fix: Column now restores previous Y position
This patch fixes the bug where positioning is all wonky after having rendered a Column, because Column didn't restore the previous Y position. Similar bugs probably will occur but this is the first one I catched.
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@ -15,6 +15,7 @@ pub struct Column {
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impl Widget for Column {
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impl Widget for Column {
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fn draw(&self, renderer: &mut Renderer) {
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fn draw(&self, renderer: &mut Renderer) {
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let (_, prev_y) = renderer.position();
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self.widgets.iter().for_each(|widget| {
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self.widgets.iter().for_each(|widget| {
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let pos = widget.position(renderer);
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let pos = widget.position(renderer);
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renderer.position_at(
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renderer.position_at(
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@ -27,6 +28,8 @@ impl Widget for Column {
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renderer.position().1 + pos.height()
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renderer.position().1 + pos.height()
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);
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);
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});
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});
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renderer.position_at(renderer.position().0, prev_y);
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}
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}
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fn position(&self, renderer: &mut Renderer) -> Position {
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fn position(&self, renderer: &mut Renderer) -> Position {
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