Added get_player_entity_ids() function
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@ -5,7 +5,7 @@ use std::cmp::{min, max};
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#[cfg(test)]
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mod tests {
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use crate::{create, Vec3};
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use crate::{create};
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#[test]
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fn it_works() {
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@ -108,6 +108,10 @@ impl Minecraft {
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pub fn setting(&mut self, setting:&str, status:bool) {
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self.conn.send(&format!("world.setting({},{})",setting,if status == true {1} else {0}));
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}
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pub fn get_player_entity_ids(&mut self) -> Vec<u16> {
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self.conn.send_receive(&format!("world.getPlayerIds()")).split("|").map(|s| s.parse()).collect::<Result<Vec<u16>, _>>().unwrap()
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}
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}
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pub fn create(adress:&str) -> Minecraft {
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