dungeon-game/src/main.rs

67 lines
1.4 KiB
Rust

use components::{register_all, CharRender, MobAction, Mobile, Player, Position, TurnTaker};
use io::init_window;
use level::DungeonLevel;
use player::player_turn;
use rand::thread_rng;
use specs::prelude::*;
use systems::{MobSystem, TimeSystem};
mod components;
mod io;
mod level;
mod player;
mod rooms;
mod systems;
mod util;
mod visibility;
fn main() {
let mut world = World::new();
register_all(&mut world);
let level = DungeonLevel::generate_level(&mut world, &mut thread_rng());
let spawn_pos = level.upstairs[0];
world.insert(level);
world
.create_entity()
.with(Position {
x: spawn_pos.0,
y: spawn_pos.1,
})
.with(CharRender { glyph: '@' })
.with(Player)
.with(Mobile {
next_action: MobAction::Nop,
})
.with(TurnTaker {
next: 0,
maximum: 10,
})
.build();
let mut dispatcher = DispatcherBuilder::new()
.with(TimeSystem, "time", &[])
.with(MobSystem, "mobs", &[])
.build();
let mut window = init_window();
loop {
dispatcher.dispatch(&world);
if (
&world.read_storage::<Player>(),
&world.read_storage::<TurnTaker>(),
)
.join()
.any(|(_plr, turn)| turn.next == 0)
{
player_turn(&mut world, &mut window);
}
}
}