13 lines
433 B
Rust
13 lines
433 B
Rust
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use mcpi_api::{Vec3, create, TileVec3};
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#[test]
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fn main() {
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let mut mc = create("localhost:4711");
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let id = mc.get_player_entity_ids()[0];
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let posp = mc.entity().get_pos(id);
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let posp2 = Vec3::from(posp.x, posp.y + 10.0, posp.z);
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mc.entity().set_pos(id, &posp2);
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let post = mc.entity().get_tile_pos(id);
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let post2 = TileVec3::from(post.x, post.y + 10, post.z);
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mc.entity().set_tile_pos(id, &post2);
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}
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