Doc comments

master
Alex Bethel 2021-12-18 12:29:07 -06:00
parent 681185cf8f
commit efac8fadf0
1 changed files with 15 additions and 0 deletions

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@ -1,22 +1,34 @@
use pancurses::Window;
/// A dungeon root.
pub struct Dungeon {
main_branch: DungeonBranch,
}
/// A single branch of a dungeon, which has a number of levels and
/// which can potentially contain passages to other branches.
pub struct DungeonBranch {
config: BranchConfig,
levels: Vec<DungeonLevel>,
}
/// The parameters that characterize a particular dungeon branch.
/// Currently a unit struct because there's only one type of branch,
/// but will later include e.g. architectural styles, good vs. evil &
/// lawful vs. chaotic weights, etc.
pub struct BranchConfig;
/// The size of a dungeon level, in tiles.
pub const LEVEL_SIZE: (usize, usize) = (80, 24);
/// A single level of the dungeon.
pub struct DungeonLevel {
/// The tiles at every position in the level.
tiles: [[DungeonTile; LEVEL_SIZE.1]; LEVEL_SIZE.0],
}
/// The smallest possible independent location in the dungeon,
/// corresponding to a single character on the screen.
pub enum DungeonTile {
Floor,
Wall,
@ -24,10 +36,13 @@ pub enum DungeonTile {
}
impl DungeonLevel {
/// Creates a new level in a branch that has the given
/// configuration.
pub fn new(cfg: &BranchConfig) -> Self {
todo!()
}
/// Draws a level on the display window.
pub fn draw(&self, win: &Window) {
todo!()
}