HERE SHALL THE DOCUMENTATION RESIDE
Examples
directives
Type := struct {
brah: int,
blah: int,
}
main := fn(): int {
byte := @as(u8, 10);
same_type_as_byte := @as(@TypeOf(byte), 30);
wide_uint := @as(u32, 40);
truncated_uint := @as(u8, @intcast(wide_uint));
size_of_Type_in_bytes := @sizeof(Type);
align_of_Type_in_bytes := @alignof(Type);
hardcoded_pointer := @as(^u8, @bitcast(10));
ecall_that_returns_int := @eca(int, 1, Type.(10, 20), 5, 6);
return 0;
}
if_statements
main := fn(): int {
return fib(10);
}
fib := fn(x: int): int {
if x <= 2 {
return 1;
} else {
return fib(x - 1) + fib(x - 2);
}
}
global_variables
global_var := 10;
complex_global_var := fib(global_var) - 5;
fib := fn(n: int): int {
if 2 > n {
return n;
}
return fib(n - 1) + fib(n - 2);
}
main := fn(): int {
return complex_global_var;
}
generic_types
Vec := fn($Elem: type): type {
return struct {
data: ^Elem,
len: uint,
cap: uint,
};
}
main := fn(): int {
i := 69;
vec := Vec(int).{
data: &i,
len: 1,
cap: 1,
};
return *vec.data;
}
fb_driver
arm_fb_ptr := fn(): int return 100;
x86_fb_ptr := fn(): int return 100;
check_platform := fn(): int {
return x86_fb_ptr();
}
set_pixel := fn(x: int, y: int, width: int): int {
pix_offset := y * width + x;
return 0;
}
main := fn(): int {
fb_ptr := check_platform();
width := 100;
height := 30;
x:= 0;
y:= 0;
loop {
if x <= height + 1 {
set_pixel(x,y,width);
x = x + 1;
} else {
set_pixel(x,y,width);
x = 0;
y = y + 1;
}
if y == width {
break;
}
}
return 0;
}
struct_operators
Point := struct {
x: int,
y: int,
}
Rect := struct {
a: Point,
b: Point,
}
main := fn(): int {
a := Point.(1, 2);
b := Point.(3, 4);
d := Rect.(a + b, b - a);
d2 := Rect.(Point.(0, 0) - b, a);
d2 = d2 + d;
c := d2.a + d2.b;
return c.x + c.y;
}
main_fn
main := fn(): int {
return 1;
}
structs
Ty := struct {
a: int,
b: int,
}
Ty2 := struct {
ty: Ty,
c: int,
}
main := fn(): int {
finst := Ty2.{ ty: Ty.{ a: 4, b: 1 }, c: 3 };
inst := odher_pass(finst);
if inst.c == 3 {
return pass(&inst.ty);
}
return 0;
}
pass := fn(t: ^Ty): int {
return t.a - t.b;
}
odher_pass := fn(t: Ty2): Ty2 {
return t;
}
pointers
main := fn(): int {
a := 1;
b := &a;
modify(b);
drop(a);
stack_reclamation_edge_case := 0;
return *b - 2;
}
modify := fn(a: ^int): void {
*a = 2;
return;
}
drop := fn(a: int): void {
return;
}
functions
main := fn(): int {
return add_one(10) + add_two(20);
}
add_two := fn(x: int): int {
return x + 2;
}
add_one := fn(x: int): int {
return x + 1;
}
variables
main := fn(): int {
a := 1;
b := 2;
a = a + 1;
return a - b;
}
loops
main := fn(): int {
return fib(10);
}
fib := fn(n: int): int {
a := 0;
b := 1;
loop {
if n == 0 {
break;
}
c := a + b;
a = b;
b = c;
n -= 1;
stack_reclamation_edge_case := 0;
continue;
}
return a;
}
different_types
Color := struct {
r: u8,
g: u8,
b: u8,
a: u8,
}
Point := struct {
x: u32,
y: u32,
}
Pixel := struct {
color: Color,
point: Point,
}
main := fn(): int {
pixel := Pixel.{
color: Color.{
r: 255,
g: 0,
b: 0,
a: 255,
},
point: Point.{
x: 0,
y: 2,
},
};
if *(&pixel.point.x + 1) != 2 {
return 0;
}
if *(&pixel.point.y - 1) != 0 {
return 64;
}
return pixel.point.x + pixel.point.y + pixel.color.r
+ pixel.color.g + pixel.color.b + pixel.color.a;
}
arithmetic
main := fn(): int {
return 10 - 20 / 2 + 4 * (2 + 2) - 4 * 4 + 1;
}