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No commits in common. "a49ac7bca03c00eb1b6a3da16b7300ff0c1a0bf5" and "6a319c55b0e3ed93c0a43a9b7cdc5b69dd4198e3" have entirely different histories.
a49ac7bca0
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6a319c55b0
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@ -4,35 +4,9 @@ stn := @use("../../../libraries/stn/src/lib.hb");
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
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horizon_api := @use("../../../libraries/horizon_api/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb");
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render := @use("../../../libraries/render/src/lib.hb")
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.{Surface} := render;
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.{Font} := render.text
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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intouch := @use("../../../libraries/intouch/src/lib.hb")
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Label := struct {is_dirty: bool, surface: Surface, text: ^u8, text_length: uint}
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set_label_text := fn(label: Label, text: ^u8, text_length: uint): void {
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label.is_dirty = true
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label.text = text
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label.text_length = text_length
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}
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render_label_to_surface := fn(surface: Surface, label: Label, font: Font): void {
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if label.is_dirty {
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render.clear(label.surface, render.blue)
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render.put_text(label.surface, font, .(0, 0), render.red, "hi\0")
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}
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pos := Vec2(uint).(100, 100)
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render.put_surface(surface, label.surface, pos, false)
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render.sync(surface)
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}
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new_label := fn(text: ^u8): Label {
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text_surface := render.new_surface(100, 16)
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text_length := string.length(text)
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label := Label.(true, text_surface, text, text_length)
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return label
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}
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Window := struct {
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Window := struct {
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// TODO: Replace this with widgets
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// TODO: Replace this with widgets
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implicit_framebuffer: render.Surface,
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implicit_framebuffer: render.Surface,
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@ -45,6 +19,13 @@ Window := struct {
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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psf := @embed("../../../consolefonts/tamsyn/10x20r.psf")
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main := fn(): int {
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main := fn(): int {
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I_LOOP := 10000
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loop {
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if I_LOOP >= 0 {
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break
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}
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I_LOOP += 1
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}
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win_buff := buffer.create("XHorizon\0")
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win_buff := buffer.create("XHorizon\0")
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screen := render.init(true)
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screen := render.init(true)
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@ -54,16 +35,20 @@ main := fn(): int {
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window := render.new_surface(screen.width / 3, screen.height / 3)
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window := render.new_surface(screen.width / 3, screen.height / 3)
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x := 0
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mem_buf := memory.request_page(1)
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mem_buf := memory.request_page(1)
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color := random.any(render.Color)
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color := random.any(render.Color)
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side := window.width / 8
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side := window.width / 8
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vel_inner := Vec2(int).(1, 1)
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pos_inner := Vec2(uint).((window.width - side) / 2, (window.height - side) / 2)
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str := "Window Title Bar\0"
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// really we should null check but it is a bit broked
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// really we should null check but it is a bit broked
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font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
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font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false))
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mouse_x := 0
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mouse_x := 0
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mouse_y := 0
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mouse_y := 0
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text_label := new_label("Hi\0")
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loop {
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loop {
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// Clear the screen
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// Clear the screen
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@ -93,11 +78,41 @@ main := fn(): int {
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// Send events to focused window
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// Send events to focused window
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}
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}
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if pos_inner.x == 0 | pos_inner.x == window.width - side {
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vel_inner.x = -vel_inner.x
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color = random.any(render.Color)
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}
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if pos_inner.y == 20 | pos_inner.y == window.height - side {
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vel_inner.y = -vel_inner.y
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color = random.any(render.Color)
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}
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// TODO: Get windows out of a collection and iter through
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// TODO: Get windows out of a collection and iter through
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window_count := 0
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
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render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white)
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// loop {
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// render.clear(window, render.black)
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render_label_to_surface(screen, text_label, font)
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// // Draw the decorators
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// {
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// render.put_rect(window, .(0, 0), .(window.width - 1, window.height - 1), render.white)
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// render.put_rect(window, .(0, 0), .(window.width - 1, 20), render.white)
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// render.put_text(window, font, .(window.width / 2, 1), render.white, str)
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// }
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// render.put_filled_rect(window, pos_inner, .(side, side), color)
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// // Apply the image to the screen
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// pos := Vec2(uint).(x, 100)
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// render.put_surface(screen, window, pos, false)
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// if window_count >= 1 {
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// x = 0
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// break
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// }
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// window_count += 1
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// x += screen.width / 2
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// }
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pos_inner += @bitcast(vel_inner)
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// Sync the screen
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// Sync the screen
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render.sync(screen)
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render.sync(screen)
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