Circle rendering support (janky) #18
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@ -38,14 +38,20 @@ $light_cyan := Color.(255, 255, 0, 255)
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put_pixel := mode.put_pixel
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put_pixel := mode.put_pixel
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put_rect := mode.put_rect
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put_rect := mode.put_rect
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put_filled_rect := mode.put_filled_rect
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put_filled_rect := mode.put_filled_rect
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put_trirect := mode.put_trirect
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put_circle := mode.put_circle
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put_filled_circle := mode.put_filled_circle
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put_textured_circle := mode.put_textured_circle
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put_line := mode.put_line
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put_line := mode.put_line
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put_vline := mode.put_vline
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put_hline := mode.put_hline
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clear := mode.clear
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clear := mode.clear
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put_surface := mode.put_surface
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put_surface := mode.put_surface
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put_text := mode.put_text
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put_text := mode.put_text
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// thanks peony for these three!
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// thanks peony for these three!
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put_trirect := mode.put_trirect
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//put_trirect := mode.put_trirect
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put_vline := mode.put_vline
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//put_vline := mode.put_vline
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put_hline := mode.put_hline
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//put_hline := mode.put_hline
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// Display
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// Display
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sync := mode.sync
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sync := mode.sync
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@ -251,6 +251,90 @@ put_hline := fn(surface: Surface, y: uint, x0: uint, x1: uint, color: Color): vo
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return
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return
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}
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}
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put_circle := fn(surface: Surface, pos: Vec2(uint), radius: uint, color: Color): void {
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x := 0
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y := radius
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error := @as(int, 3) - @as(int, @intcast(2 * radius));
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*@inline(indexptr, surface, pos.x + radius, pos.y) = color;
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*@inline(indexptr, surface, pos.x - radius, pos.y) = color;
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*@inline(indexptr, surface, pos.x, pos.y + radius) = color;
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*@inline(indexptr, surface, pos.x, pos.y - radius) = color
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loop if y < x break else {
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x += 1
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if error > 0 {
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y -= 1
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error += 4 * (@as(int, @intcast(x)) - @as(int, @intcast(y))) + 10
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} else {
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error += 4 * @intcast(x) + 6
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};
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*@inline(indexptr, surface, pos.x + x, pos.y + y) = color;
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*@inline(indexptr, surface, pos.x + y, pos.y + x) = color;
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*@inline(indexptr, surface, pos.x - x, pos.y + y) = color;
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*@inline(indexptr, surface, pos.x - y, pos.y + x) = color;
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*@inline(indexptr, surface, pos.x + x, pos.y - y) = color;
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*@inline(indexptr, surface, pos.x + y, pos.y - x) = color;
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*@inline(indexptr, surface, pos.x - x, pos.y - y) = color;
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*@inline(indexptr, surface, pos.x - y, pos.y - x) = color
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}
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return
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}
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put_filled_circle := fn(surface: Surface, pos: Vec2(uint), radius: uint, color: Color): void {
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x := 0
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y := radius
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error := @as(int, 3) - @as(int, @intcast(2 * radius))
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@inline(put_hline, surface, pos.y - x, pos.x - radius, pos.x + radius, color);
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*@inline(indexptr, surface, pos.x, pos.y + radius) = color;
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*@inline(indexptr, surface, pos.x, pos.y - radius) = color
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loop if y < x break else {
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x += 1
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if error > 0 {
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@inline(put_hline, surface, pos.y + y, pos.x - x, pos.x + x, color)
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@inline(put_hline, surface, pos.y - y, pos.x - x, pos.x + x, color)
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y -= 1
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error += 4 * (@as(int, @intcast(x)) - @as(int, @intcast(y))) + 10
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} else {
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error += 4 * @intcast(x) + 6
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}
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@inline(put_hline, surface, pos.y + x, pos.x - y, pos.x + y, color)
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@inline(put_hline, surface, pos.y - x, pos.x - y, pos.x + y, color)
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}
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return
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}
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put_textured_circle := fn(surface: Surface, source: Surface, source_pos: Vec2(uint), pos: Vec2(uint), radius: uint): void {
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x := 0
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y := radius
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error := @as(int, 3) - @as(int, @intcast(2 * radius))
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@inline(memory.copy, Color, @inline(indexptr, source, source_pos.x - y, source_pos.y), @inline(indexptr, surface, pos.x - y, pos.y), 2 * y);
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*@inline(indexptr, surface, pos.x, pos.y + y) = *@inline(indexptr, source, source_pos.x, source_pos.y + y);
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*@inline(indexptr, surface, pos.x, pos.y - y) = *@inline(indexptr, source, source_pos.x, source_pos.y - y)
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loop if y < x break else {
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x += 1
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if error > 0 {
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@inline(memory.copy, Color, @inline(indexptr, source, source_pos.x - x, source_pos.y + y), @inline(indexptr, surface, pos.x - x, pos.y + y), 2 * x)
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@inline(memory.copy, Color, @inline(indexptr, source, source_pos.x - x, source_pos.y - y), @inline(indexptr, surface, pos.x - x, pos.y - y), 2 * x)
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y -= 1
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error += 4 * (@as(int, @intcast(x)) - @as(int, @intcast(y))) + 10
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} else {
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error += 4 * @intcast(x) + 6
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}
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@inline(memory.copy, Color, @inline(indexptr, source, source_pos.x - y, source_pos.y + x), @inline(indexptr, surface, pos.x - y, pos.y + x), 2 * y)
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@inline(memory.copy, Color, @inline(indexptr, source, source_pos.x - y, source_pos.y - x), @inline(indexptr, surface, pos.x - y, pos.y - x), 2 * y)
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}
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return
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}
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utf8_len_table := [u8].(0, 0, 2, 3)
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utf8_len_table := [u8].(0, 0, 2, 3)
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put_text := fn(surface: Surface, font: Font, pos: Vec2(uint), color: Color, str: ^u8): void {
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put_text := fn(surface: Surface, font: Font, pos: Vec2(uint), color: Color, str: ^u8): void {
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36
sysdata/programs/render_example/src/examples/orbit.hb
Normal file
36
sysdata/programs/render_example/src/examples/orbit.hb
Normal file
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@ -0,0 +1,36 @@
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.{Vec2, sin, cos, PI} := @use("../../../../libraries/stn/src/lib.hb").math
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render := @use("../../../../libraries/render/src/lib.hb")
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able_bmp := @embed("../../../../assets/able.bmp")
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mini_bmp := @embed("../../../../assets/mini.bmp")
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/* expected result:
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two textured circles rotating
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around one yellow filled circle
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with a blue line showing their
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'orbit' */
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example := fn(): void {
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able := render.image.from(@bitcast(&able_bmp))
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mini := render.image.from(@bitcast(&mini_bmp))
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if able == null | mini == null {
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return
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}
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angle := 0.0
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screen := render.init(true)
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loop {
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render.clear(screen, render.black)
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render.put_filled_circle(screen, .(screen.width / 2, screen.height / 2), 128, render.light_yellow)
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render.put_circle(screen, .(screen.width / 2, screen.height / 2), 256, render.light_blue)
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// Precision issues?
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render.put_textured_circle(screen, able, .(able.width / 2, able.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle) * 256)), screen.height / 2 + @intcast(@fti(cos(angle) * 256))), able.width / 2 - 1)
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render.put_textured_circle(screen, mini, .(mini.width / 2, mini.height / 2), .(screen.width / 2 + @intcast(@fti(sin(angle + PI) * 256)), screen.height / 2 + @intcast(@fti(cos(angle + PI) * 256))), mini.width / 2 - 1)
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render.sync(screen)
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angle += 0.01
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}
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return
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}
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@ -1 +1 @@
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.{example: main} := @use("./examples/text.hb")
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.{example: main} := @use("./examples/orbit.hb")
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@ -22,14 +22,14 @@ resolution = "1024x768x24"
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[boot.limine.ableos.modules]
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[boot.limine.ableos.modules]
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# [boot.limine.ableos.modules.render_example]
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[boot.limine.ableos.modules.render_example]
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# path = "boot:///render_example.hbf"
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path = "boot:///render_example.hbf"
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[boot.limine.ableos.modules.horizon]
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# [boot.limine.ableos.modules.horizon]
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path = "boot:///horizon.hbf"
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# path = "boot:///horizon.hbf"
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[boot.limine.ableos.modules.ps2_mouse_driver]
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# [boot.limine.ableos.modules.ps2_mouse_driver]
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path = "boot:///ps2_mouse_driver.hbf"
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# path = "boot:///ps2_mouse_driver.hbf"
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# [boot.limine.ableos.modules.ps2_keyboard_driver]
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# path = "boot:///ps2_keyboard_driver.hbf"
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# path = "boot:///ps2_keyboard_driver.hbf"
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Reference in a new issue