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2 commits

Author SHA1 Message Date
Able a49ac7bca0 Label Widget inside horizon 2024-11-06 09:36:17 -06:00
Able 12883ac926 Remove busy loop 2024-11-05 23:04:29 -06:00

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@ -4,9 +4,35 @@ stn := @use("../../../libraries/stn/src/lib.hb");
horizon_api := @use("../../../libraries/horizon_api/src/lib.hb") horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
render := @use("../../../libraries/render/src/lib.hb") render := @use("../../../libraries/render/src/lib.hb");
.{Surface} := render;
.{Font} := render.text
intouch := @use("../../../libraries/intouch/src/lib.hb") intouch := @use("../../../libraries/intouch/src/lib.hb")
Label := struct {is_dirty: bool, surface: Surface, text: ^u8, text_length: uint}
set_label_text := fn(label: Label, text: ^u8, text_length: uint): void {
label.is_dirty = true
label.text = text
label.text_length = text_length
}
render_label_to_surface := fn(surface: Surface, label: Label, font: Font): void {
if label.is_dirty {
render.clear(label.surface, render.blue)
render.put_text(label.surface, font, .(0, 0), render.red, "hi\0")
}
pos := Vec2(uint).(100, 100)
render.put_surface(surface, label.surface, pos, false)
render.sync(surface)
}
new_label := fn(text: ^u8): Label {
text_surface := render.new_surface(100, 16)
text_length := string.length(text)
label := Label.(true, text_surface, text, text_length)
return label
}
Window := struct { Window := struct {
// TODO: Replace this with widgets // TODO: Replace this with widgets
implicit_framebuffer: render.Surface, implicit_framebuffer: render.Surface,
@ -19,13 +45,6 @@ Window := struct {
psf := @embed("../../../consolefonts/tamsyn/10x20r.psf") psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
main := fn(): int { main := fn(): int {
I_LOOP := 10000
loop {
if I_LOOP >= 0 {
break
}
I_LOOP += 1
}
win_buff := buffer.create("XHorizon\0") win_buff := buffer.create("XHorizon\0")
screen := render.init(true) screen := render.init(true)
@ -35,20 +54,16 @@ main := fn(): int {
window := render.new_surface(screen.width / 3, screen.height / 3) window := render.new_surface(screen.width / 3, screen.height / 3)
x := 0
mem_buf := memory.request_page(1) mem_buf := memory.request_page(1)
color := random.any(render.Color) color := random.any(render.Color)
side := window.width / 8 side := window.width / 8
vel_inner := Vec2(int).(1, 1)
pos_inner := Vec2(uint).((window.width - side) / 2, (window.height - side) / 2)
str := "Window Title Bar\0"
// really we should null check but it is a bit broked // really we should null check but it is a bit broked
font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false)) font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
mouse_x := 0 mouse_x := 0
mouse_y := 0 mouse_y := 0
text_label := new_label("Hi\0")
loop { loop {
// Clear the screen // Clear the screen
@ -78,41 +93,11 @@ main := fn(): int {
// Send events to focused window // Send events to focused window
} }
if pos_inner.x == 0 | pos_inner.x == window.width - side {
vel_inner.x = -vel_inner.x
color = random.any(render.Color)
}
if pos_inner.y == 20 | pos_inner.y == window.height - side {
vel_inner.y = -vel_inner.y
color = random.any(render.Color)
}
// TODO: Get windows out of a collection and iter through // TODO: Get windows out of a collection and iter through
window_count := 0
render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white) render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
// loop {
// render.clear(window, render.black)
// // Draw the decorators render_label_to_surface(screen, text_label, font)
// {
// render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
// render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
// render.put_text(window, font, .(window.width / 2, 1), render.white, str)
// }
// render.put_filled_rect(window, pos_inner, .(side, side), color)
// // Apply the image to the screen
// pos := Vec2(uint).(x, 100)
// render.put_surface(screen, window, pos, false)
// if window_count >= 1 {
// x = 0
// break
// }
// window_count += 1
// x += screen.width / 2
// }
pos_inner += @bitcast(vel_inner)
// Sync the screen // Sync the screen
render.sync(screen) render.sync(screen)