63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
.{math: .{Vec2}, buffer, log, memory, string} := @use("../../stn/src/lib.hb");
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.{Channel, Window, send_header, send_message, await_channel, await_header, await_message, message, BUFFER_SERVER, BUFFER_CLIENT, WindowProps, WindowData} := @use("./lib.hb");
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.{new_surface, Color} := @use("../../render/src/lib.hb")
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// ! in the future this should be safely handled
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channel := Channel.(0, 0)
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find_server := fn(): void {
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log.info("client: locating server\0")
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channel2 := await_channel()
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channel.server = channel2.server
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channel.client = channel2.client
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log.info("client: server located\0")
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}
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new := fn(props: WindowProps): ?Window {
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send_header(message.syn, channel.server)
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response := await_message(Channel, channel.client)
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if response.header.kind != message.ack {
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return null
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}
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log.info("client: recv ack\0")
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send_message(WindowProps, message.props, props, response.body.server)
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windowdata := await_message(WindowData, response.body.client)
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if windowdata.header.kind != message.ack {
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return null
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}
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log.info("client: recv windowdata\0")
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surface := new_surface(windowdata.body.props.dimensions.x, windowdata.body.props.dimensions.y)
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return .(windowdata.body, surface)
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}
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quit := fn(client: Window): void {
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send_header(message.quit, client.data.channel.server)
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}
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connected := fn(client: Window): bool {
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return true
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}
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shutdown_server := fn(client: Window): bool {
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return false
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}
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update_props := fn(client: Window): bool {
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return false
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}
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update_permissions := fn(client: Window): bool {
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return false
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}
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send_frame := fn(client: Window): bool {
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send_header(message.frame_ready, client.data.channel.server)
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response := await_message(uint, client.data.channel.client)
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if response.header.kind != message.ack {
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return false
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}
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// ! FOR NOW, server will ALWAYS be local,
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// ! so we can send pointer to surface.
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send_message(^Color, message.ack, client.surface.buf, client.data.channel.server)
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return true
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} |