stn := @use("../../../libraries/stn/src/lib.hb"); .{string, memory, buffer, random, log} := stn; .{Vec2} := stn.math horizon_api := @use("../../../libraries/horizon_api/src/lib.hb"); .{new_label, render_label_to_surface, set_label_text} := horizon_api.widgets.label; .{sexpr_parser, render_ui} := horizon_api.ui render := @use("../../../libraries/render/src/lib.hb"); .{Surface} := render; .{Font} := render.text intouch := @use("../../../libraries/intouch/src/lib.hb") Window := struct { // TODO: Replace this with widgets implicit_framebuffer: render.Surface, width: int, height: int, x: int, y: int, } psf := @embed("../../../assets/consolefonts/tamsyn/10x20r.psf") img := @embed("../../../assets/wallpaper.qoi") main := fn(): int { win_buff := buffer.create("XHorizon\0") screen := render.init(true) // Clear the screen to black. render.clear(screen, render.black) wallpaper := render.image.from(@bitcast(&img)) if wallpaper == null { return 1 } window := render.new_surface(screen.width / 3, screen.height / 3) mem_buf := memory.request_page(1) color := random.any(render.Color) side := window.width / 8 // really we should null check but it is a bit broked font := @unwrap(render.text.font_from_psf2(@bitcast(&psf), false)) mouse_x := @as(i16, 0) mouse_y := @as(i16, 0) text_label := new_label("Hi\0") // widgets := "()\0" // ui := sexpr_parser(widgets) loop { // Clear the screen render.clear(screen, render.black) render.put_surface(screen, wallpaper, .(0, 0), false) // TODO: Read the window buffer here { // ret := buffer.recv([u8; 4096], win_buff, mem_buf) // for some reason this null check causes the compiler to spin forever // if ret == null { // log.info("No messages\0") // } else { // log.info("Handle Messages\0") // } } // get input events from drivers via intouch // key_event := intouch.recieve_key_event(); // log.info("before mouse event check\0"); if false { // Scroll bar :ThumbsUp: render.put_rect(screen, .(100, 100), .(100, 10), render.white) render.put_filled_rect(screen, .(110, 100), .(20, 10), render.white) render.put_rect(screen, .(90, 110), .(10, 100), render.white) render.put_filled_rect(screen, .(90, 120), .(10, 20), render.white) } { pos := Vec2(uint).(1, screen.height - 21) render_label_to_surface(screen, text_label, font, pos) render.put_rect(screen, .(0, screen.height - 21), .(screen.width - 1, 20), render.white) } { mouse_event := intouch.recieve_mouse_event() // if mouse_event != null { // log.warn("Mouse event recieved\0") change_x := @as(i16, mouse_event.x_change) change_x = change_x << 8 change_x = change_x >> 8 mouse_x += change_x if mouse_x < 0 { mouse_x = 0 } if mouse_x >= screen.width - 20 { mouse_x = @intcast(screen.width - 21) } change_y := @as(i16, mouse_event.y_change) change_y = change_y << 8 change_y = change_y >> 8 if mouse_y < 0 { mouse_y = 0 } if mouse_y >= screen.height - 20 { mouse_y = @intcast(screen.height - 21) } mouse_y -= change_y if mouse_event.left { set_label_text(text_label, "LEFT CLICK\0") } if mouse_event.middle { set_label_text(text_label, "MIDDLE CLICK\0") } if mouse_event.right { set_label_text(text_label, "RIGHT CLICK\0") } } render.put_rect(screen, .(0, 0), .(screen.width - 1, screen.height - 1), render.white) // render mouse lum := render.indexptr(screen, mouse_x, mouse_y) if lum.r / 3 + lum.g / 3 + lum.b / 3 < 128 { render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.white) } else { render.put_rect(screen, .(mouse_x, mouse_y), .(20, 20), render.black) } // Send events to focused window } // TODO: Get windows out of a collection and iter through // Sync the screen render.sync(screen) } return 0 }