implement brush changing
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36b9c8808d
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25
abletk-common/src/brush.rs
Executable file
25
abletk-common/src/brush.rs
Executable file
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@ -0,0 +1,25 @@
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/*
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* Copyright (C) 2022 Umut İnan Erdoğan <umutinanerdogan@pm.me>
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#[cfg(windows)]
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use abletk_direct2d::brush::Brush as RawBrush;
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use crate::color::Color;
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#[derive(Copy, Clone, Debug)]
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pub enum Brush {
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Solid(Color),
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}
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impl From<Brush> for RawBrush {
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fn from(brush: Brush) -> Self {
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match brush {
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Brush::Solid(color) => RawBrush::Solid(color.into()),
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}
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}
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}
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@ -6,9 +6,11 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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pub mod brush;
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pub mod color;
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pub mod rect;
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use brush::Brush;
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use raw_window_handle::RawWindowHandle;
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use color::Color;
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use rect::Rect;
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@ -56,6 +58,10 @@ impl Renderer {
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self.renderer.resized(width, height)
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}
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pub fn set_brush(&mut self, brush: Brush) {
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self.renderer.set_brush(brush.into())
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}
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pub fn size(&self) -> (f32, f32) {
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self.renderer.size()
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}
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54
abletk-direct2d/src/brush.rs
Executable file
54
abletk-direct2d/src/brush.rs
Executable file
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@ -0,0 +1,54 @@
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/*
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* Copyright (C) 2022 Umut İnan Erdoğan <umutinanerdogan@pm.me>
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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use std::mem;
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use windows::{
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Foundation::Numerics::*,
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Win32::Graphics::Direct2D::Common::*, Win32::Graphics::Direct2D::*,
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};
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/// The default brush color is black.
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pub(crate) const DEFAULT_BRUSH_COLOR: D2D1_COLOR_F = D2D1_COLOR_F {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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};
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pub(crate) const DEFAULT_BRUSH_PROPERTIES: D2D1_BRUSH_PROPERTIES = D2D1_BRUSH_PROPERTIES {
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opacity: 1.0,
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// Matrix3x2::identity() is not a const fn but it could be
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//
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// I (TheOddGarlic) sent windows-rs a PR and it got merged but now we wait
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// for it to be included in the next release
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transform: Matrix3x2 {
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M11: 1.0, M12: 0.0, M21: 0.0, M22: 1.0, M31: 0.0, M32: 0.0
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}
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};
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#[derive(Copy, Clone, Debug)]
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pub enum Brush {
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Solid(D2D1_COLOR_F),
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}
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impl Brush {
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pub(crate) fn to_brush(&self, target: &ID2D1HwndRenderTarget) -> ID2D1Brush {
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match self {
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Brush::Solid(color) => unsafe {
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mem::transmute(
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target.CreateSolidColorBrush(
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color,
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&DEFAULT_BRUSH_PROPERTIES,
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).unwrap()
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)
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},
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}
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}
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}
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@ -6,39 +6,23 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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pub mod brush;
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use std::mem;
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use brush::{Brush, DEFAULT_BRUSH_COLOR};
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use raw_window_handle::Win32Handle;
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use windows::{
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core::Interface, Foundation::Numerics::*, Win32::Foundation::*,
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core::Interface, Win32::Foundation::*,
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Win32::Graphics::Direct2D::Common::*, Win32::Graphics::Direct2D::*,
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Win32::Graphics::DirectWrite::*, Win32::UI::WindowsAndMessaging::*,
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};
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/// The default brush color is black.
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const DEFAULT_BRUSH_COLOR: D2D1_COLOR_F = D2D1_COLOR_F {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 1.0,
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};
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const DEFAULT_BRUSH_PROPERTIES: D2D1_BRUSH_PROPERTIES = D2D1_BRUSH_PROPERTIES {
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opacity: 1.0,
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// Matrix3x2::identity() is not a const fn but it could be
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//
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// I (TheOddGarlic) sent windows-rs a PR and it got merged but now we wait
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// for it to be included in the next release
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transform: Matrix3x2 {
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M11: 1.0, M12: 0.0, M21: 0.0, M22: 1.0, M31: 0.0, M32: 0.0
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}
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};
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pub struct Renderer {
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handle: Win32Handle,
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factory: ID2D1Factory1,
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dw_factory: IDWriteFactory,
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target: Option<ID2D1HwndRenderTarget>,
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brush: Option<ID2D1SolidColorBrush>,
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brush: Option<ID2D1Brush>,
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stroke_style: ID2D1StrokeStyle,
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system_fonts: IDWriteFontCollection,
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text_format: IDWriteTextFormat
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}
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}
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pub fn set_brush(&mut self, brush: Brush) {
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self.brush = Some(brush.to_brush(self.target.as_ref().unwrap()))
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}
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pub fn size(&self) -> (f32, f32) {
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let size = unsafe {
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self.target.as_ref().unwrap().GetSize()
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.unwrap()
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};
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let brush = unsafe {
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target.CreateSolidColorBrush(&DEFAULT_BRUSH_COLOR, &DEFAULT_BRUSH_PROPERTIES)
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.unwrap()
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};
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self.brush = Some(Brush::Solid(DEFAULT_BRUSH_COLOR).to_brush(&target));
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self.target = Some(target);
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self.brush = Some(brush);
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}
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}
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}
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@ -206,7 +206,7 @@ impl WindowBuilder {
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self.events,
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// todo: make this the application name
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self.always_on_top,
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self.background.unwrap_or(Color::RGB(255.0, 255.0, 255.0)),
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self.background.unwrap_or(Color::RGB(1.0, 1.0, 1.0)),
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self.decorations,
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self.maximized,
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self.resizable,
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