stn := @use("../../../libraries/stn/src/lib.hb"); .{string, memory, buffer, random, log} := stn; .{Vec2} := stn.math horizon_api := @use("../../../libraries/horizon_api/src/lib.hb"); .{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets; .{sexpr_parser, render_ui} := horizon_api.ui render := @use("../../../libraries/render/src/lib.hb"); .{Surface} := render; .{Font} := render.text intouch := @use("../../../libraries/intouch/src/lib.hb") Window := struct { // TODO: Replace this with widgets implicit_framebuffer: render.Surface, width: int, height: int, x: int, y: int, } psf := @embed("../../../consolefonts/tamsyn/10x20r.psf") main := fn(): int { win_buff := buffer.create("XHorizon\0") screen := render.init(true) // Clear the screen to black. render.clear(screen, render.black) window := render.new_surface(screen.width / 3, screen.height / 3) mem_buf := memory.request_page(1) color := random.any(render.Color) side := window.width / 8 // really we should null check but it is a bit broked font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false)) mouse_x := 0 mouse_y := 0 text_label := new_label("Hi\0") widgets := "()\0" ui := sexpr_parser(widgets) loop { // Clear the screen render.clear(screen, render.black) // TODO: Read the window buffer here { ret := buffer.recv([u8; 4096], win_buff, mem_buf) // for some reason this null check causes the compiler to spin forever // if ret == null { // log.info("No messages\0") // } else { // log.info("Handle Messages\0") // } } { // get input events from drivers via intouch // key_event := intouch.recieve_key_event() mouse_event := intouch.recieve_mouse_event() if mouse_event != null { mouse_x += mouse_event.x_change mouse_y += mouse_event.y_change set_label_text(text_label, "Mouse Moved\0") } // render mouse render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white) // Send events to focused window } // TODO: Get windows out of a collection and iter through render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white) { pos := Vec2(uint).(1, screen.height - 21) render_label_to_surface(screen, text_label, font, pos) } // Sync the screen render.sync(screen) } return 0 }