stn := @use("../../../libraries/stn/src/lib.hb"); .{string, memory, buffer, random} := stn; .{Vec2} := stn.math horizon_api := @use("../../../libraries/horizon_api/src/lib.hb") render := @use("../../../libraries/render/src/lib.hb") Window := struct { // TODO: Replace this with widgets implicit_framebuffer: render.Surface, width: int, height: int, x: int, y: int, } main := fn(): int { a := buffer.create("XHorizon\0") // BUG: Backbuffering is disabled screen := render.init(true) // Clear the screen to black. render.clear(screen, render.black) window := render.new_surface(screen.width / 3, screen.height / 3) pos := Vec2(int).(100, 100) color := random.range(render.Color, render.black, render.white) loop { // Clear the screen render.clear(screen, render.black) // TODO: Read the window buffer here // TODO: Get windows out of a collection and iter through // { render.clear(window, render.white) // Apply the image to the screen render.put_surface(screen, window, pos) } // Sync the screen render.sync(screen) } return 0 }