Added documentation and bumped the version to 0.1.1
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@ -1,11 +1,11 @@
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[package]
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name = "mcpi_api"
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version = "0.1.0"
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version = "0.1.1"
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authors = ["blackfur <64478051+theblackfurguy@users.noreply.github.com>"]
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edition = "2018"
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description = "Wrapper for the Minecraft Pi Edition API handling parsing and other aspects for you"
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license = "MIT OR Apache-2.0"
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repository = "https://github.com/TheBlackfurGuy/mcpi-api-rust"
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repository = "https://github.com/MCPI-Revival/mcpi-api-rust"
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readme = "README.md"
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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54
src/lib.rs
54
src/lib.rs
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@ -44,6 +44,7 @@ pub struct Vec3 {
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}
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impl TileVec3 {
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/// Function to generate a TileVec3 from 3 i32's
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pub fn from(x:i32, y:i32, z:i32) -> TileVec3 {
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TileVec3 {
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x,
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@ -51,7 +52,9 @@ impl TileVec3 {
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z
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}
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}
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///Function to generate a TileVec3 from a Vec<i32>
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/// # Panics
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/// This function panics if the vector contains less then 3 elements
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pub fn from_vector(vec:&Vec<i32>) -> TileVec3 {
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TileVec3 {
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x: vec[0],
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@ -62,6 +65,7 @@ impl TileVec3 {
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}
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impl Vec3 {
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///Function to generate a Vec3 from 3 f32's
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pub fn from(x:f32, y:f32, z:f32) -> Vec3 {
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Vec3 {
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x,
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@ -69,7 +73,9 @@ impl Vec3 {
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z
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}
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}
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///Function to generate a Vec3 from a Vec<f32>
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/// # Panics
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/// This function panics if the vector contains less then 3 elements
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pub fn from_vector(vec:&Vec<f32>) -> Vec3 {
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Vec3{
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x: vec[0],
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@ -96,20 +102,23 @@ impl Connection {
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self.receive()
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}
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}
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///# Panics
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/// All functions implemented on the Minecraft struct might panic if the API is not running anymore or packages fail to send.
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/// This might change in a 0.2.0 version of this crate
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impl Minecraft {
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///Post a message to the chat
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pub fn post_to_chat(&mut self, msg:&str) {
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self.conn.send(&format!("chat.post({})", msg));
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}
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///Get the block at a specific position
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pub fn get_block(&mut self, pos:&TileVec3) -> u8 {
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self.conn.send_receive(&format!("world.getBlock({},{},{})", pos.x, pos.y, pos.z)).parse::<u8>().unwrap()
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}
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///Get the block with data at a specific position
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pub fn get_block_with_data(&mut self, pos:&TileVec3) -> Vec<u8> {
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self.conn.send_receive(&format!("world.getBlockWithData({},{},{})", pos.x, pos.y, pos.z)).split(',').map(|s| s.parse()).collect::<Result<Vec<u8>, _>>().unwrap()
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}
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///Get a array of blocks contained in the specified area
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pub fn get_blocks(&mut self, pos1:&TileVec3, pos2:&TileVec3) -> Vec<u8> {
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let mut results:Vec<u8> = vec![];
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for y in min(pos1.y, pos2.y)..max(pos1.y, pos2.y)+1 {
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@ -121,7 +130,7 @@ impl Minecraft {
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}
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results
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}
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///Get a array of blocks with their data contained in the specified area
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pub fn get_blocks_with_data(&mut self, pos1:&TileVec3, pos2:&TileVec3) -> Vec<Vec<u8>> {
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let mut results:Vec<Vec<u8>> = vec![];
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for y in min(pos1.y, pos2.y)..max(pos1.y, pos2.y)+1 {
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@ -133,61 +142,66 @@ impl Minecraft {
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}
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results
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}
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///Set a block at a specific position
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pub fn set_block(&mut self, pos:&TileVec3, blocktype:u8, blockdata:u8) {
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self.conn.send(&format!("world.setBlock({},{},{},{},{})", pos.x, pos.y, pos.z, blocktype, blockdata));
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}
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///Fill the specified area with the a block
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pub fn set_blocks(&mut self, pos1:&TileVec3, pos2:&TileVec3, blocktype:u8, blockdata:u8) {
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self.conn.send(&format!("world.setBlocks({},{},{},{},{},{},{},{})", pos1.x,pos1.y,pos1.z,pos2.x,pos2.y,pos2.z,blocktype,blockdata));
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}
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///Get the highest point at the specified position
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pub fn get_height(&mut self, pos:&TileVec3) -> i8 {
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self.conn.send_receive(&format!("world.getHeight({},{})", pos.x,pos.z)).parse::<i8>().unwrap()
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}
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///Save the current world state as a checkpoint
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pub fn save_checkpoint(&mut self) {
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self.conn.send("world.checkpoint.save()");
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}
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///Restore a previously saved world state
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pub fn restore_checkpoint(&mut self) {
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self.conn.send("world.checkpoint.restore()");
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}
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///Set a world setting to true or false.
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/// Available settings: "world_immutable", "nametags_visible"
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pub fn setting(&mut self, setting:&str, status:bool) {
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self.conn.send(&format!("world.setting({},{})",setting,if status == true {1} else {0}));
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}
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///Get a list of entity ids for all online players
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pub fn get_player_entity_ids(&mut self) -> Vec<u16> {
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self.conn.send_receive(&format!("world.getPlayerIds()")).split("|").map(|s| s.parse()).collect::<Result<Vec<u16>, _>>().unwrap()
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}
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///Get a instance of the Player struct containing player related functions
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pub fn player(&mut self) -> Player {
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Player {
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conn: &mut self.conn
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}
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}
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}
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///# Panics
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/// All functions implemented on the Player struct might panic if the API is not running anymore or packages fail to send.
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/// This might change in a 0.2.0 version of this crate
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impl Player<'_> {
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///Get the position of the main player
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pub fn get_pos(&mut self) -> Vec3 {
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let vec:Vec<f32> = self.conn.send_receive(&format!("player.getPos()")).split(',').map(|s| s.parse()).collect::<Result<Vec<f32>, _>>().unwrap();
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Vec3::from_vector(&vec)
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}
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///Set the position of the main player
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pub fn set_pos(&mut self, pos:&Vec3) {
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self.conn.send(&format!("player.setPos({},{},{})", pos.x, pos.y, pos.z));
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}
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///Get the tile position of the main player
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pub fn get_tile_pos(&mut self) -> TileVec3 {
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let vec:Vec<i32> = self.conn.send_receive(&format!("player.getTile()")).split(',').map(|s| s.parse()).collect::<Result<Vec<i32>, _>>().unwrap();
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TileVec3::from_vector(&vec)
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}
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///Set the tile position of the main player
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pub fn set_tile_pos(&mut self, pos:&TileVec3) {
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self.conn.send(&format!("player.setTile({},{},{})", pos.x, pos.y, pos.z))
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}
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///Set a setting for the main player
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/// Available settings: "autojump"
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pub fn setting(&mut self, setting:&str, status:bool) {
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self.conn.send(&format!("player.setting({},{})",setting,if status {1} else {0}));
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}
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