adding an edge case
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@ -34,6 +34,10 @@ main := fn(): int {
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return 0;
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}
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if *(&pixel.point.y - 1) != 0 {
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return 64;
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}
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return pixel.point.x + pixel.point.y + pixel.color.r
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+ pixel.color.g + pixel.color.b + pixel.color.a;
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}
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