click events! soon there will be buttons!
This commit is contained in:
parent
dbf64e8b7f
commit
4a4b94ba2a
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@ -9,7 +9,7 @@
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::rc::Rc;
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use winit::event::{Event, WindowEvent as WinitWindowEvent};
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use winit::event::{Event, WindowEvent as WinitWindowEvent, ElementState};
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use winit::event_loop::EventLoop;
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use winit::window::WindowId;
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use crate::context::Context;
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@ -107,14 +107,39 @@ impl Application {
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emit_app_event!(self, ApplicationEvent::AllWindowsDestroyed);
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}
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}
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Event::WindowEvent {
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window_id,
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event: WinitWindowEvent::Resized(size)
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} => self.windows.get_mut(&window_id).unwrap().resized(size),
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Event::WindowEvent {
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window_id,
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event: WinitWindowEvent::CursorMoved {
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position,
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..
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},
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} => self.windows.get_mut(&window_id).unwrap().cursor_moved(position),
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Event::WindowEvent {
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window_id,
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event: WinitWindowEvent::MouseInput {
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state,
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button,
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..
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},
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} => match state {
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ElementState::Pressed => self.windows
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.get_mut(&window_id).unwrap().mouse_pressed(button),
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ElementState::Released => self.windows
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.get_mut(&window_id).unwrap().mouse_released(button),
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}
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Event::MainEventsCleared => {
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// determine if state changed and request redraw if needed
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// rinse and repeat for every window
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}
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Event::RedrawRequested(window_id) =>
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self.windows.get_mut(&window_id).unwrap().render(),
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@ -19,6 +19,10 @@ impl Position {
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Position { x, y, width, height }
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}
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pub fn contains(&self, x: u32, y: u32) -> bool {
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x >= self.x && y >= self.y && x < self.x + self.width && y < self.y + self.height
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}
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pub fn x(&self) -> u32 {
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self.x
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}
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@ -6,8 +6,9 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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use crate::{layout::position::Position, widget::Widget};
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use crate::{layout::position::Position, widget::Widget, window::Window};
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use abletk_common::Renderer;
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use winit::event::MouseButton;
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pub struct Column {
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widgets: Vec<Box<dyn Widget>>,
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@ -43,6 +44,78 @@ impl Widget for Column {
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Position::new(0, 0, width, height)
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}
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fn mouse_pressed(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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let mut pos = Position::new(0, 0, 0, 0);
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for widget in &mut self.widgets {
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let widget_pos = widget.position(renderer);
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pos = Position::new(
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widget_pos.x(),
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pos.y() + widget_pos.y(),
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widget_pos.width(),
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widget_pos.height(),
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);
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if pos.contains(x, y) {
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widget.mouse_pressed(
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renderer,
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window,
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button,
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x - pos.x(),
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y - pos.y(),
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);
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}
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pos = Position::new(
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pos.x(),
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pos.y() + widget_pos.height(),
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pos.width(),
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pos.height(),
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)
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}
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}
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fn mouse_released(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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let mut pos = Position::new(0, 0, 0, 0);
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for widget in &mut self.widgets {
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let widget_pos = widget.position(renderer);
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pos = Position::new(
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widget_pos.x(),
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pos.y() + widget_pos.y(),
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widget_pos.width(),
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widget_pos.height(),
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);
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if pos.contains(x, y) {
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widget.mouse_released(
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renderer,
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window,
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button,
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x - pos.x(),
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y - pos.y(),
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);
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}
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pos = Position::new(
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pos.x(),
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pos.y() + widget_pos.height(),
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pos.width(),
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pos.height(),
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)
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}
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}
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}
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impl Column {
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@ -7,7 +7,8 @@
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*/
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use abletk_common::{Renderer, brush::Brush, color::Color, rgb};
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use crate::{widget::Widget, layout::position::Position};
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use winit::event::MouseButton;
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use crate::{widget::Widget, layout::position::Position, window::Window};
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pub struct Label {
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text: String,
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let (width, height) = renderer.get_text_size(&self.text);
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Position::new(0, 0, width, height)
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}
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fn mouse_pressed(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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eprintln!("Label::mouse_pressed {} {x}, {y}", self.text);
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}
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fn mouse_released(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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eprintln!("Label::mouse_released {} {x}, {y}", self.text);
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}
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}
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impl Label {
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@ -16,11 +16,29 @@ pub use column::*;
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pub use label::*;
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pub use padding::*;
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pub use row::*;
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use winit::event::MouseButton;
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use crate::layout::position::Position;
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use crate::{layout::position::Position, window::Window};
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pub trait Widget {
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fn draw(&self, renderer: &mut Renderer);
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// fixme: don't pass renderer
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fn position(&self, renderer: &mut Renderer) -> Position;
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fn mouse_pressed(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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);
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fn mouse_released(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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);
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}
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@ -6,8 +6,9 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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use crate::{layout::position::Position, widget::Widget};
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use crate::{layout::position::Position, widget::Widget, window::Window};
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use abletk_common::Renderer;
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use winit::event::MouseButton;
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pub struct Padding<W: Widget> {
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widget: W,
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@ -32,6 +33,32 @@ impl<W: Widget> Widget for Padding<W> {
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pos.height() + self.bottom,
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)
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}
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fn mouse_pressed(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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let pos = self.position(renderer);
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if pos.contains(x, y) {
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self.widget.mouse_pressed(renderer, window, button, x - pos.x(), y - pos.y());
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}
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}
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fn mouse_released(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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let pos = self.position(renderer);
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if pos.contains(x, y) {
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self.widget.mouse_released(renderer, window, button, x - pos.x(), y - pos.y());
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}
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}
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}
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impl<W: Widget> Padding<W> {
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@ -6,8 +6,9 @@
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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use crate::{layout::position::Position, widget::Widget};
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use crate::{layout::position::Position, widget::Widget, window::Window};
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use abletk_common::Renderer;
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use winit::event::MouseButton;
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pub struct Row {
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widgets: Vec<Box<dyn Widget>>,
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@ -43,6 +44,78 @@ impl Widget for Row {
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Position::new(0, 0, width, height)
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}
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fn mouse_pressed(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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let mut pos = Position::new(0, 0, 0, 0);
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for widget in &mut self.widgets {
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let widget_pos = widget.position(renderer);
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pos = Position::new(
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widget_pos.x() + pos.x(),
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widget_pos.y(),
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widget_pos.width(),
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widget_pos.height(),
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);
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if pos.contains(x, y) {
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widget.mouse_pressed(
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renderer,
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window,
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button,
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x - pos.x(),
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y - pos.y(),
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);
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}
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pos = Position::new(
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pos.x() + widget_pos.width(),
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pos.y(),
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pos.width(),
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pos.height(),
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);
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}
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}
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fn mouse_released(&mut self,
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renderer: &mut Renderer,
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window: &mut Window,
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button: MouseButton,
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x: u32,
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y: u32,
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) {
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let mut pos = Position::new(0, 0, 0, 0);
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for widget in &mut self.widgets {
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let widget_pos = widget.position(renderer);
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pos = Position::new(
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widget_pos.x() + pos.x(),
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widget_pos.y(),
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widget_pos.width(),
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widget_pos.height(),
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);
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if pos.contains(x, y) {
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widget.mouse_released(
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renderer,
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window,
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button,
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x - pos.x(),
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y - pos.y(),
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);
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}
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pos = Position::new(
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pos.x() + widget_pos.width(),
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pos.y(),
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pos.width(),
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pos.height(),
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);
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}
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}
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}
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impl Row {
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@ -12,7 +12,7 @@ use std::rc::Rc;
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use raw_window_handle::HasRawWindowHandle;
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use winit::{
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event_loop::EventLoopWindowTarget,
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window::{Window as WinitWindow, WindowBuilder as WinitWindowBuilder},
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window::{Window as WinitWindow, WindowBuilder as WinitWindowBuilder}, dpi::PhysicalPosition, event::MouseButton,
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};
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use winit::dpi::PhysicalSize;
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use winit::error::OsError;
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@ -26,10 +26,11 @@ use crate::widget::Widget;
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pub struct Window {
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window: WinitWindow,
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events: HashMap<Event, Vec<fn(&mut Context, &mut Window)>>,
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root: Box<dyn Widget>,
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root: Option<Box<dyn Widget>>,
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ctx: Rc<RefCell<Context>>,
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renderer: Renderer,
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renderer: Option<Renderer>,
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background: Color,
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cursor_pos: (u32, u32),
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}
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impl Window {
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@ -58,12 +59,13 @@ impl Window {
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.build(event_loop)?;
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Ok(Self {
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renderer: Renderer::new(window.raw_window_handle()),
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renderer: Some(Renderer::new(window.raw_window_handle())),
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window,
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background,
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events,
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root,
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root: Some(root),
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ctx,
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cursor_pos: (0, 0),
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})
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}
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|
@ -72,16 +74,14 @@ impl Window {
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}
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pub(crate) fn render(&mut self) {
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let position = self.root.position(&mut self.renderer);
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self.renderer.begin_draw();
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self.renderer.clear(self.background);
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self.renderer.position_at(position.x(), position.y());
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self.root.draw(&mut self.renderer);
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self.renderer.end_draw()
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}
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pub fn set_always_on_top(&self, value: bool) {
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self.window.set_always_on_top(value)
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let root = self.root.as_ref().unwrap();
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let renderer = self.renderer.as_mut().unwrap();
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let position = root.position(renderer);
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renderer.begin_draw();
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renderer.clear(self.background);
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renderer.position_at(position.x(), position.y());
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root.draw(renderer);
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renderer.end_draw()
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}
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pub fn focus(&self) {
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|
@ -92,6 +92,10 @@ impl Window {
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self.window.request_redraw()
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}
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pub fn set_always_on_top(&self, value: bool) {
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self.window.set_always_on_top(value)
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}
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pub fn set_title<S: AsRef<str> + Into<String>>(&mut self, title: S) {
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self.window.set_title(title.as_ref())
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}
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|
@ -109,12 +113,60 @@ impl Window {
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}
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}
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pub(crate) fn cursor_moved(&mut self, pos: PhysicalPosition<f64>) {
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self.cursor_pos = (pos.x as u32, pos.y as u32)
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}
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pub(crate) fn id(&self) -> WindowId {
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self.window.id()
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}
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pub(crate) fn mouse_pressed(&mut self, button: MouseButton) {
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if self.root
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.as_ref()
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.unwrap()
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.position(self.renderer.as_mut().unwrap())
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.contains(self.cursor_pos.0, self.cursor_pos.1)
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{
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let mut root = self.root.take().unwrap();
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let mut renderer = self.renderer.take().unwrap();
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root.mouse_pressed(
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&mut renderer,
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self,
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button,
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self.cursor_pos.0,
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self.cursor_pos.1,
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);
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self.root = Some(root);
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self.renderer = Some(renderer);
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}
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}
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pub(crate) fn mouse_released(&mut self, button: MouseButton) {
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if self.root
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.as_ref()
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.unwrap()
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.position(self.renderer.as_mut().unwrap())
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.contains(self.cursor_pos.0, self.cursor_pos.1)
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{
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let mut root = self.root.take().unwrap();
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let mut renderer = self.renderer.take().unwrap();
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root.mouse_released(
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&mut renderer,
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self,
|
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button,
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self.cursor_pos.0,
|
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self.cursor_pos.1,
|
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);
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|
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self.root = Some(root);
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self.renderer = Some(renderer);
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}
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}
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|
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pub(crate) fn resized(&mut self, size: PhysicalSize<u32>) {
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self.renderer.resized(size.width, size.height);
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self.renderer.as_mut().unwrap().resized(size.width, size.height);
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self.emit_event(Event::Resized)
|
||||
}
|
||||
}
|
||||
|
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Reference in a new issue