Add ECS stuff
This commit is contained in:
parent
b5ddf09bb9
commit
50024fa8fa
295
Cargo.lock
generated
295
Cargo.lock
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@ -2,6 +2,29 @@
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# It is not intended for manual editing.
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# It is not intended for manual editing.
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"getrandom",
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"once_cell",
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"version_check",
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[[package]]
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[[package]]
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name = "autocfg"
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version = "1.0.1"
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@ -20,15 +43,72 @@ version = "1.0.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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[[package]]
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"cfg-if",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-deque"
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dependencies = [
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"cfg-if",
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"crossbeam-epoch",
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"crossbeam-utils",
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]
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[[package]]
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"cfg-if",
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"crossbeam-utils",
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"lazy_static",
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"memoffset",
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"scopeguard",
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]
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[[package]]
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name = "crossbeam-queue"
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"cfg-if",
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"crossbeam-utils",
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]
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[[package]]
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name = "crossbeam-utils"
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"cfg-if",
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"lazy_static",
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[[package]]
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"grid",
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"grid",
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"lazy_static",
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"pancurses",
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"pancurses",
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"pathfinding",
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"pathfinding",
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"rand",
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"rand",
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"specs",
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"specs-derive",
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]
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]
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@ -74,6 +154,28 @@ name = "hashbrown"
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"ahash",
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[[package]]
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name = "hermit-abi"
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"libc",
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]
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[[package]]
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"atom",
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"rayon",
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name = "indexmap"
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"either",
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"either",
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]
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]
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version = "0.2.112"
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"cfg-if",
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"cfg-if",
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]
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]
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[[package]]
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dependencies = [
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"autocfg",
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[[package]]
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name = "ncurses"
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version = "5.101.0"
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version = "5.101.0"
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"memchr",
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"version_check",
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version = "0.2.14"
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"autocfg",
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"hermit-abi",
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"libc",
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||||||
|
checksum = "3e23e09360f3d2190fec4222cd9e19d3158d5da948c0d1ea362df617dd103511"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"syn",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "syn"
|
||||||
|
version = "1.0.84"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "ecb2e6da8ee5eb9a61068762a32fa9619cc591ceb055b3687f4cd4051ec2e06b"
|
||||||
|
dependencies = [
|
||||||
|
"proc-macro2",
|
||||||
|
"quote",
|
||||||
|
"unicode-xid",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "tuple_utils"
|
||||||
|
version = "0.3.0"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "44834418e2c5b16f47bedf35c28e148db099187dd5feee6367fb2525863af4f1"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "tynm"
|
||||||
|
version = "0.1.6"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "a4df2caa2dc9c3d1f7641ba981f4cd40ab229775aa7aeb834c9ab2850d50623d"
|
||||||
|
dependencies = [
|
||||||
|
"nom",
|
||||||
|
]
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "unicode-xid"
|
||||||
|
version = "0.2.2"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "8ccb82d61f80a663efe1f787a51b16b5a51e3314d6ac365b08639f52387b33f3"
|
||||||
|
|
||||||
|
[[package]]
|
||||||
|
name = "version_check"
|
||||||
|
version = "0.9.4"
|
||||||
|
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||||
|
checksum = "49874b5167b65d7193b8aba1567f5c7d93d001cafc34600cee003eda787e483f"
|
||||||
|
|
||||||
[[package]]
|
[[package]]
|
||||||
name = "wasi"
|
name = "wasi"
|
||||||
version = "0.10.2+wasi-snapshot-preview1"
|
version = "0.10.2+wasi-snapshot-preview1"
|
||||||
|
|
|
@ -6,8 +6,11 @@ edition = "2021"
|
||||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
|
specs = "0.17.0"
|
||||||
|
specs-derive = "0.4.1"
|
||||||
|
lazy_static = "1"
|
||||||
pancurses = "0.17.0"
|
pancurses = "0.17.0"
|
||||||
rand = "0.8.4"
|
rand = "0.8.4"
|
||||||
grid = "0.6.0"
|
grid = "0.6.0"
|
||||||
float-ord = "0.3.2"
|
float-ord = "0.3.2"
|
||||||
pathfinding = "3.0.5"
|
pathfinding = "3"
|
||||||
|
|
23
src/components.rs
Normal file
23
src/components.rs
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
//! ECS components.
|
||||||
|
|
||||||
|
use specs::prelude::*;
|
||||||
|
use specs_derive::Component;
|
||||||
|
|
||||||
|
/// Entities that have a physical position in the world.
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct Position {
|
||||||
|
pub x: usize,
|
||||||
|
pub y: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Entities that need to be drawn as a single character.
|
||||||
|
#[derive(Component)]
|
||||||
|
pub struct CharRender {
|
||||||
|
pub glyph: char,
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Registers every existing component with the given ECS world.
|
||||||
|
pub fn register_all(world: &mut World) {
|
||||||
|
world.register::<Position>();
|
||||||
|
world.register::<CharRender>();
|
||||||
|
}
|
|
@ -57,9 +57,6 @@ impl DungeonLevel {
|
||||||
win.addch(self.render_tile(x, y));
|
win.addch(self.render_tile(x, y));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Leave the cursor at the lower-left.
|
|
||||||
win.mv(0, 0);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Renders the tile at the given coordinates.
|
/// Renders the tile at the given coordinates.
|
||||||
|
|
29
src/main.rs
29
src/main.rs
|
@ -1,19 +1,36 @@
|
||||||
|
use components::{register_all, Position, CharRender};
|
||||||
use game::{BranchConfig, DungeonLevel};
|
use game::{BranchConfig, DungeonLevel};
|
||||||
use pancurses::{endwin, initscr};
|
|
||||||
|
|
||||||
|
use specs::prelude::*;
|
||||||
|
use systems::IOSystem;
|
||||||
|
|
||||||
|
mod components;
|
||||||
mod game;
|
mod game;
|
||||||
mod rooms;
|
mod rooms;
|
||||||
|
mod systems;
|
||||||
mod util;
|
mod util;
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
let window = initscr();
|
let mut world = World::new();
|
||||||
|
|
||||||
|
register_all(&mut world);
|
||||||
|
|
||||||
let cfg = BranchConfig;
|
let cfg = BranchConfig;
|
||||||
let level = DungeonLevel::new(&cfg);
|
let level = DungeonLevel::new(&cfg);
|
||||||
|
|
||||||
level.draw(&window);
|
world.insert(level);
|
||||||
window.refresh();
|
|
||||||
window.getch();
|
|
||||||
|
|
||||||
endwin();
|
world
|
||||||
|
.create_entity()
|
||||||
|
.with(Position { x: 5, y: 6 })
|
||||||
|
.with(CharRender { glyph: '@' })
|
||||||
|
.build();
|
||||||
|
|
||||||
|
let mut dispatcher = DispatcherBuilder::new()
|
||||||
|
.with(IOSystem::new(), "render_system", &[])
|
||||||
|
.build();
|
||||||
|
|
||||||
|
loop {
|
||||||
|
dispatcher.dispatch(&mut world);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
73
src/systems.rs
Normal file
73
src/systems.rs
Normal file
|
@ -0,0 +1,73 @@
|
||||||
|
//! ECS systems.
|
||||||
|
|
||||||
|
use std::sync::Mutex;
|
||||||
|
|
||||||
|
use lazy_static::lazy_static;
|
||||||
|
use pancurses::{Window, endwin, initscr};
|
||||||
|
use specs::prelude::*;
|
||||||
|
|
||||||
|
use crate::{components::{Position, CharRender}, game::DungeonLevel};
|
||||||
|
|
||||||
|
/// System for drawing the state of the game, and potentially waiting
|
||||||
|
/// (blocking) for user input.
|
||||||
|
pub struct IOSystem {
|
||||||
|
window: Window,
|
||||||
|
}
|
||||||
|
|
||||||
|
lazy_static! {
|
||||||
|
static ref WINDOW_INITIALIZED: Mutex<bool> = Mutex::new(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
impl IOSystem {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
let mut init = WINDOW_INITIALIZED.lock().unwrap();
|
||||||
|
if *init {
|
||||||
|
// See the note on `impl Send for IOSystem`.
|
||||||
|
panic!("Refusing to initialize the renderer twice");
|
||||||
|
}
|
||||||
|
|
||||||
|
*init = true;
|
||||||
|
Self { window: initscr() }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Drop for IOSystem {
|
||||||
|
fn drop(&mut self) {
|
||||||
|
endwin();
|
||||||
|
*WINDOW_INITIALIZED.lock().unwrap() = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// The `Window` type from pancurses contains a raw pointer, and as a
|
||||||
|
// result Rust isn't convinced that it's safe to send between threads.
|
||||||
|
// Since we guarantee that only one `Window` object is ever created at
|
||||||
|
// a time, it is in fact safe to send the render system's data between
|
||||||
|
// threads.
|
||||||
|
unsafe impl Send for IOSystem {}
|
||||||
|
|
||||||
|
impl<'a> System<'a> for IOSystem {
|
||||||
|
type SystemData = (
|
||||||
|
ReadExpect<'a, DungeonLevel>,
|
||||||
|
ReadStorage<'a, CharRender>,
|
||||||
|
ReadStorage<'a, Position>,
|
||||||
|
);
|
||||||
|
|
||||||
|
fn run(&mut self, (level, renderables, positions): Self::SystemData) {
|
||||||
|
// Draw the base level.
|
||||||
|
level.draw(&self.window);
|
||||||
|
|
||||||
|
// Draw all renderable entities in the ECS.
|
||||||
|
for (render, pos) in (&renderables, &positions).join() {
|
||||||
|
self.window.mvaddch(pos.y as _, pos.x as _, render.glyph);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Leave the cursor at the lower-left.
|
||||||
|
self.window.mv(0, 0);
|
||||||
|
self.window.refresh();
|
||||||
|
|
||||||
|
// For now, just get a character to avoid redrawing over and
|
||||||
|
// over.
|
||||||
|
self.window.getch();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
Loading…
Reference in a new issue