNC_TABLE_SIZE {
|
||||
continue
|
||||
}
|
||||
dest := self.indexptr(cursor.x, cursor.y)
|
||||
rows := font.height
|
||||
|
||||
glyph_index := *(font.unicode + code_point)
|
||||
if glyph_index == 0xFFFF {
|
||||
continue
|
||||
}
|
||||
glyph_data = font.data + glyph_index * font.bytes_per_glyph
|
||||
}
|
||||
loop if rows == 0 break else {
|
||||
byte := *glyph_data
|
||||
pixel_dest := dest
|
||||
mask := @as(u8, 0x80)
|
||||
bits := font.width
|
||||
|
||||
if cursor.x + font.width >= surface_width {
|
||||
cursor.x = pos.x
|
||||
cursor.y += next_line_y
|
||||
}
|
||||
|
||||
dest := indexptr(surface, cursor.x, cursor.y)
|
||||
rows := font.height
|
||||
|
||||
loop if rows == 0 break else {
|
||||
byte := *glyph_data
|
||||
pixel_dest := dest
|
||||
mask := @as(u8, 0x80)
|
||||
bits := font.width
|
||||
|
||||
loop if bits == 0 break else {
|
||||
if (byte & mask) != 0 {
|
||||
*pixel_dest = color
|
||||
loop if bits == 0 break else {
|
||||
if (byte & mask) != 0 {
|
||||
*pixel_dest = color
|
||||
}
|
||||
pixel_dest += 1
|
||||
mask >>= 1
|
||||
if mask == 0 & bits > 0 {
|
||||
glyph_data += 1
|
||||
byte = *glyph_data
|
||||
mask = 0x80
|
||||
}
|
||||
bits -= 1
|
||||
}
|
||||
pixel_dest += 1
|
||||
mask >>= 1
|
||||
if mask == 0 & bits > 0 {
|
||||
|
||||
if mask != 0x80 {
|
||||
glyph_data += 1
|
||||
byte = *glyph_data
|
||||
mask = 0x80
|
||||
}
|
||||
bits -= 1
|
||||
dest += self_width
|
||||
rows -= 1
|
||||
}
|
||||
|
||||
if mask != 0x80 {
|
||||
glyph_data += 1
|
||||
}
|
||||
dest += surface_width
|
||||
rows -= 1
|
||||
cursor.x += char_advance
|
||||
}
|
||||
|
||||
cursor.x += char_advance
|
||||
}
|
||||
|
||||
return
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
.{math: .{Vec2}, buffer, log, memory, string} := @use("../../stn/src/lib.hb");
|
||||
.{Channel, Window, send_header, send_message, await_channel, await_header, await_message, message, BUFFER_SERVER, BUFFER_CLIENT, WindowProps, WindowData} := @use("./lib.hb");
|
||||
.{new_surface, Color} := @use("../../render/src/lib.hb")
|
||||
.{Surface, Color} := @use("../../render/src/lib.hb")
|
||||
|
||||
// ! in the future this should be safely handled
|
||||
channel := Channel.(0, 0)
|
||||
|
@ -26,7 +26,7 @@ new := fn(props: WindowProps): ?Window {
|
|||
return null
|
||||
}
|
||||
log.info("client: recv windowdata\0")
|
||||
surface := new_surface(windowdata.body.props.dimensions.x, windowdata.body.props.dimensions.y)
|
||||
surface := Surface.new(windowdata.body.props.dimensions.x, windowdata.body.props.dimensions.y)
|
||||
return .(windowdata.body, surface)
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
.{math, log, string, random, buffer, memory} := @use("stn");
|
||||
.{Color, Surface, new_surface, put_surface, sync, put_rect, put_filled_rect, text, put_text, clear, white, black} := @use("lib:render");
|
||||
.{Color, Surface, text} := @use("lib:render");
|
||||
.{Channel, Window, WindowProps, WindowData, MessageHeader, BUFFER_SERVER, BUFFER_CLIENT, message, permissions, recv_header, recv_message, send_message, send_header, await_message} := @use("lib:sunset_proto")
|
||||
|
||||
WindowServer := struct {
|
||||
|
@ -54,14 +54,14 @@ incoming := fn(): bool {
|
|||
title_length := string.length(title)
|
||||
deco_length := title_length * 10
|
||||
// draw the window tab bar
|
||||
put_filled_rect(surface, .(0, 0), .(data.props.dimensions.x + DECO_WIDTH + deco_length, DECO_HEIGHT_TOP), DECO_COLOUR)
|
||||
surface.put_filled_rect(.(0, 0), .(data.props.dimensions.x + DECO_WIDTH + deco_length, DECO_HEIGHT_TOP), DECO_COLOUR)
|
||||
// Draw the window tab
|
||||
put_filled_rect(surface, .(0, 0), .(deco_length, DECO_HEIGHT_TOP - 1), DECO_COLOUR_DARKER)
|
||||
surface.put_filled_rect(.(0, 0), .(deco_length, DECO_HEIGHT_TOP - 1), DECO_COLOUR_DARKER)
|
||||
|
||||
// Draw the outside box
|
||||
put_rect(surface, .(0, 0), data.props.dimensions + .(DECO_WIDTH - 1, DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM - 1), DECO_COLOUR)
|
||||
surface.put_rect(.(0, 0), data.props.dimensions + .(DECO_WIDTH - 1, DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM - 1), DECO_COLOUR)
|
||||
|
||||
put_text(surface, server.font, .(2, 1), .(0, 0, 0, 255), data.props.title)
|
||||
surface.put_text(server.font, .(2, 1), .(0, 0, 0, 255), data.props.title)
|
||||
}
|
||||
server.windows[server.window_count] = .(data, surface)
|
||||
server.window_count += 1
|
||||
|
@ -76,10 +76,7 @@ $DECO_COLOUR := Color.(100, 200, 255, 255)
|
|||
$DECO_COLOUR_DARKER := Color.(89, 57, 89, 255)
|
||||
|
||||
new_window_decorations := fn(dimensions: math.Vec2(uint)): Surface {
|
||||
return new_surface(
|
||||
dimensions.x + DECO_WIDTH,
|
||||
dimensions.y + DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM,
|
||||
)
|
||||
return @inline(Surface.new, dimensions.x + DECO_WIDTH, dimensions.y + DECO_HEIGHT_TOP + DECO_HEIGHT_BOTTOM)
|
||||
}
|
||||
|
||||
// ! compositor code. this currently disallows tearing.
|
||||
|
@ -106,8 +103,7 @@ collect_frames := fn(): void {
|
|||
if ptr.header.kind != message.ack {
|
||||
return
|
||||
}
|
||||
put_surface(
|
||||
window.surface,
|
||||
window.surface.put_surface(
|
||||
Surface.(
|
||||
ptr.body,
|
||||
window.data.props.dimensions.x,
|
||||
|
@ -129,7 +125,7 @@ render_clients := fn(screen: Surface): void {
|
|||
i += 1
|
||||
continue
|
||||
}
|
||||
put_surface(screen, window.surface, window.data.props.position, false)
|
||||
screen.put_surface(window.surface, window.data.props.position, false)
|
||||
i += 1
|
||||
}
|
||||
}
|
|
@ -21,15 +21,15 @@ main := fn(): void {
|
|||
}
|
||||
|
||||
text_label := Label.new_label("kernel : akern 0.2.0\0", 300)
|
||||
text_label.set_color(sunset.server.DECO_COLOUR, render.black)
|
||||
text_label.set_color(sunset.server.DECO_COLOUR, render.BLACK)
|
||||
|
||||
text_label_2 := Label.new_label("os : ableos\0", 300)
|
||||
text_label_2.set_color(sunset.server.DECO_COLOUR, render.black)
|
||||
text_label_2.set_color(sunset.server.DECO_COLOUR, render.BLACK)
|
||||
text_label_3 := Label.new_label("wm : sunset\0", 300)
|
||||
text_label_3.set_color(sunset.server.DECO_COLOUR, render.black)
|
||||
text_label_3.set_color(sunset.server.DECO_COLOUR, render.BLACK)
|
||||
|
||||
loop {
|
||||
render.clear(window.surface, render.black)
|
||||
render.clear(window.surface, render.BLACK)
|
||||
// render.put_surface(window.surface, image, .(image.width + x % window.data.props.dimensions.x, 40), false)
|
||||
pos := Vec2(uint).(1, 100)
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result:
|
||||
the impostor travels left and loops around the screen */
|
||||
|
@ -7,13 +7,13 @@ example := fn(): void {
|
|||
screen := render.init(true)
|
||||
x := 0
|
||||
loop {
|
||||
render.put_rect(screen, .(200 - x, 80), .(430, 380), render.red)
|
||||
render.put_rect(screen, .(630 - x, 120), .(120, 300), render.red)
|
||||
render.put_rect(screen, .(200 - x, 460), .(160, 270), render.red)
|
||||
render.put_rect(screen, .(470 - x, 460), .(160, 270), render.red)
|
||||
render.put_rect(screen, .(140 - x, 140), .(340, 250), render.cyan)
|
||||
render.sync(screen)
|
||||
render.clear(screen, render.black)
|
||||
screen.clear(render.BLACK)
|
||||
screen.put_rect(.(200 - x, 80), .(430, 380), render.RED)
|
||||
screen.put_rect(.(630 - x, 120), .(120, 300), render.RED)
|
||||
screen.put_rect(.(200 - x, 460), .(160, 270), render.RED)
|
||||
screen.put_rect(.(470 - x, 460), .(160, 270), render.RED)
|
||||
screen.put_rect(.(140 - x, 140), .(340, 250), render.CYAN)
|
||||
screen.sync()
|
||||
x += 1
|
||||
}
|
||||
return
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result:
|
||||
the screen fades from cyan to green
|
||||
|
@ -7,12 +7,11 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
|
||||
example := fn(): void {
|
||||
screen := render.init(true)
|
||||
color := render.light_cyan
|
||||
color := render.LIGHT_CYAN
|
||||
n := @as(u8, 1)
|
||||
loop {
|
||||
// ! dead code elimination bug
|
||||
render.clear(screen, color)
|
||||
render.sync(screen)
|
||||
screen.clear(color)
|
||||
screen.sync()
|
||||
if color.b == 255 | color.b == 0 {
|
||||
n = -n
|
||||
}
|
||||
|
|
|
@ -1,13 +1,13 @@
|
|||
.{log, math, string} := @use("../../../../libraries/stn/src/lib.hb")
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
.{log, math, string} := @use("stn")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result:
|
||||
a cute qoi image and a cute bmp image */
|
||||
|
||||
example := fn(): void {
|
||||
screen := render.init(true)
|
||||
image_qoi := render.image.from(@bitcast(&@embed("../../../../assets/mini.qoi")))
|
||||
image_bmp := render.image.from(@bitcast(&@embed("../../../../assets/mini.bmp")))
|
||||
image_qoi := render.image.from(@bitcast(&@embed("sysdata:assets/mini.qoi")))
|
||||
image_bmp := render.image.from(@bitcast(&@embed("sysdata:assets/mini.bmp")))
|
||||
|
||||
if image_qoi == null | image_bmp == null {
|
||||
log.error("failed to load images for whatever reason\0")
|
||||
|
@ -16,10 +16,10 @@ example := fn(): void {
|
|||
|
||||
t := 0.0
|
||||
loop {
|
||||
render.clear(screen, render.black)
|
||||
render.put_surface(screen, image_bmp, .(@bitcast(@fti(math.cos(t) * 100.0)) + (screen.width - image_bmp.width * 3) / 2, (screen.height - image_bmp.height) / 2), false)
|
||||
render.put_surface(screen, image_qoi, .((screen.width + image_qoi.width) / 2, @bitcast(@fti(math.sin(t) * 100.0)) + (screen.height - image_qoi.height) / 2), false)
|
||||
render.sync(screen)
|
||||
screen.clear(render.BLACK)
|
||||
screen.put_surface(image_bmp, .(@bitcast(@fti(math.cos(t) * 100.0)) + (screen.width - image_bmp.width * 3) / 2, (screen.height - image_bmp.height) / 2), false)
|
||||
screen.put_surface(image_qoi, .((screen.width + image_qoi.width) / 2, @bitcast(@fti(math.sin(t) * 100.0)) + (screen.height - image_qoi.height) / 2), false)
|
||||
screen.sync()
|
||||
t += 0.02
|
||||
}
|
||||
return
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
.{Vec2} := @use("stn:math")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result:
|
||||
a 3d-looking set of blue lines
|
||||
|
@ -7,15 +7,15 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
|
||||
example := fn(): void {
|
||||
screen := render.init(true)
|
||||
render.clear(screen, .(100, 50, 0, 255))
|
||||
screen.clear(.(100, 50, 0, 255))
|
||||
p0 := Vec2(uint).(0, 0)
|
||||
p1 := Vec2(uint).(0, screen.height)
|
||||
loop if p0.y >= screen.height break else {
|
||||
render.put_line(screen, p0, p1, .(255, 180, 100, 255))
|
||||
render.put_line(screen, .(screen.width, screen.height) - p0, .(screen.width, screen.height) - p1, .(255, 180, 100, 255))
|
||||
screen.put_line(p0, p1, .(255, 180, 100, 255))
|
||||
screen.put_line(.(screen.width, screen.height) - p0, .(screen.width, screen.height) - p1, .(255, 180, 100, 255))
|
||||
p0.y += screen.height >> 6
|
||||
p1.x += screen.width >> 6
|
||||
}
|
||||
render.sync(screen)
|
||||
screen.sync()
|
||||
return
|
||||
}
|
|
@ -46,22 +46,22 @@ sunset := @use("lib:sunset_proto");
|
|||
.{log} := @use("stn")
|
||||
|
||||
// full mandelbrot
|
||||
$X_MIN := -2.0
|
||||
$X_MAX := 0.47
|
||||
$Y_MIN := -1.12
|
||||
$Y_MAX := 1.12
|
||||
// $X_MIN := -2.0
|
||||
// $X_MAX := 0.47
|
||||
// $Y_MIN := -1.12
|
||||
// $Y_MAX := 1.12
|
||||
|
||||
// a minibrot
|
||||
// $X_MIN := -0.94
|
||||
// $X_MAX := -0.93
|
||||
// $Y_MIN := 0.31
|
||||
// $Y_MAX := 0.306
|
||||
$X_MIN := -0.94
|
||||
$X_MAX := -0.93
|
||||
$Y_MIN := 0.31
|
||||
$Y_MAX := 0.306
|
||||
|
||||
// if you use the minibrot this should be at least 100 to actually see the minibrot,
|
||||
// if you use the mandelbrot it looks best under 30
|
||||
$MAX_MAX_ITERATION := 10000
|
||||
$MAX_MAX_ITERATION := 30000000
|
||||
|
||||
$USE_SUNSET := true
|
||||
$USE_SUNSET := false
|
||||
|
||||
$COLOUR_R := 200
|
||||
$COLOUR_G := 100
|
||||
|
@ -71,7 +71,7 @@ $COLOUR_B := 255
|
|||
// $COLOUR_G := 255
|
||||
// $COLOUR_B := 255
|
||||
|
||||
// $INTERIOR_COLOUR := render.white
|
||||
// $INTERIOR_COLOUR := render.WHITE
|
||||
$INTERIOR_COLOUR := render.Color.{r: COLOUR_R, g: COLOUR_G, b: COLOUR_B, a: 255}
|
||||
|
||||
example := fn(): void {
|
||||
|
@ -88,7 +88,7 @@ example := fn(): void {
|
|||
} else {
|
||||
screen = render.init(false)
|
||||
}
|
||||
render.clear(screen, INTERIOR_COLOUR)
|
||||
screen.clear(INTERIOR_COLOUR)
|
||||
|
||||
max_iteration := 0
|
||||
prev_max_iteration := 0
|
||||
|
@ -138,13 +138,13 @@ example := fn(): void {
|
|||
b: @intcast(@fti(smooth_value * COLOUR_B)),
|
||||
a: 0,
|
||||
}
|
||||
render.put_pixel(screen, .(px, py), colour)
|
||||
screen.put_pixel(.(px, py), colour)
|
||||
}
|
||||
// faster
|
||||
if iteration >= max_iteration {
|
||||
px += 2
|
||||
} else if iteration < 5 {
|
||||
render.put_hline(screen, py, px, px + 5, .(0, 0, 0, 0))
|
||||
screen.put_hline(py, px, px + 5, .(0, 0, 0, 0))
|
||||
px += 5
|
||||
} else {
|
||||
px += 1
|
||||
|
@ -160,9 +160,4 @@ example := fn(): void {
|
|||
_ = sunset.client.send_frame(window)
|
||||
}
|
||||
}
|
||||
// if USE_SUNSET {
|
||||
// loop {
|
||||
// _ = sunset.client.send_frame(window)
|
||||
// }
|
||||
// }
|
||||
}
|
|
@ -1,8 +1,8 @@
|
|||
.{Vec2, sin, cos, PI} := @use("../../../../libraries/stn/src/lib.hb").math
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
.{Vec2, sin, cos, PI} := @use("stn:math")
|
||||
render := @use("lib:render")
|
||||
|
||||
able_bmp := @embed("../../../../assets/able.bmp")
|
||||
mini_bmp := @embed("../../../../assets/mini.bmp")
|
||||
able_bmp := @embed("sysdata:assets/able.bmp")
|
||||
mini_bmp := @embed("sysdata:assets/mini.bmp")
|
||||
|
||||
/* expected result:
|
||||
two textured circles rotating
|
||||
|
@ -22,12 +22,12 @@ example := fn(): void {
|
|||
screen := render.init(true)
|
||||
|
||||
loop {
|
||||
render.clear(screen, render.black)
|
||||
render.put_filled_circle(screen, .(screen.width / 2, screen.height / 2), 128, render.light_yellow)
|
||||
render.put_circle(screen, .(screen.width / 2, screen.height / 2), 256, render.light_blue)
|
||||
render.put_textured_circle(screen, able, .(able.width / 2, able.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle) * 256)), screen.height / 2 + @intcast(@fti(cos(angle) * 256))), able.width / 2 - 1)
|
||||
render.put_textured_circle(screen, mini, .(mini.width / 2, mini.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle + PI) * 256)), screen.height / 2 + @intcast(@fti(cos(angle + PI) * 256))), mini.width / 2 - 1)
|
||||
render.sync(screen)
|
||||
screen.clear(render.BLACK)
|
||||
screen.put_filled_circle(.(screen.width / 2, screen.height / 2), 128, render.LIGHT_YELLOW)
|
||||
screen.put_circle(.(screen.width / 2, screen.height / 2), 256, render.LIGHT_BLUE)
|
||||
screen.put_textured_circle(able, .(able.width / 2, able.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle) * 256)), screen.height / 2 + @intcast(@fti(cos(angle) * 256))), able.width / 2 - 1)
|
||||
screen.put_textured_circle(mini, .(mini.width / 2, mini.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle + PI) * 256)), screen.height / 2 + @intcast(@fti(cos(angle + PI) * 256))), mini.width / 2 - 1)
|
||||
screen.sync()
|
||||
|
||||
angle += 0.01
|
||||
}
|
||||
|
|
|
@ -3,14 +3,14 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
|
||||
example := fn(): void {
|
||||
screen := render.init(false)
|
||||
render.clear(screen, render.black)
|
||||
screen.clear(render.BLACK)
|
||||
loop {
|
||||
x := random.range(uint, 0, screen.width)
|
||||
y := random.range(uint, 0, screen.height)
|
||||
r := random.range(u8, 0, 255)
|
||||
g := random.range(u8, 0, 75)
|
||||
b := random.range(u8, 0, 155)
|
||||
render.put_pixel(screen, .(x, y), .(b, g, r, 255))
|
||||
screen.put_pixel(.(x, y), .(b, g, r, 255))
|
||||
}
|
||||
return
|
||||
}
|
|
@ -1,6 +1,5 @@
|
|||
.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math;
|
||||
.{random} := @use("../../../../libraries/stn/src/lib.hb")
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
.{math: .{Vec2}, random} := @use("stn")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result:
|
||||
a square that changes colour bounces around the screen */
|
||||
|
@ -12,9 +11,9 @@ example := fn(): void {
|
|||
pos := Vec2(uint).((screen.width - side) / 2, (screen.height - side) / 2)
|
||||
color := random.any(render.Color)
|
||||
loop {
|
||||
render.put_filled_rect(screen, pos, .(side, side), color)
|
||||
render.sync(screen)
|
||||
render.clear(screen, render.black)
|
||||
screen.put_filled_rect(pos, .(side, side), color)
|
||||
screen.sync()
|
||||
screen.clear(render.BLACK)
|
||||
|
||||
if pos.x == 0 | pos.x == screen.width - side {
|
||||
vel.x = -vel.x
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
.{Vec2} := @use("../../../../libraries/stn/src/lib.hb").math;
|
||||
.{random} := @use("../../../../libraries/stn/src/lib.hb")
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
.{math: .{Vec2}, random} := @use("stn")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result:
|
||||
bouncing gradient square inside coloured bouncing box inside black screen */
|
||||
|
@ -8,7 +7,7 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
example := fn(): void {
|
||||
screen := render.init(true)
|
||||
|
||||
image := render.new_surface(screen.width / 3, screen.height / 3)
|
||||
image := render.Surface.new(screen.width / 3, screen.height / 3)
|
||||
vel := Vec2(int).(-1, -1)
|
||||
pos := Vec2(uint).(100, 100)
|
||||
side := image.width / 8
|
||||
|
@ -17,14 +16,14 @@ example := fn(): void {
|
|||
color := random.any(render.Color)
|
||||
target_color := random.any(render.Color)
|
||||
loop {
|
||||
render.clear(screen, render.black)
|
||||
render.put_filled_rect(image, pos_inner, .(side, side), color)
|
||||
render.put_rect(image, pos_inner, .(side, side), render.black)
|
||||
render.put_rect(image, .(0, 0), .(image.width - 1, image.height - 1), color)
|
||||
screen.clear(render.BLACK)
|
||||
image.put_filled_rect(pos_inner, .(side, side), color)
|
||||
image.put_rect(pos_inner, .(side, side), render.BLACK)
|
||||
image.put_rect(.(0, 0), .(image.width - 1, image.height - 1), color)
|
||||
|
||||
render.put_surface(screen, image, pos, false)
|
||||
render.put_rect(image, pos_inner, .(side, side), color)
|
||||
render.sync(screen)
|
||||
screen.put_surface(image, pos, false)
|
||||
image.put_rect(pos_inner, .(side, side), color)
|
||||
screen.sync()
|
||||
|
||||
if pos_inner.x == 0 | pos_inner.x == image.width - side {
|
||||
vel_inner.x = -vel_inner.x
|
||||
|
|
|
@ -1,7 +1,5 @@
|
|||
render := @use("../../../../libraries/render/src/lib.hb");
|
||||
.{math, random} := @use("../../../../libraries/stn/src/lib.hb")
|
||||
Vec2 := math.Vec2
|
||||
|
||||
.{math: .{Vec2}, random} := @use("stn")
|
||||
render := @use("lib:render")
|
||||
/* expected result:
|
||||
a grid of green lines scrolling from the left top corner to the right bottom one
|
||||
with a "target" randomly apperaing in one of them and a "seeker" "catching" it */
|
||||
|
@ -33,32 +31,32 @@ example := fn(): void {
|
|||
seeker := Vec2(uint).(random.range(uint, 0, range.x), random.range(uint, 0, range.y))
|
||||
|
||||
loop {
|
||||
render.clear(screen, render.black)
|
||||
screen.clear(render.BLACK)
|
||||
|
||||
target_pixel_coord := target * .(@bitcast(cell_size), @bitcast(cell_size)) + .(scroll, scroll)
|
||||
render.put_trirect(screen, target_pixel_coord, .(@bitcast(cell_size), @bitcast(cell_size)), render.red, render.light_red)
|
||||
screen.put_trirect(target_pixel_coord, .(@bitcast(cell_size), @bitcast(cell_size)), render.RED, render.LIGHT_RED)
|
||||
|
||||
render.put_hline(screen, target_pixel_coord.y + halfcell, target_pixel_coord.x - octcell, target_pixel_coord.x - sevenoctcell, render.light_red)
|
||||
render.put_hline(screen, target_pixel_coord.y + halfcell, target_pixel_coord.x + cell_size + octcell, target_pixel_coord.x + cell_size + sevenoctcell, render.light_red)
|
||||
render.put_vline(screen, target_pixel_coord.x + halfcell, target_pixel_coord.y - octcell, target_pixel_coord.y - sevenoctcell, render.light_red)
|
||||
render.put_vline(screen, target_pixel_coord.x + halfcell, target_pixel_coord.y + cell_size + octcell, target_pixel_coord.y + cell_size + sevenoctcell, render.light_red)
|
||||
screen.put_hline(target_pixel_coord.y + halfcell, target_pixel_coord.x - octcell, target_pixel_coord.x - sevenoctcell, render.LIGHT_RED)
|
||||
screen.put_hline(target_pixel_coord.y + halfcell, target_pixel_coord.x + cell_size + octcell, target_pixel_coord.x + cell_size + sevenoctcell, render.LIGHT_RED)
|
||||
screen.put_vline(target_pixel_coord.x + halfcell, target_pixel_coord.y - octcell, target_pixel_coord.y - sevenoctcell, render.LIGHT_RED)
|
||||
screen.put_vline(target_pixel_coord.x + halfcell, target_pixel_coord.y + cell_size + octcell, target_pixel_coord.y + cell_size + sevenoctcell, render.LIGHT_RED)
|
||||
|
||||
x := scroll
|
||||
loop if x > width break else {
|
||||
render.put_vline(screen, x, 0, height, .(0, 127, 0, 127))
|
||||
screen.put_vline(x, 0, height, .(0, 127, 0, 127))
|
||||
x += cell_size
|
||||
}
|
||||
|
||||
y := scroll
|
||||
loop if y > height break else {
|
||||
render.put_hline(screen, y, 0, width, .(0, 127, 0, 127))
|
||||
screen.put_hline(y, 0, width, .(0, 127, 0, 127))
|
||||
y += cell_size
|
||||
}
|
||||
|
||||
render.put_hline(screen, seeker.y * cell_size + halfcell + scroll, 0, width, render.blue)
|
||||
render.put_vline(screen, seeker.x * cell_size + halfcell + scroll, 0, height, render.blue)
|
||||
screen.put_hline(seeker.y * cell_size + halfcell + scroll, 0, width, render.BLUE)
|
||||
screen.put_vline(seeker.x * cell_size + halfcell + scroll, 0, height, render.BLUE)
|
||||
|
||||
render.sync(screen)
|
||||
screen.sync()
|
||||
|
||||
if seeker.x < target.x {
|
||||
seeker.x += 1
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
.{memory, log, string, math} := @use("../../../../libraries/stn/src/lib.hb")
|
||||
render := @use("../../../../libraries/render/src/lib.hb")
|
||||
.{memory, log, string, math} := @use("stn")
|
||||
render := @use("lib:render")
|
||||
|
||||
/* expected result: pretty decent notepad app
|
||||
slightly jank
|
||||
|
@ -13,8 +13,8 @@ render := @use("../../../../libraries/render/src/lib.hb")
|
|||
- shift key support
|
||||
*/
|
||||
|
||||
psf := @embed("../../../../assets/consolefonts/tamsyn/10x20r.psf")
|
||||
img := @embed("../../../../assets/wallpaper.qoi")
|
||||
psf := @embed("sysdata:assets/consolefonts/tamsyn/10x20r.psf")
|
||||
img := @embed("sysdata:assets/wallpaper.qoi")
|
||||
|
||||
is_shift_pressed := false
|
||||
is_ctrl_pressed := false
|
||||
|
@ -28,7 +28,7 @@ $down_arrow := 0x50
|
|||
|
||||
example := fn(): void {
|
||||
screen := render.init(true)
|
||||
window := render.new_surface(600, 300)
|
||||
window := render.Surface.new(600, 300)
|
||||
font := render.text.font_from_psf2(@bitcast(&psf), false)
|
||||
wallpaper := render.image.from(@bitcast(&img))
|
||||
|
||||
|
@ -137,16 +137,16 @@ handle_extended_key := fn(scancode: u8, cursor: ^u8, bottom: ^u8, font: render.t
|
|||
padding := 3 * @sizeof(render.Color)
|
||||
|
||||
draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8, cursor: ^u8): void {
|
||||
render.clear(window, .(0x88, 0xF4, 0xFC, 0x0))
|
||||
window.clear(.(0x88, 0xF4, 0xFC, 0x0))
|
||||
line := font.height + padding - 1
|
||||
render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.black)
|
||||
window.put_rect(.(0, 0), .(window.width - 1, window.height - 1), render.BLACK)
|
||||
|
||||
loop if line >= window.height break else {
|
||||
render.put_hline(window, line, padding, window.width - padding, render.yellow)
|
||||
window.put_hline(line, padding, window.width - padding, render.YELLOW)
|
||||
line += font.height
|
||||
}
|
||||
|
||||
render.put_text(window, font, .(padding, padding), render.black, buf)
|
||||
window.put_text(font, .(padding, padding), render.BLACK, buf)
|
||||
|
||||
cursor_offset := cursor - buf
|
||||
|
||||
|
@ -168,13 +168,13 @@ draw_window := fn(window: render.Surface, font: render.text.Font, buf: ^u8, curs
|
|||
i += 1
|
||||
}
|
||||
|
||||
render.put_rect(window, .(x_pos, y_pos), .(1, font.height - 1), render.black)
|
||||
window.put_rect(.(x_pos, y_pos), .(1, font.height - 1), render.BLACK)
|
||||
}
|
||||
|
||||
draw_screen := fn(screen: render.Surface, window: render.Surface, wallpaper: render.Surface): void {
|
||||
render.put_surface(screen, wallpaper, .(0, 0), false)
|
||||
render.put_surface(screen, window, .(100, 100), false)
|
||||
render.sync(screen)
|
||||
screen.put_surface(wallpaper, .(0, 0), false)
|
||||
screen.put_surface(window, .(100, 100), false)
|
||||
screen.sync()
|
||||
}
|
||||
|
||||
handle_char := fn(char: u8, cursor: ^u8, bottom: ^u8): ^u8 {
|
||||
|
|
|
@ -1 +1 @@
|
|||
.{example: main} := @use("./examples/mandelbrot.hb")
|
||||
.{example: main} := @use("./examples/amogus.hb")
|
|
@ -18,7 +18,7 @@ main := fn(): int {
|
|||
}
|
||||
|
||||
screen := render.init(true)
|
||||
render.clear(screen, render.black)
|
||||
screen.clear(render.BLACK)
|
||||
font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
|
||||
|
||||
wallpaper := render.image.from(@bitcast(&img))
|
||||
|
@ -31,7 +31,7 @@ main := fn(): int {
|
|||
mouse_y := 100
|
||||
|
||||
text_label := Label.new_label("\0", 1024)
|
||||
text_label.set_color(sunset.server.DECO_COLOUR, render.black)
|
||||
text_label.set_color(sunset.server.DECO_COLOUR, render.BLACK)
|
||||
|
||||
loop {
|
||||
mouse_event := intouch.recieve_mouse_event()
|
||||
|
@ -71,10 +71,10 @@ main := fn(): int {
|
|||
}
|
||||
}
|
||||
{
|
||||
render.clear(screen, render.black)
|
||||
render.put_surface(screen, wallpaper, .(0, 0), false)
|
||||
screen.clear(render.BLACK)
|
||||
screen.put_surface(wallpaper, .(0, 0), false)
|
||||
|
||||
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), sunset.server.DECO_COLOUR)
|
||||
screen.put_rect(.(0, 0), .(screen.width - 1, screen.height - 1), sunset.server.DECO_COLOUR)
|
||||
}
|
||||
|
||||
if sunset.server.incoming() {
|
||||
|
@ -87,16 +87,16 @@ main := fn(): int {
|
|||
omnibar_height := 21
|
||||
pos := Vec2(uint).(1, screen.height - omnibar_height)
|
||||
render_label_to_surface(screen, text_label, font, pos)
|
||||
render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, 20), sunset.server.DECO_COLOUR)
|
||||
screen.put_rect(.(0, screen.height - 21), .(screen.width - 1, 20), sunset.server.DECO_COLOUR)
|
||||
}
|
||||
|
||||
// Mouse cursor
|
||||
{
|
||||
render.put_filled_circle(screen, .(mouse_x, mouse_y), 10, sunset.server.DECO_COLOUR_DARKER)
|
||||
render.put_circle(screen, .(mouse_x, mouse_y), 10, sunset.server.DECO_COLOUR)
|
||||
screen.put_filled_circle(.(mouse_x, mouse_y), 10, sunset.server.DECO_COLOUR_DARKER)
|
||||
screen.put_circle(.(mouse_x, mouse_y), 10, sunset.server.DECO_COLOUR)
|
||||
}
|
||||
|
||||
render.sync(screen)
|
||||
screen.sync()
|
||||
}
|
||||
|
||||
return 0
|
||||
|
|
|
@ -25,11 +25,11 @@ resolution = "1024x768x24"
|
|||
[boot.limine.ableos.modules.render_example]
|
||||
path = "boot:///render_example.hbf"
|
||||
|
||||
[boot.limine.ableos.modules.sunset_server]
|
||||
path = "boot:///sunset_server.hbf"
|
||||
# [boot.limine.ableos.modules.sunset_server]
|
||||
# path = "boot:///sunset_server.hbf"
|
||||
|
||||
[boot.limine.ableos.modules.ps2_mouse_driver]
|
||||
path = "boot:///ps2_mouse_driver.hbf"
|
||||
# [boot.limine.ableos.modules.ps2_mouse_driver]
|
||||
# path = "boot:///ps2_mouse_driver.hbf"
|
||||
|
||||
# [boot.limine.ableos.modules.ps2_keyboard_driver]
|
||||
# path = "boot:///ps2_keyboard_driver.hbf"
|
||||
|
|
Loading…
Reference in a new issue