.. | ||
src | ||
tests | ||
text-prj | ||
build.rs | ||
Cargo.toml | ||
command-help.txt | ||
README.md |
HERE SHALL THE DOCUMENTATION RESIDE
Enforced Political Views
- worse is better
- less is more
- embrace
unsafe {}
- adhere
macro_rules!
- pessimization == death (put in
std::pin::Pin
and left with hungry crabs) - importing external dependencies == death (
fn(dependencies) -> ExecutionStrategy
) - above sell not be disputed, discussed, or questioned
What hblang is
Holey-Bytes-Language (hblang for short) (*.hb) is the only true language targeting hbvm byte code. hblang is low level, manually managed, and procedural. Its rumored to be better then writing hbasm and you should probably use it for complex applications.
What hblang isnt't
hblang knows what it isn't, because it knows what it is, hblang computes this by sub...
Examples
Examples are also used in tests. To add an example that runs during testing add:
#### <name> ```hb <example> ```
and also:
<name> => README;
to the run_tests
macro at the bottom of the src/codegen.rs
.
Tour Examples
Following examples incrementally introduce language features and syntax.
main_fn
main := fn(): int {
return 1;
}
arithmetic
main := fn(): int {
return 10 - 20 / 2 + 4 * (2 + 2) - 4 * 4 + 1 << 0
}
functions
main := fn(): int {
return add_one(10) + add_two(20)
}
add_two := fn(x: int): int {
return x + 2
}
add_one := fn(x: int): int {
return x + 1
}
comments
// commant is an item
main := fn(): int {
// comment is a statement
foo(/* comment is an exprression /* if you are crazy */ */)
return 0
}
foo := fn(comment: void): void return /* comment evaluates to void */
// comments might be formatted in the future
if_statements
main := fn(): int {
return fib(10)
}
fib := fn(x: int): int {
if x <= 2 {
return 1
} else {
return fib(x - 1) + fib(x - 2)
}
}
variables
main := fn(): int {
ඞ := 1
b := 2
ඞ += 1
return ඞ - b
}
loops
main := fn(): int {
return fib(10)
}
fib := fn(n: int): int {
a := 0
b := 1
loop if n == 0 break else {
c := a + b
a = b
b = c
n -= 1
}
return a
}
pointers
main := fn(): int {
a := 1
b := &a
modify(b)
drop(a)
stack_reclamation_edge_case := 0
return *b - 2
}
modify := fn(a: ^int): void {
*a = 2
return
}
drop := fn(a: int): void {
return
}
structs
Ty := struct {
a: int,
b: int,
}
Ty2 := struct {
ty: Ty,
c: int,
}
main := fn(): int {
finst := Ty2.{ty: Ty.{a: 4, b: 1}, c: 3}
inst := odher_pass(finst)
if inst.c == 3 {
return pass(&inst.ty)
}
return 0
}
pass := fn(t: ^Ty): int {
.{a, b} := *t
return a - b
}
odher_pass := fn(t: Ty2): Ty2 {
return t
}
struct_operators
Point := struct {
x: int,
y: int,
}
Rect := struct {
a: Point,
b: Point,
}
main := fn(): int {
a := Point.(1, 2)
b := Point.(3, 4)
d := Rect.(a + b, b - a)
d2 := Rect.(Point.(0, 0) - b, a)
d2 += d
c := d2.a + d2.b
return c.x + c.y
}
global_variables
global_var := 10
complex_global_var := fib(global_var) - 5
fib := fn(n: int): int {
if 2 > n {
return n
}
return fib(n - 1) + fib(n - 2)
}
main := fn(): int {
complex_global_var += 5
return complex_global_var
}
note: values of global variables are evaluated at compile time
directives
foo := @use("foo.hb")
main := fn(): int {
byte := @as(u8, 10)
same_type_as_byte := @as(@TypeOf(byte), 30)
wide_uint := @as(u32, 40)
truncated_uint := @as(u8, @intcast(wide_uint))
size_of_Type_in_bytes := @sizeof(foo.Type)
align_of_Type_in_bytes := @alignof(foo.Type)
hardcoded_pointer := @as(^u8, @bitcast(10))
ecall_that_returns_int := @eca(int, 1, foo.Type.(10, 20), 5, 6)
return @inline(foo.foo)
}
// in module: foo.hb
Type := struct {
brah: int,
blah: int,
}
foo := fn(): int return 0
@use(<string>)
: imports a module based of string, the string is passed to a loader that can be customized, default loader uses following syntax:((rel:|)(<path>)|git:<git-addr>:<path>)
:rel:
and''
prefixes both mean module is located atpath
relavive to the current file,git:
takes a git url withouthttps://
passed asgit-addr
,path
then refers to file within the repository
@TypeOf(<expr>)
: results into literal type of whatever the type of<expr>
is,<expr>
is not included in final binary@as(<ty>, <expr>)
: hint to the compiler that@TypeOf(<expr>) == <ty>
@intcast(<expr>)
: needs to be used when conversion of@TypeOf(<expr>)
would loose precision (widening of integers is implicit)@sizeof(<ty>), @alignof(<ty>)
: I think explaining this would insult your intelligence@bitcast(<expr>)
: tell compiler to assume@TypeOf(<expr>)
is whatever is inferred, so long as size and alignment did not change@eca(<ty>, ...<expr>)
: invokeeca
instruction, where<ty>
is the type this will return and<expr>...
are arguments passed to the call@inline(<func>, ...<args>)
: equivalent to<func>(...<args>)
but function is guaranteed to inline, compiler will otherwise never inline
c_strings
str_len := fn(str: ^u8): int {
len := 0
loop if *str == 0 break else {
len += 1
str += 1
}
return len
}
main := fn(): int {
// when string ends with '\0' its a C string and thus type is '^u8'
some_str := "abඞ\n\r\t\{35}\{36373839}\0"
len := str_len(some_str)
some_other_str := "fff\0"
lep := str_len(some_other_str)
return lep + len
}
struct_patterns
.{fib, fib_iter, Fiber} := @use("fibs.hb")
main := fn(): int {
.{a, b} := Fiber.{a: 10, b: 10}
return fib(a) - fib_iter(b)
}
// in module: fibs.hb
Fiber := struct {a: u8, b: u8}
fib := fn(n: int): int if n < 2 {
return n
} else {
return fib(n - 1) + fib(n - 2)
}
fib_iter := fn(n: int): int {
a := 0
b := 1
loop if n == 0 break else {
c := a + b
a = b
b = c
n -= 1
}
return a
}
arrays
main := fn(): int {
arr := [int].(1, 2, 4)
return pass(&arr)
}
pass := fn(arr: ^[int; 3]): int {
return arr[0] + arr[1] + arr[arr[1]]
}
inline
main := fn(): int {
return @inline(foo, 1, 2, 3) - 6
}
foo := fn(a: int, b: int, c: int): int {
return a + b + c
}
Incomplete Examples
comptime_pointers
main := fn(): int {
$integer := 7
modify(&integer)
return integer
}
modify := fn($num: ^int): void {
$: *num = 0
}
generic_types
MALLOC_SYS_CALL := 69
FREE_SYS_CALL := 96
malloc := fn(size: uint, align: uint): ^void return @eca(^void, MALLOC_SYS_CALL, size, align)
free := fn(ptr: ^void, size: uint, align: uint): void return @eca(void, FREE_SYS_CALL, ptr, size, align)
Vec := fn($Elem: type): type {
return struct {
data: ^Elem,
len: uint,
cap: uint,
}
}
new := fn($Elem: type): Vec(Elem) return Vec(Elem).{data: @bitcast(0), len: 0, cap: 0}
deinit := fn($Elem: type, vec: ^Vec(Elem)): void {
free(@bitcast(vec.data), vec.cap * @sizeof(Elem), @alignof(Elem));
*vec = new(Elem)
return
}
push := fn($Elem: type, vec: ^Vec(Elem), value: Elem): ^Elem {
if vec.len == vec.cap {
if vec.cap == 0 {
vec.cap = 1
} else {
vec.cap *= 2
}
new_alloc := @as(^Elem, @bitcast(malloc(vec.cap * @sizeof(Elem), @alignof(Elem))))
if new_alloc == 0 return 0
src_cursor := vec.data
dst_cursor := new_alloc
end := vec.data + vec.len
loop if src_cursor == end break else {
*dst_cursor = *src_cursor
src_cursor += 1
dst_cursor += 1
}
if vec.len != 0 {
free(@bitcast(vec.data), vec.len * @sizeof(Elem), @alignof(Elem))
}
vec.data = new_alloc
}
slot := vec.data + vec.len;
*slot = value
vec.len += 1
return slot
}
main := fn(): int {
vec := new(int)
push(int, &vec, 69)
res := *vec.data
deinit(int, &vec)
return res
}
generic_functions
add := fn($T: type, a: T, b: T): T return a + b
main := fn(): int {
return add(u32, 2, 2) - add(int, 1, 3)
}
fb_driver
arm_fb_ptr := fn(): int return 100
x86_fb_ptr := fn(): int return 100
check_platform := fn(): int {
return x86_fb_ptr()
}
set_pixel := fn(x: int, y: int, width: int): int {
return y * width + x
}
main := fn(): int {
fb_ptr := check_platform()
width := 100
height := 30
x := 0
y := 0
t := 0
i := 0
loop {
if x < width {
t += set_pixel(x, y, width)
x += 1
} else {
x = 0
y += 1
if set_pixel(x, y, width) != i return 0
}
i += 1
if y == width break
}
return t
}
Purely Testing Examples
comptime_min_reg_leak
a := @use("math.hb").min(100, 50)
main := fn(): int {
return a
}
// in module: math.hb
SIZEOF_INT := 32
SHIFT := SIZEOF_INT - 1
min := fn(a: int, b: int): int {
c := a - b
return b + (c & c >> SHIFT)
}
different_types
Color := struct {
r: u8,
g: u8,
b: u8,
a: u8,
}
Point := struct {
x: u32,
y: u32,
}
Pixel := struct {
color: Color,
point: Point,
}
main := fn(): int {
pixel := Pixel.{
color: Color.{
r: 255,
g: 0,
b: 0,
a: 255,
},
point: Point.{
x: 0,
y: 2,
},
}
soupan := 1
if *(&pixel.point.x + soupan) != 2 {
return 0
}
if *(&pixel.point.y - 1) != 0 {
return 64
}
return pixel.point.x + pixel.point.y + pixel.color.r
+ pixel.color.g + pixel.color.b + pixel.color.a
}
struct_return_from_module_function
bar := @use("bar.hb")
main := fn(): int {
return 7 - bar.foo().x - bar.foo().y - bar.foo().z
}
// in module: bar.hb
foo := fn(): Foo {
return .{x: 3, y: 2, z: 2}
}
Foo := struct {x: int, y: u32, z: u32}
sort_something_viredly
main := fn(): int {
foo := sqrt
return 0
}
sqrt := fn(x: int): int {
temp := 0
g := 0
b := 32768
bshift := 15
loop if b == 0 break else {
bshift -= 1
temp = b + (g << 1)
temp <<= bshift
if x >= temp {
g += b
x -= temp
}
b >>= 1
}
return g
}
hex_octal_binary_literals
main := fn(): int {
hex := 0xFF
decimal := 255
octal := 0o377
binary := 0b11111111
if hex == decimal & octal == decimal & binary == decimal {
return 0
}
return 1
}
structs_in_registers
ColorBGRA := struct {b: u8, g: u8, r: u8, a: u8}
MAGENTA := ColorBGRA.{b: 205, g: 0, r: 205, a: 255}
main := fn(): int {
color := MAGENTA
return color.r
}
comptime_function_from_another_file
stn := @use("stn.hb")
CONST_A := 100
CONST_B := 50
a := stn.math.min(CONST_A, CONST_B)
main := fn(): int {
return a
}
// in module: stn.hb
math := @use("math.hb")
// in module: math.hb
SIZEOF_INT := 32
SHIFT := SIZEOF_INT - 1
min := fn(a: int, b: int): int {
c := a - b
return b + (c & c >> SHIFT)
}
Just Testing Optimizations
const_folding_with_arg
main := fn(arg: int): int {
// reduces to 0
return arg + 0 - arg * 1 + arg + 1 + arg + 2 + arg + 3 - arg * 3 - 6
}
branch_assignments
main := fn(arg: int): int {
if arg == 1 {
arg = 1
} else if arg == 0 {
arg = 2
} else {
arg = 3
}
return arg
}
inline_test
Point := struct {x: int, y: int}
Buffer := struct {}
Transform := Point
ColorBGRA := Point
line := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA, thickness: int): void {
if true {
if p0.x > p1.x {
@inline(line_low, buffer, p1, p0, color)
} else {
@inline(line_low, buffer, p0, p1, color)
}
} else {
if p0.y > p1.y {
@inline(line_high, buffer, p1, p0, color)
} else {
@inline(line_high, buffer, p0, p1, color)
}
}
return
}
line_low := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA): void {
return
}
line_high := fn(buffer: Buffer, p0: Point, p1: Point, color: ColorBGRA): void {
return
}
screenidx := @use("screen.hb").screenidx
rect_line := fn(buffer: Buffer, pos: Point, tr: Transform, color: ColorBGRA, thickness: int): void {
t := 0
y := 0
x := 0
loop if t == thickness break else {
y = pos.y
x = pos.x
loop if y == pos.y + tr.x break else {
a := 1 + @inline(screenidx, 10)
a = 1 + @inline(screenidx, 2)
y += 1
}
t += 1
}
return
}
random := @use("random.hb")
example := fn(): void {
loop {
random_x := @inline(random.integer, 0, 1024)
random_y := random.integer(0, 768)
a := @inline(screenidx, random_x)
break
}
return
}
main := fn(): int {
line(.(), .(0, 0), .(0, 0), .(0, 0), 10)
rect_line(.(), .(0, 0), .(0, 0), .(0, 0), 10)
example()
return 0
}
// in module: screen.hb
screenidx := fn(orange: int): int {
return orange
}
// in module: random.hb
integer := fn(min: int, max: int): int {
rng := @eca(int, 3, 4)
if min != 0 | max != 0 {
return rng % (max - min + 1) + min
}
return rng
}
some_generic_code
some_func := fn($Elem: type): void {
return
}
main := fn(): void {
some_func(u8)
return
}
integer_inference_issues
.{integer_range} := @use("random.hb")
main := fn(): void {
a := integer_range(0, 1000)
return
}
// in module: random.hb
integer_range := fn(min: uint, max: int): uint {
return @eca(uint, 3, 4) % (@bitcast(max) - min + 1) + min
}
exhaustive_loop_testing
main := fn(): int {
if multiple_breaks(0) != 3 {
return 1
}
if multiple_breaks(4) != 10 {
return 2
}
//if state_change_in_break(0) != 0 {
// return 3
//}
//if state_change_in_break(4) != 10 {
// return 4
//}
//if continue_and_state_change(0) != 10 {
// return 5
//}
//if continue_and_state_change(3) != 0 {
// return 6
//}
return 0
}
multiple_breaks := fn(arg: int): int {
loop if arg < 10 {
arg += 1
if arg == 3 break
} else break
return arg
}
//state_change_in_break := fn(arg: int): int {
// loop if arg < 10 {
// if arg == 3 {
// arg = 0
// break
// }
// arg += 1
// } else break
// return arg
//}
//continue_and_state_change := fn(arg: int): int {
// loop if arg < 10 {
// if arg == 2 {
// arg = 4
// continue
// }
// if arg == 3 {
// arg = 0
// break
// }
// arg += 1
// } else break
// return arg
//}
writing_into_string
outl := fn(): void {
msg := "whahaha\0"
@as(u8, 0)
return
}
inl := fn(): void {
msg := "luhahah\0"
return
}
main := fn(): void {
outl()
inl()
return
}