qrcode-rust/src/render/mod.rs

192 lines
6.7 KiB
Rust
Raw Blame History

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

//! Render a QR code into image.
use crate::cast::As;
use crate::types::Color;
use core::cmp::max;
pub mod image;
pub mod string;
pub mod svg;
pub mod unicode;
//------------------------------------------------------------------------------
//{{{ Pixel trait
/// Abstraction of an image pixel.
pub trait Pixel: Copy + Sized {
/// Type of the finalized image.
type Image: Sized + 'static;
/// The type that stores an intermediate buffer before finalizing to a
/// concrete image
type Canvas: Canvas<Pixel = Self, Image = Self::Image>;
/// Obtains the default module size. The result must be at least 1×1.
fn default_unit_size() -> (u32, u32) {
(8, 8)
}
/// Obtains the default pixel color when a module is dark or light.
fn default_color(color: Color) -> Self;
}
/// Rendering canvas of a QR code image.
pub trait Canvas: Sized {
type Pixel: Sized;
type Image: Sized;
/// Constructs a new canvas of the given dimensions.
fn new(width: u32, height: u32, dark_pixel: Self::Pixel, light_pixel: Self::Pixel) -> Self;
/// Draws a single dark pixel at the (x, y) coordinate.
fn draw_dark_pixel(&mut self, x: u32, y: u32);
fn draw_dark_rect(&mut self, left: u32, top: u32, width: u32, height: u32) {
for y in top..(top + height) {
for x in left..(left + width) {
self.draw_dark_pixel(x, y);
}
}
}
/// Finalize the canvas to a real image.
fn into_image(self) -> Self::Image;
}
//}}}
//------------------------------------------------------------------------------
//{{{ Renderer
/// A QR code renderer. This is a builder type which converts a bool-vector into
/// an image.
pub struct Renderer<'a, P: Pixel> {
content: &'a [Color],
modules_count: u32, // <- we call it `modules_count` here to avoid ambiguity of `width`.
quiet_zone: u32,
module_size: (u32, u32),
dark_color: P,
light_color: P,
has_quiet_zone: bool,
}
impl<'a, P: Pixel> Renderer<'a, P> {
/// Creates a new renderer.
pub fn new(content: &'a [Color], modules_count: usize, quiet_zone: u32) -> Renderer<'a, P> {
assert!(modules_count * modules_count == content.len());
Renderer {
content,
modules_count: modules_count.as_u32(),
quiet_zone,
module_size: P::default_unit_size(),
dark_color: P::default_color(Color::Dark),
light_color: P::default_color(Color::Light),
has_quiet_zone: true,
}
}
/// Sets color of a dark module. Default is opaque black.
pub fn dark_color(&mut self, color: P) -> &mut Self {
self.dark_color = color;
self
}
/// Sets color of a light module. Default is opaque white.
pub fn light_color(&mut self, color: P) -> &mut Self {
self.light_color = color;
self
}
/// Whether to include the quiet zone in the generated image.
pub fn quiet_zone(&mut self, has_quiet_zone: bool) -> &mut Self {
self.has_quiet_zone = has_quiet_zone;
self
}
/// Sets the size of each module in pixels. Default is 8px.
#[deprecated(since = "0.4.0", note = "use `.module_dimensions(width, width)` instead")]
pub fn module_size(&mut self, width: u32) -> &mut Self {
self.module_dimensions(width, width)
}
/// Sets the size of each module in pixels. Default is 8×8.
pub fn module_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
self.module_size = (max(width, 1), max(height, 1));
self
}
#[deprecated(since = "0.4.0", note = "use `.min_dimensions(width, width)` instead")]
pub fn min_width(&mut self, width: u32) -> &mut Self {
self.min_dimensions(width, width)
}
/// Sets the minimum total image size in pixels, including the quiet zone if
/// applicable. The renderer will try to find the dimension as small as
/// possible, such that each module in the QR code has uniform size (no
/// distortion).
///
/// For instance, a version 1 QR code has 19 modules across including the
/// quiet zone. If we request an image of size ≥200×200, we get that each
/// module's size should be 11×11, so the actual image size will be 209×209.
pub fn min_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
let quiet_zone = if self.has_quiet_zone { 2 } else { 0 } * self.quiet_zone;
let width_in_modules = self.modules_count + quiet_zone;
let unit_width = (width + width_in_modules - 1) / width_in_modules;
let unit_height = (height + width_in_modules - 1) / width_in_modules;
self.module_dimensions(unit_width, unit_height)
}
/// Sets the maximum total image size in pixels, including the quiet zone if
/// applicable. The renderer will try to find the dimension as large as
/// possible, such that each module in the QR code has uniform size (no
/// distortion).
///
/// For instance, a version 1 QR code has 19 modules across including the
/// quiet zone. If we request an image of size ≤200×200, we get that each
/// module's size should be 10×10, so the actual image size will be 190×190.
///
/// The module size is at least 1×1, so if the restriction is too small, the
/// final image *can* be larger than the input.
pub fn max_dimensions(&mut self, width: u32, height: u32) -> &mut Self {
let quiet_zone = if self.has_quiet_zone { 2 } else { 0 } * self.quiet_zone;
let width_in_modules = self.modules_count + quiet_zone;
let unit_width = width / width_in_modules;
let unit_height = height / width_in_modules;
self.module_dimensions(unit_width, unit_height)
}
/// Renders the QR code into an image.
#[deprecated(since = "0.4.0", note = "renamed to `.build()` to de-emphasize the image connection")]
pub fn to_image(&self) -> P::Image {
self.build()
}
/// Renders the QR code into an image.
pub fn build(&self) -> P::Image {
let w = self.modules_count;
let qz = if self.has_quiet_zone { self.quiet_zone } else { 0 };
let width = w + 2 * qz;
let (mw, mh) = self.module_size;
let real_width = width * mw;
let real_height = width * mh;
let mut canvas = P::Canvas::new(real_width, real_height, self.dark_color, self.light_color);
let mut i = 0;
for y in 0..width {
for x in 0..width {
if qz <= x && x < w + qz && qz <= y && y < w + qz {
if self.content[i] != Color::Light {
canvas.draw_dark_rect(x * mw, y * mh, mw, mh);
}
i += 1;
}
}
}
canvas.into_image()
}
}
//}}}