62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
.{math: .{Vec2}, buffer, log, memory} := @use("../../stn/src/lib.hb");
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.{Surface, new_surface} := @use("../../render/src/lib.hb");
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.{WindowWrapper, WindowID, WindowProps, WindowMessage, message, BUFFER} := @use("./lib.hb")
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buffer_id := @as(?uint, null)
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new_window := fn(props: WindowProps): ?WindowWrapper {
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if buffer_id == null {
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log.error("client: (request_new) buffer id is null. did you init the client?\0")
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return null
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}
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buf := memory.uninit(?WindowWrapper)
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buffer.write(WindowMessage, &.(message.new, 0, @sizeof(WindowProps), @bitcast(&props), @bitcast(&buf)), @unwrap(buffer_id))
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loop if memory.is_uninit(?WindowWrapper, &buf) == false break else {
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}
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// loop until i write a better socket
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i := 0
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loop if i >= 1000 break else i += 1
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return buf
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}
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update_window_props := fn(wrapper: WindowWrapper): ?WindowProps {
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log.error("todo: sunset_proto/src/client/update_window_props.hb\0")
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if buffer_id == null {
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log.error("client: (request_update_properties) buffer id is null. did you init the client?\0")
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return null
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}
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// TODO: buffer.write(WINDOWING_BUFFER, update properties) request
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return null
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}
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request_shutdown := fn(): ?bool {
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if buffer_id == null {
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log.error("client: (request_shutdown) buffer id is null. did you init the client?\0")
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return null
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}
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buf := memory.uninit(?u8)
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buffer.write(WindowMessage, &.(message.shutdown, 0, 0, memory.dangling(u8), @bitcast(&buf)), @unwrap(buffer_id))
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loop if memory.is_uninit(?u8, &buf) == false break else {
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}
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// loop until i write a better socket
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i := 0
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loop if i >= 1000 break else i += 1
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// had to do ?u8 here, ?bool didnt work
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if buf == null | @unwrap(buf) != 255 {
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return false
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} else {
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return true
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}
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}
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init := fn(): void {
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log.info("client: waiting for server\0")
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id := 0
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loop if id != 0 {
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buffer_id = id
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log.info("client: done waiting\0")
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return
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} else {
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id = buffer.search(BUFFER)
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}
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} |