67 lines
1.4 KiB
Rust
67 lines
1.4 KiB
Rust
use components::{register_all, CharRender, MobAction, Mobile, Player, Position, TurnTaker};
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use io::init_window;
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use level::DungeonLevel;
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use player::player_turn;
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use rand::thread_rng;
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use specs::prelude::*;
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use systems::{MobSystem, TimeSystem};
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mod components;
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mod io;
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mod level;
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mod player;
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mod rooms;
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mod systems;
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mod util;
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mod visibility;
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fn main() {
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let mut world = World::new();
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register_all(&mut world);
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let level = DungeonLevel::generate_level(&mut world, &mut thread_rng());
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let spawn_pos = level.upstairs[0];
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world.insert(level);
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world
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.create_entity()
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.with(Position {
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x: spawn_pos.0,
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y: spawn_pos.1,
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})
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.with(CharRender { glyph: '@' })
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.with(Player)
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.with(Mobile {
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next_action: MobAction::Nop,
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})
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.with(TurnTaker {
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next: 0,
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maximum: 10,
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})
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.build();
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let mut dispatcher = DispatcherBuilder::new()
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.with(TimeSystem, "time", &[])
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.with(MobSystem, "mobs", &[])
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.build();
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let mut window = init_window();
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loop {
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dispatcher.dispatch(&world);
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if (
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&world.read_storage::<Player>(),
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&world.read_storage::<TurnTaker>(),
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)
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.join()
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.any(|(_plr, turn)| turn.next == 0)
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{
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player_turn(&mut world, &mut window);
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}
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}
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}
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