255 lines
6 KiB
Plaintext
255 lines
6 KiB
Plaintext
.{math, memory, dt} := @use("../../stn/src/lib.hb");
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.{Color} := @use("lib.hb");
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.{Vec2} := math
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Surface := struct {
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buf: ^Color,
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width: int,
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height: int,
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}
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new_surface := fn(width: int, height: int): Surface {
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return .(
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@inline(memory.alloc, Color, width * height),
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width,
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height,
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)
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}
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surface_from_ptr := fn(ptr: ^Color, width: int, height: int): Surface {
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return .(
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ptr,
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width,
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height,
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)
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}
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clone_surface := fn(surface: ^Surface): Surface {
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new := new_surface(surface.width, surface.height)
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@inline(memory.copy, Color, surface.buf, new.buf, @intcast(surface.width * surface.height))
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return new
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}
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free_surface := fn(surface: ^Surface): void {
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// todo: depends on stn.memory.free
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return
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}
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framebuffer := @as(^Color, idk)
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init := fn(doublebuffer: bool): Surface {
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framebuffer = dt.get(^Color, "framebuffer/fb0/ptr\0")
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width := dt.get(int, "framebuffer/fb0/width\0")
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height := dt.get(int, "framebuffer/fb0/height\0")
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if doublebuffer {
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return new_surface(width, height)
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} else {
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return .(framebuffer, width, height)
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}
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}
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clear := fn(surface: Surface, color: Color): void {
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return @inline(memory.set, Color, &color, surface.buf, @bitcast(surface.width * surface.height))
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}
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sync := fn(surface: Surface): void {
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return @inline(memory.copy, Color, surface.buf, framebuffer, @bitcast(surface.width * surface.height))
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}
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index := fn(surface: Surface, x: int, y: int): int {
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return x + surface.width * y
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}
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indexptr := fn(surface: Surface, x: int, y: int): ^Color {
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return surface.buf + @inline(index, surface, x, y)
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}
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put_pixel := fn(surface: Surface, pos: Vec2(int), color: Color): void {
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*@inline(indexptr, surface, pos.x, pos.y) = color
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return
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}
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put_filled_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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top_start_idx := @inline(indexptr, surface, pos.x, pos.y)
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bottom_start_idx := @inline(indexptr, surface, pos.x, pos.y + tr.y - 1)
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rows_to_fill := tr.y
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loop if rows_to_fill <= 1 break else {
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@inline(memory.set, Color, &color, top_start_idx, @bitcast(tr.x))
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@inline(memory.set, Color, &color, bottom_start_idx, @bitcast(tr.x))
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top_start_idx += surface.width
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bottom_start_idx -= surface.width
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rows_to_fill -= 2
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}
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if rows_to_fill == 1 {
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@inline(memory.set, Color, &color, top_start_idx, @bitcast(tr.x))
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}
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return
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}
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put_rect := fn(surface: Surface, pos: Vec2(int), tr: Vec2(int), color: Color): void {
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start_idx := @inline(indexptr, surface, pos.x, pos.y)
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end_idx := @inline(indexptr, surface, pos.x, pos.y + tr.y)
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right_start_idx := @inline(indexptr, surface, pos.x + tr.x, pos.y)
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loop if start_idx > end_idx break else {
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*start_idx = color;
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*right_start_idx = color
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start_idx += surface.width
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right_start_idx += surface.width
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}
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@inline(memory.set, Color, &color, @inline(indexptr, surface, pos.x, pos.y), @bitcast(tr.x + 1))
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@inline(memory.set, Color, &color, @inline(indexptr, surface, pos.x, pos.y + tr.y), @bitcast(tr.x + 1))
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return
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}
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put_line_low := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
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dx := p1.x - p0.x
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dy := p1.y - p0.y
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yi := 1
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if dy < 0 {
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yi = -1
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dy = -dy
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}
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D := 2 * dy - dx
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y := p0.y
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x := p0.x
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loop if x == p1.x break else {
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*@inline(indexptr, surface, x, y) = color
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if D > 0 {
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y += yi
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D += 2 * (dy - dx)
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} else {
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D += 2 * dy
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}
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x += 1
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}
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return
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}
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put_line_high := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
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dx := p1.x - p0.x
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dy := p1.y - p0.y
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xi := 1
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if dy < 0 {
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xi = -1
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dx = -dx
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}
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D := 2 * dx - dy
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x := p0.x
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y := p0.y
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loop if y == p1.y break else {
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*@inline(indexptr, surface, x, y) = color
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if D > 0 {
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x += xi
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D += 2 * (dx - dy)
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} else {
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D += 2 * dx
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}
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y += 1
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}
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return
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}
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put_line := fn(surface: Surface, p0: Vec2(int), p1: Vec2(int), color: Color): void {
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if math.abs(int, p1.y - p0.y) < math.abs(int, p1.x - p0.x) {
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if p0.x > p1.x {
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@inline(put_line_low, surface, p1, p0, color)
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} else {
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@inline(put_line_low, surface, p0, p1, color)
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}
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} else {
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if p0.y > p1.y {
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@inline(put_line_high, surface, p1, p0, color)
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} else {
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@inline(put_line_high, surface, p0, p1, color)
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}
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}
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return
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}
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put_surface := fn(surface: Surface, top: Surface, pos: Vec2(int), flip_v: bool): void {
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top_start_idx := @inline(indexptr, surface, pos.x, pos.y)
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bottom_start_idx := @inline(indexptr, surface, pos.x, pos.y + top.height - 1)
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rows_to_copy := top.height
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top_cursor := top.buf
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bottom_cursor := top.buf + top.width * (top.height - 1)
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loop if rows_to_copy <= 1 break else {
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if flip_v {
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@inline(memory.copy, Color, top_cursor, bottom_start_idx, @bitcast(top.width))
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@inline(memory.copy, Color, bottom_cursor, top_start_idx, @bitcast(top.width))
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} else {
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@inline(memory.copy, Color, top_cursor, top_start_idx, @bitcast(top.width))
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@inline(memory.copy, Color, bottom_cursor, bottom_start_idx, @bitcast(top.width))
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}
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top_start_idx += surface.width
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bottom_start_idx -= surface.width
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top_cursor += top.width
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bottom_cursor -= top.width
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rows_to_copy -= 2
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}
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if rows_to_copy == 1 {
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@inline(memory.copy, Color, top_cursor, top_start_idx, @bitcast(top.width))
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}
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return
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}
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// peony-made
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put_trirect := fn(surface: Surface, pos: Vec2(int), size: Vec2(int), color0: Color, color1: Color): void {
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step := Vec2(int).(1, 1)
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if size.x < 0 {
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step.x = -1
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}
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if size.y < 0 {
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step.y = size.y / size.x
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}
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start_y := pos.y
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target := pos + size
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loop if pos.x == target.x break else {
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@inline(put_vline, surface, pos.x, pos.y, target.y, color0)
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@inline(put_vline, surface, pos.x, pos.y, start_y, color1)
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pos += step
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}
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return
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}
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// peony-made
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put_vline := fn(surface: Surface, x: int, y0: int, y1: int, color: Color): void {
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if y1 < y0 {
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tmp := y0
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y0 = y1
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y1 = tmp
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}
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y := y0
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loop if y == y1 break else {
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*@inline(indexptr, surface, x, y) = color
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y += 1
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}
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return
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}
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// peony-made
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put_hline := fn(surface: Surface, y: int, x0: int, x1: int, color: Color): void {
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if x1 < x0 {
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tmp := x0
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x0 = x1
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x1 = tmp
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}
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@inline(memory.set, Color, &color, @inline(indexptr, surface, x0, y), @bitcast(x1 - x0 - 1))
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return
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} |