Circle rendering support (janky) #18
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@ -30,7 +30,10 @@ light_cyan := mode.light_cyan
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put_pixel := mode.put_pixel
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put_rect := mode.put_rect
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put_filled_rect := mode.put_filled_rect
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put_trirect := mode.put_trirect
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put_line := mode.put_line
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put_vline := mode.put_vline
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put_hline := mode.put_hline
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clear := mode.clear
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put_img := mode.put_img
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@ -119,7 +119,7 @@ sync := fn(): void {
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bb := ctx.buf
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fb := ctx.fb
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boundary := bb + ctx.pixels
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loop if bb == boundary break else {
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loop if bb >= boundary break else {
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*@as(^[Color; copy_pixels], @bitcast(fb)) = *@as(^[Color; copy_pixels], @bitcast(bb))
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bb += copy_pixels
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fb += copy_pixels
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@ -137,6 +137,9 @@ height := fn(): int {
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}
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screenidx := fn(x: int, y: int): int {
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/*if x < 0 || y < 0 || x >= ctx.width || y >= ctx.height {
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return -1
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}*/
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return x + ctx.width * y
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}
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@ -178,6 +181,27 @@ put_rect := fn(pos: Vec2(int), tr: Vec2(int), color: Color): void {
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return
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}
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put_trirect := fn(pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
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step := Vec2(int).(1, 1)
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if size.x < 0 {
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step.x = -1
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}
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if size.y < 0 {
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step.y = size.y / size.x
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}
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start_y := pos.y
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target := pos + size
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loop if pos.x == target.x break else {
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put_vline(pos.x, pos.y, target.y, color0)
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put_vline(pos.x, pos.y, start_y, color1)
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pos += step
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}
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return
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}
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put_line_low := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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dx := p1.x - p0.x
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dy := p1.y - p0.y
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@ -243,6 +267,38 @@ put_line := fn(p0: Vec2(int), p1: Vec2(int), color: Color): void {
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return
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}
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put_vline := fn(x: int, y0: int, y1: int, color: Color): void {
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if y1 < y0 {
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tmp := y0
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y0 = y1
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y1 = tmp
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}
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y := y0
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loop if y == y1 break else {
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*(ctx.buf + @inline(screenidx, x, y)) = color
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y += 1
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}
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return
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}
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put_hline := fn(y: int, x0: int, x1: int, color: Color): void {
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if x1 < x0 {
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tmp := x0
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x0 = x1
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x1 = tmp
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}
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x := x0
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loop if x == x1 break else {
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*(ctx.buf + @inline(screenidx, x, y)) = color
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x += 1
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}
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return
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}
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set_height := fn(new: int): void {
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return
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}
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@ -0,0 +1,83 @@
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render := @use("../../../../libraries/render/src/lib.hb");
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.{math, random} := @use("../../../../libraries/stn/src/lib.hb")
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Vec2 := math.Vec2
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/* expected result:
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a grid of green lines scrolling from the left top corner to the right bottom one
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with a "target" randomly apperaing in one of them and a "seeker" "catching" it*/
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example := fn(): void {
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render.init()
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width := render.width()
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height := render.height()
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cell_size := 0
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range := Vec2(int).(0, 0)
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if width > height {
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cell_size = width / 40
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range = .(39, height / cell_size - 1)
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} else {
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cell_size = height / 40
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range = .(width / cell_size - 1, 39)
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}
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width -= 1
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height -= 1
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scroll := 0
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target := Vec2(int).(random.range(int, 0, range.x), random.range(int, 0, range.y))
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halfcell := cell_size / 2
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octcell := cell_size / 8
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sevenoctcell := cell_size - octcell
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seeker := Vec2(int).(random.range(int, 0, range.x), random.range(int, 0, range.y))
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loop {
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render.clear(render.black)
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target_pixel_coord := target * .(cell_size, cell_size) + .(scroll, scroll)
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render.put_trirect(target_pixel_coord, .(cell_size, cell_size), render.red, render.light_red)
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render.put_hline(target_pixel_coord.y + halfcell, target_pixel_coord.x - octcell, target_pixel_coord.x - sevenoctcell, render.light_red)
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render.put_hline(target_pixel_coord.y + halfcell, target_pixel_coord.x + cell_size + octcell, target_pixel_coord.x + cell_size + sevenoctcell, render.light_red)
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render.put_vline(target_pixel_coord.x + halfcell, target_pixel_coord.y - octcell, target_pixel_coord.y - sevenoctcell, render.light_red)
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render.put_vline(target_pixel_coord.x + halfcell, target_pixel_coord.y + cell_size + octcell, target_pixel_coord.y + cell_size + sevenoctcell, render.light_red)
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x := scroll
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loop if x > width break else {
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render.put_vline(x, 0, height, .(0, 127, 0, 127))
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x += cell_size
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}
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y := scroll
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loop if y > height break else {
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render.put_hline(y, 0, width, .(0, 127, 0, 127))
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y += cell_size
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}
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render.put_hline(seeker.y * cell_size + halfcell + scroll, 0, width, render.light_green)
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render.put_vline(seeker.x * cell_size + halfcell + scroll, 0, height, render.light_green)
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render.sync()
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if seeker.x < target.x {
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seeker.x += 1
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} else if seeker.x > target.x {
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seeker.x -= 1
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} else if seeker.y < target.y {
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seeker.y += 1
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} else if seeker.y > target.y {
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seeker.y -= 1
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} else {
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target = .(random.range(int, 0, range.x), random.range(int, 0, range.y))
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}
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scroll += 1
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if scroll > cell_size {
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scroll = 0
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target += .(1, 1)
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seeker += .(1, 1)
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}
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}
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return
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}
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@ -1,4 +1,4 @@
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.{example} := @use("./examples/amogus.hb")
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.{example} := @use("./examples/tactical_screen.hb")
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main := fn(): void {
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@inline(example)
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@ -1,14 +1,27 @@
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.{memory, log, string, buffer} := @use("../../../libraries/stn/src/lib.hb")
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.{memory, log, string, buffer, math} := @use("../../../libraries/stn/src/lib.hb")
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render := @use("../../../libraries/render/src/lib.hb")
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Color := render.Color
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Vec2 := math.Vec2
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main := fn(): void {
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storage := @as(u8, 0)
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input := @as(u8, 0)
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output_buffer := memory.request_page(1)
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input_buffer := buffer.search("XKeyboard\0")
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render.init()
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loop {
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buffer.recv(input_buffer, &storage, 1)
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if storage != 0 {
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log.info(string.display_int(storage, output_buffer))
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storage = 0
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render.clear(render.black)
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render.put_vline(100, 255, 128, Color.(255, 255, 255, 255))
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render.put_hline(64, 100 - 64, 164, Color.(255, 255, 255, 255))
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render.put_trirect(Vec2(int).(128, 128 + 256), Vec2(int).(256, -256), Color.(147, 147, 147, 255), Color.(107, 107, 107, 255))
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render.put_filled_rect(Vec2(int).(128 + 32, 128 + 32), Vec2(int).(256 - 64, 256 - 64), Color.(127, 127, 127, 127))
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render.sync()
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buffer.recv(input_buffer, &input, 1)
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if input != 0 {
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log.info(string.display_int(input, output_buffer))
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input = 0
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}
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}
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return
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@ -3,7 +3,7 @@
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default_entry = 1
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timeout = 0
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verbose = false
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interface_resolution = "1024x768x24"
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interface_resolution = "1600x900x24"
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# interface_resolution = "640x480x32"
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# Terminal related settings
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term_wallpaper = "boot:///background.bmp"
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@ -16,7 +16,7 @@ protocol = "limine"
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kernel_path = "boot:///kernel_${ARCH}"
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kernel_cmdline = ""
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# resolution = "640x480x32"
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resolution = "1024x768x24"
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resolution = "1600x900x24"
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[boot.limine.ableos.modules]
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Reference in a new issue