framebuffer addition
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17323dd5a3
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99b69cc14d
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@ -1,14 +1,40 @@
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use crate::{buffer::BufferUsage, color::Color3, types::BufferID, vertex::Vertex};
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use crate::{
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color::Color3,
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framebuffer::FrameBuffer,
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types::{BufferID, Position2},
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vertex::Vertex,
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};
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pub enum DrawCommand {
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UpdateFrame,
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/// Copy one framebuffer onto another
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UpdateFrame(UpdateFrameData),
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Clear(Color3),
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ClearBuffer(BufferID),
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AppendVertex(BufferID, Vertex),
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MakeBuffer {
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num_vertices: usize,
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usage: BufferUsage,
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},
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}
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/// Offset framebuffer two by offset and place it onto framebuffer one
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pub struct UpdateFrameData {
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pub offset: Position2,
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pub framebuffer_1: FrameBuffer,
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pub framebuffer_2: FrameBuffer,
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}
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impl UpdateFrameData {
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/// Run a few checks to make sure this is a sane action
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pub fn sanity_check(&self) -> bool {
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let size_check;
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let mut x_offscreen = false;
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let mut y_offscreen = false;
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size_check = self.framebuffer_1.check_size(&self.framebuffer_2);
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if self.offset.inner[0] > self.framebuffer_1.width as f32 {
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x_offscreen = true
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}
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if self.offset.inner[1] > self.framebuffer_1.height as f32 {
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y_offscreen = true
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}
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size_check && x_offscreen && y_offscreen
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}
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}
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52
libraries/able_graphics_library/src/framebuffer.rs
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52
libraries/able_graphics_library/src/framebuffer.rs
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@ -0,0 +1,52 @@
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use core::ptr;
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use crate::color::Color3;
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/// NOTE: Assumes the layout of RGBA
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pub struct FrameBuffer {
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pub width: u32,
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pub height: u32,
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pub data: Vec<u32>,
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}
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impl FrameBuffer {
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pub fn new(width: u32, height: u32) -> Self {
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let data = vec![0; (width * height) as usize];
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FrameBuffer {
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width,
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height,
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data,
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}
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}
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/// WARNING: Slow
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pub fn set_pixel(&mut self, x: u32, y: u32, color: u32) {
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let index = (y * self.width + x) as usize;
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self.data[index] = color;
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}
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/// WARNING: Slow
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pub fn get_pixel(&self, x: u32, y: u32) -> u32 {
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let index = (y * self.width + x) as usize;
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self.data[index]
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}
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/// Quickly writes the provided color to the whole framebuffer
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pub fn clear(&mut self, color: Color3) {
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unsafe {
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// TODO: properly clear instead of only copying red
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ptr::write_bytes(self.data.as_mut_ptr(), color.r, self.data.len());
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}
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}
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// TODO(Able): Test preformance of clear2
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#[allow(dead_code)]
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fn clear2(&mut self, color: u32) {
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self.data.fill(color);
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}
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/// Check the size of one framebuffer vs the other.
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/// NOTE: Just because this returns false does not mean that something is wrong
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/// there are cases that this makes sense
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pub fn check_size(&self, other: &FrameBuffer) -> bool {
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self.width == other.width && self.height == other.height
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}
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}
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@ -1,6 +1,7 @@
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pub mod buffer;
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pub mod color;
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pub mod commands;
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pub mod framebuffer;
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pub mod types;
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pub mod vertex;
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@ -9,3 +9,4 @@ pub struct Float2Array {
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}
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pub type Position3 = Float3Array;
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pub type Position2 = Float2Array;
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