config = $this->getConfig()->getAll(); } public function onCommand(CommandSender $sender, Command $command, string $label, array $args): bool { switch ($command->getName()){ case "day": if ($sender->hasPermission("dan.day")) { if ($sender instanceof Player){ $level = $sender->getLevel(); $level->setTime(0); $sender->sendMessage(TextFormat::GREEN.$this->config["succesday"]); return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["ingameonly"]); return true; } } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } case "night": if ($sender->hasPermission("dan.night")){ if ($sender instanceof Player){ $level = $sender->getLevel(); $level->setTime(14000); $sender->sendMessage(TextFormat::GREEN.$this->config["succesnight"]); return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["ingameonly"]); return true; } } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } case "set": if ($sender->hasPermission("dan.set")){ if ($sender instanceof Player){ $level = $sender->getLevel(); $level->setTime(18000); $sender->sendMessage(TextFormat::GREEN.$this->config["successet"]); return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["ingameonly"]); return true; } } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } case "rise": if ($sender->hasPermission("dan.rise")){ if ($sender instanceof Player){ $level = $sender->getLevel(); $level->setTime(23000); $sender->sendMessage(TextFormat::GREEN.$this->config["succesrise"]); return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["ingameonly"]); return true; } } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } case "midday": if ($sender->hasPermission("dan.midday")){ if ($sender instanceof Player){ $level = $sender->getLevel(); $level->setTime(6000); $sender->sendMessage(TextFormat::GREEN.$this->config["succesmidday"]); return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["ingameonly"]); return true; } } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } case "midnight": if ($sender->hasPermission("dan.midnight")){ if ($sender instanceof Player){ $level = $sender->getLevel(); $level->setTime(18000); $sender->sendMessage(TextFormat::GREEN.$this->config["succesmidnight"]); return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["ingameonly"]); return true; } } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } case "dayandnight": if ($sender->hasPermission("dan.info")){ $sender->sendMessage(TextFormat::AQUA.$this->config["avaiable"]); if ($sender->hasPermission("dan.day")){ $sender->sendMessage(TextFormat::GREEN.$this->config["daycommandav"]); } if ($sender->hasPermission("dan.night")){ $sender->sendMessage(TextFormat::GREEN.$this->config["nightcommandav"]); } if ($sender->hasPermission("dan.set")){ $sender->sendMessage(TextFormat::GREEN.$this->config["setcommandav"]); } if ($sender->hasPermission("dan.rise")){ $sender->sendMessage(TextFormat::GREEN.$this->config["risecommandav"]); } if ($sender->hasPermission("dan.midday")){ $sender->sendMessage(TextFormat::GREEN.$this->config["middaycommandav"]); } if ($sender->hasPermission("dan.midnight")){ $sender->sendMessage(TextFormat::GREEN.$this->config["midnightcommandav"]); } return true; } else { $sender->sendMessage(TextFormat::DARK_RED.$this->config["nopermission"]); return true; } } return true; } }