Fix color constants
No idea how I replaced yellow with brown, but somehow I messed that up. Whatever, I wrote that code a month and a half ago lol
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16
src/io.rs
16
src/io.rs
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@ -44,14 +44,14 @@ pub fn quit() -> ! {
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/// The colors on a terminal.
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/// The colors on a terminal.
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#[allow(unused)]
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#[allow(unused)]
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pub enum Color {
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pub enum Color {
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Black = 0,
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Black = pancurses::COLOR_BLACK as _,
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Red = 1,
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Red = pancurses::COLOR_RED as _,
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Green = 2,
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Green = pancurses::COLOR_GREEN as _,
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Brown = 3,
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Yellow = pancurses::COLOR_YELLOW as _,
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Blue = 4,
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Blue = pancurses::COLOR_BLUE as _,
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Magenta = 5,
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Magenta = pancurses::COLOR_MAGENTA as _,
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Cyan = 6,
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Cyan = pancurses::COLOR_CYAN as _,
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White = 7,
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White = pancurses::COLOR_WHITE as _,
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}
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}
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#[derive(Error, Debug)]
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#[derive(Error, Debug)]
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@ -106,7 +106,7 @@ impl DungeonLevel {
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win.mv(y as _, 0);
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win.mv(y as _, 0);
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for x in 0..LEVEL_SIZE.0 {
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for x in 0..LEVEL_SIZE.0 {
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if (x + y) % 2 == 0 {
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if (x + y) % 2 == 0 {
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set_color(win, Color::Cyan);
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set_color(win, Color::Yellow);
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} else {
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} else {
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set_color(win, Color::Red);
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set_color(win, Color::Red);
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}
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}
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