ableos/sysdata/libraries/render/src/software.hb

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.{math, memory, dt} := @use("../../stn/src/lib.hb");
.{Color} := @use("lib.hb");
.{Vec2} := math
Surface := struct {
buf: ^Color,
width: int,
height: int,
}
new_surface := fn(width: int, height: int): Surface {
return .(
@inline(memory.alloc, Color, width * height),
width,
height,
)
}
surface_from_ptr := fn(ptr: ^Color, width: int, height: int): Surface {
return .(
ptr,
width,
height,
)
}
clone_surface := fn(surface: ^Surface): Surface {
new := new_surface(surface.width, surface.height)
@inline(memory.copy, Color, surface.buf, new.buf, @intcast(surface.width * surface.height))
return new
}
free_surface := fn(surface: ^Surface): void {
// todo: depends on stn.memory.free
return
}
framebuffer := @as(^Color, idk)
init := fn(doublebuffer: bool): Surface {
framebuffer = dt.get(^Color, "framebuffer/fb0/ptr\0")
width := dt.get(int, "framebuffer/fb0/width\0")
height := dt.get(int, "framebuffer/fb0/height\0")
if doublebuffer {
return new_surface(width, height)
} else {
return .(framebuffer, width, height)
}
}
clear := fn(surface: Surface, color: Color): void {
return @inline(memory.set, Color, &color, surface.buf, @bitcast(surface.width * surface.height))
}
sync := fn(surface: Surface): void {
return @inline(memory.copy, Color, surface.buf, framebuffer, @bitcast(surface.width * surface.height))
}
index := fn(surface: Surface, x: int, y: int): int {
return x + surface.width * y
}
indexptr := fn(surface: Surface, x: int, y: int): ^Color {
return surface.buf + @inline(index, surface, x, y)
}
put_pixel := fn(surface: Surface, pos: Vec2(int), color: Color): void {
*@inline(indexptr, surface, pos.x, pos.y) = color
return
}
put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
top_start_idx := @inline(indexptr, surface, pos.x, pos.y)
bottom_start_idx := @inline(indexptr, surface, pos.x, pos.y + tr.y - 1)
rows_to_fill := tr.y
loop if rows_to_fill <= 1 break else {
@inline(memory.set, Color, &color, top_start_idx, @bitcast(tr.x))
@inline(memory.set, Color, &color, bottom_start_idx, @bitcast(tr.x))
top_start_idx += surface.width
bottom_start_idx -= surface.width
rows_to_fill -= 2
}
if rows_to_fill == 1 {
@inline(memory.set, Color, &color, top_start_idx, @bitcast(tr.x))
}
return
}
put_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
start_idx := @inline(indexptr, surface, pos.x, pos.y)
end_idx := @inline(indexptr, surface, pos.x, pos.y + tr.y)
right_start_idx := @inline(indexptr, surface, pos.x + tr.x, pos.y)
loop if start_idx > end_idx break else {
*start_idx = color;
*right_start_idx = color
start_idx += surface.width
right_start_idx += surface.width
}
@inline(memory.set, Color, &color, @inline(indexptr, surface, pos.x, pos.y), @bitcast(tr.x + 1))
@inline(memory.set, Color, &color, @inline(indexptr, surface, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
return
}
put_line_low := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
dx := p1.x - p0.x
dy := p1.y - p0.y
yi := 1
if dy < 0 {
yi = -1
dy = -dy
}
D := 2 * dy - dx
y := p0.y
x := p0.x
loop if x == p1.x break else {
*@inline(indexptr, surface, x, y) = color
if D > 0 {
y += yi
D += 2 * (dy - dx)
} else {
D += 2 * dy
}
x += 1
}
return
}
put_line_high := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
dx := p1.x - p0.x
dy := p1.y - p0.y
xi := 1
if dy < 0 {
xi = -1
dx = -dx
}
D := 2 * dx - dy
x := p0.x
y := p0.y
loop if y == p1.y break else {
*@inline(indexptr, surface, x, y) = color
if D > 0 {
x += xi
D += 2 * (dx - dy)
} else {
D += 2 * dx
}
y += 1
}
return
}
put_line := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
if math.abs(int, p1.y - p0.y) < math.abs(int, p1.x - p0.x) {
if p0.x > p1.x {
@inline(put_line_low, surface, p1, p0, color)
} else {
@inline(put_line_low, surface, p0, p1, color)
}
} else {
if p0.y > p1.y {
@inline(put_line_high, surface, p1, p0, color)
} else {
@inline(put_line_high, surface, p0, p1, color)
}
}
return
}
put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int), flip_v: bool): void {
top_start_idx := @inline(indexptr, surface, pos.x, pos.y)
bottom_start_idx := @inline(indexptr, surface, pos.x, pos.y + top.height - 1)
rows_to_copy := top.height
top_cursor := top.buf
bottom_cursor := top.buf + top.width * (top.height - 1)
loop if rows_to_copy <= 1 break else {
if flip_v {
@inline(memory.copy, Color, top_cursor, bottom_start_idx, @bitcast(top.width))
@inline(memory.copy, Color, bottom_cursor, top_start_idx, @bitcast(top.width))
} else {
@inline(memory.copy, Color, top_cursor, top_start_idx, @bitcast(top.width))
@inline(memory.copy, Color, bottom_cursor, bottom_start_idx, @bitcast(top.width))
}
top_start_idx += surface.width
bottom_start_idx -= surface.width
top_cursor += top.width
bottom_cursor -= top.width
rows_to_copy -= 2
}
if rows_to_copy == 1 {
@inline(memory.copy, Color, top_cursor, top_start_idx, @bitcast(top.width))
}
return
}
// peony-made
put_trirect := fn(surface: Surface, pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
step := Vec2(int).(1, 1)
if size.x < 0 {
step.x = -1
}
if size.y < 0 {
step.y = size.y / size.x
}
start_y := pos.y
target := pos + size
loop if pos.x == target.x break else {
@inline(put_vline, surface, pos.x, pos.y, target.y, color0)
@inline(put_vline, surface, pos.x, pos.y, start_y, color1)
pos += step
}
return
}
// peony-made
put_vline := fn(surface: Surface, x: int, y0: int, y1: int, color: Color): void {
if y1 < y0 {
tmp := y0
y0 = y1
y1 = tmp
}
y := y0
loop if y == y1 break else {
*@inline(indexptr, surface, x, y) = color
y += 1
}
return
}
// peony-made
put_hline := fn(surface: Surface, y: int, x0: int, x1: int, color: Color): void {
if x1 < x0 {
tmp := x0
x0 = x1
x1 = tmp
}
@inline(memory.set, Color, &color, @inline(indexptr, surface, x0, y), @bitcast(x1 - x0 - 1))
return
}