forked from AGL/AGL_Simple_Impl
Reviewed-on: https://git.ablecorp.us:443/AGL/AGL_Simple_Impl/pulls/2
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commit
745042f09c
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@ -1,6 +1,6 @@
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#![allow(dead_code, unused)]
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use ab_glyph::FontRef;
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use ab_glyph::{FontRef, ScaleFont};
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use able_graphics_library::{AglApi, FrameBuffer, Point, HEIGHT, RGBA, WIDTH};
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use mini_gl_fb::glutin::platform::unix::x11::ffi::XK_R10;
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@ -78,26 +78,51 @@ impl AglApi for GraphicsRenderer {
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fn draw_text(&mut self, coords: Point, scale: u8, color: RGBA, text: String) {
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use ab_glyph::{point, Font, FontRef, Glyph};
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let font: FontRef =
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FontRef::try_from_slice(include_bytes!("../font/Roboto-Regular.ttf")).unwrap();
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let font = FontRef::try_from_slice(include_bytes!("../font/Roboto-Regular.ttf")).unwrap();
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let font_scaled = font.as_scaled(scale as f32);
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// Get a glyph for 'q' with a scale & position.
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let q_glyph: Glyph = font
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.glyph_id('a')
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// Individual characters are drawn at floating-point offsets.
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let mut coords = point(coords.x as f32, coords.y as f32);
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let mut last_char = None;
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for ch in text.chars() {
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let glyph_id = font.glyph_id(ch);
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// Kern character pairs as necessary.
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if let Some(last) = last_char {
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coords.x -= font_scaled.kern(last, glyph_id);
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}
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last_char = Some(font.glyph_id(ch));
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// Get a glyph with a scale & position.
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let glyph: Glyph = glyph_id
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.with_scale_and_position(scale as f32, point(coords.x as f32, coords.y as f32));
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// Draw it.
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if let Some(q) = font.outline_glyph(q_glyph) {
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// dbg!(q);
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if let Some(outline) = font.outline_glyph(glyph) {
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outline.draw(|x, y, c| {
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// ab_glyph gives us coordinates within the
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// bounding box; convert these to coordinates
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// within the image.
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let corner = outline.px_bounds().min;
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let (x, y) = (x + corner.x as u32, y + corner.y as u32);
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q.draw(|x, y, c| {
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/* draw pixel `(x, y)` with coverage: `c` */
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dbg!(x, y, c);
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// Flip y to draw characters right-side-up.
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let y = 2 * coords.y as u32 - y;
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// draw pixel `(x, y)` with coverage: `c`
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let coordinates = x as u16 + (WIDTH as u16).wrapping_mul(y as u16);
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let pixel = &mut self.buff[coordinates as usize];
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self.buff[coordinates as usize] = color;
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// Interpolate between the existing background
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// character and the new foreground color.
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*pixel = lerp_rgba(*pixel, color, c);
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});
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}
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// Advance to the next glyph's position.
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coords.x += font_scaled.h_advance(glyph_id);
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}
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}
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/// Actually move the double buffer to the single buffer and "update" the screen
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fn draw(&mut self) {}
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@ -107,3 +132,16 @@ impl AglApi for GraphicsRenderer {
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}
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}
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}
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/// Linearly interpolate between two colors according to a factor.
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/// This method is cheap, perfectly accurate for shades of gray, and
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/// reasonably accurate for other colors; if better results are
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/// needed, LCH interpolation should be used instead.
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fn lerp_rgba(a: RGBA, b: RGBA, fac: f32) -> RGBA {
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RGBA {
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r: ((b.r as f32 - a.r as f32) * fac + a.r as f32) as _,
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g: ((b.g as f32 - a.g as f32) * fac + a.g as f32) as _,
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b: ((b.b as f32 - a.b as f32) * fac + a.b as f32) as _,
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a: ((b.a as f32 - a.a as f32) * fac + a.a as f32) as _,
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}
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}
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@ -73,8 +73,8 @@ fn main() {
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);
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xyz.draw_text(
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Point { x: 1000, y: 90 },
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1,
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Point { x: 100, y: 90 },
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24,
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RGBA {
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r: 0,
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g: 0,
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