forked from AGL/AGL_Simple_Impl
148 lines
4.6 KiB
Rust
148 lines
4.6 KiB
Rust
#![allow(dead_code, unused)]
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use ab_glyph::{FontRef, ScaleFont};
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use able_graphics_library::{AglApi, FrameBuffer, Point, HEIGHT, RGBA, WIDTH};
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use mini_gl_fb::glutin::platform::unix::x11::ffi::XK_R10;
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#[derive(Clone, Debug, Copy)]
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pub struct GraphicsRenderer {
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pub buff: FrameBuffer,
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}
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impl GraphicsRenderer {
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pub fn new() -> GraphicsRenderer {
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let rgba = RGBA {
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r: 0,
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g: 0,
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b: 0,
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a: 0,
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};
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let buffer = [rgba; WIDTH * HEIGHT];
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Self { buff: buffer }
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}
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}
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impl AglApi for GraphicsRenderer {
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fn put_line(&mut self, coords_start: Point, coords_end: Point, thickness: u32, color: RGBA) {
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// Wikipedia's naive line drawing algorithm
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let x1 = coords_start.x;
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let y1 = coords_start.y;
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let x2 = coords_end.x;
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let y2 = coords_end.y;
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let dx = x2 - x1;
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let dy = y2 - y1;
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for x in x1..x2 {
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let y = y1 + dy * (x - x1) / dx;
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let coordinates = x + (WIDTH as u16) * y;
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self.buff[coordinates as usize] = color;
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}
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}
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fn put_rect(&mut self, coords_start: Point, coords_end: Point, color: RGBA) {
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todo!();
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}
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fn put_circle(&mut self, coords: Point, radius: u32) {
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todo!();
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}
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fn put_pixel(&mut self, coords: Point, color: RGBA) {
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let coordinates = coords.x + (WIDTH as u16).wrapping_mul(coords.y);
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self.buff[coordinates as usize] = color;
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}
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fn put_triangle(
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&mut self,
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coords_1: Point,
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coords_2: Point,
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coords_3: Point,
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thickness: u32,
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color: RGBA,
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) {
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todo!();
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}
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fn paint_cursor(&mut self, coords: Point) {
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todo!();
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}
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fn hide_cursor() {
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todo!();
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}
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fn show_cursor() {
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todo!();
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}
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fn draw_text(&mut self, coords: Point, scale: u8, color: RGBA, text: String) {
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use ab_glyph::{point, Font, FontRef, Glyph};
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let font = FontRef::try_from_slice(include_bytes!("../font/Roboto-Regular.ttf")).unwrap();
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let font_scaled = font.as_scaled(scale as f32);
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// Individual characters are drawn at floating-point offsets.
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let mut coords = point(coords.x as f32, coords.y as f32);
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let mut last_char = None;
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for ch in text.chars() {
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let glyph_id = font.glyph_id(ch);
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// Kern character pairs as necessary.
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if let Some(last) = last_char {
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coords.x -= font_scaled.kern(last, glyph_id);
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}
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last_char = Some(font.glyph_id(ch));
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// Get a glyph with a scale & position.
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let glyph: Glyph = glyph_id
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.with_scale_and_position(scale as f32, point(coords.x as f32, coords.y as f32));
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// Draw it.
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if let Some(outline) = font.outline_glyph(glyph) {
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outline.draw(|x, y, c| {
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// ab_glyph gives us coordinates within the
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// bounding box; convert these to coordinates
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// within the image.
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let corner = outline.px_bounds().min;
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let (x, y) = (x + corner.x as u32, y + corner.y as u32);
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// Flip y to draw characters right-side-up.
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let y = 2 * coords.y as u32 - y;
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// draw pixel `(x, y)` with coverage: `c`
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let coordinates = x as u16 + (WIDTH as u16).wrapping_mul(y as u16);
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let pixel = &mut self.buff[coordinates as usize];
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// Interpolate between the existing background
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// character and the new foreground color.
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*pixel = lerp_rgba(*pixel, color, c);
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});
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}
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// Advance to the next glyph's position.
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coords.x += font_scaled.h_advance(glyph_id);
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}
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}
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/// Actually move the double buffer to the single buffer and "update" the screen
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fn draw(&mut self) {}
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fn clear(&mut self, color: RGBA) {
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for x in 0..600 * 400 {
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self.buff[x as usize] = color;
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}
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}
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}
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/// Linearly interpolate between two colors according to a factor.
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/// This method is cheap, perfectly accurate for shades of gray, and
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/// reasonably accurate for other colors; if better results are
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/// needed, LCH interpolation should be used instead.
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fn lerp_rgba(a: RGBA, b: RGBA, fac: f32) -> RGBA {
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RGBA {
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r: ((b.r as f32 - a.r as f32) * fac + a.r as f32) as _,
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g: ((b.g as f32 - a.g as f32) * fac + a.g as f32) as _,
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b: ((b.b as f32 - a.b as f32) * fac + a.b as f32) as _,
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a: ((b.a as f32 - a.a as f32) * fac + a.a as f32) as _,
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}
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}
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