gen_room_bounds -> associated function

master
Alex Bethel 2021-12-19 11:52:16 -06:00
parent 515fa65e61
commit e8030b9e07
1 changed files with 27 additions and 27 deletions

View File

@ -24,7 +24,7 @@ use crate::game::{DungeonTile, LEVEL_SIZE};
/// passages.
pub fn generate(n_rooms: usize, size: (usize, usize), rng: &mut impl Rng) -> Grid<DungeonTile> {
let mut grid = Grid::init(size.1, size.0, DungeonTile::Wall);
let rooms = gen_room_bounds(n_rooms, size, rng);
let rooms = RoomBounds::generate(n_rooms, size, rng);
for room in rooms {
for (x, y) in room.tiles() {
@ -59,6 +59,9 @@ pub fn generate_level(
data
}
/// The possible sizes of a room, on both the x and y axes.
const ROOM_SIZE_LIMITS: Range<usize> = 4..8;
/// The bounding box of a room.
struct RoomBounds {
ul_corner: (usize, usize),
@ -106,35 +109,32 @@ impl RoomBounds {
..*other
})
}
}
/// The possible sizes of a room, on both the x and y axes.
const ROOM_SIZE_LIMITS: Range<usize> = 4..8;
/// Generates bounds for a set of at most `n_rooms` nonoverlapping
/// rooms within a region of size `region_size`.
fn generate(
n_rooms: usize,
region_size: (usize, usize),
rng: &mut impl Rng,
) -> Vec<Self> {
let mut v: Vec<Self> = Vec::new();
/// Generates bounds for a set of at most `n_rooms` nonoverlapping
/// rooms within a region of size `region_size`.
fn gen_room_bounds(
n_rooms: usize,
region_size: (usize, usize),
rng: &mut impl Rng,
) -> Vec<RoomBounds> {
let mut v: Vec<RoomBounds> = Vec::new();
for _ in 0..n_rooms {
let size = (
rng.gen_range(ROOM_SIZE_LIMITS),
rng.gen_range(ROOM_SIZE_LIMITS),
);
let ul_corner = (
rng.gen_range(0..region_size.0 - size.0),
rng.gen_range(0..region_size.1 - size.1),
);
for _ in 0..n_rooms {
let size = (
rng.gen_range(ROOM_SIZE_LIMITS),
rng.gen_range(ROOM_SIZE_LIMITS),
);
let ul_corner = (
rng.gen_range(0..region_size.0 - size.0),
rng.gen_range(0..region_size.1 - size.1),
);
let new_room = RoomBounds { ul_corner, size };
if v.iter().all(|room| !room.near(&new_room, 2)) {
v.push(new_room)
let new_room = Self { ul_corner, size };
if v.iter().all(|room| !room.near(&new_room, 2)) {
v.push(new_room)
}
}
}
v
v
}
}