use mcpi::{create, TileVec3, Vec3}; #[test] fn main() { let mut mc = create("localhost:4711"); mc.post_to_chat("Hello world!"); let pos1 = TileVec3::from(-31,6,-11); let pos2 = TileVec3::from(-32,6,-12); let pos3 = TileVec3::from(-31,7,-11); let pos4 = TileVec3::from(-30,8,-10); println!("{:?}",mc.get_player_entity_ids()); println!("{:?}", mc.get_block(&pos1)); println!("{:?}", mc.get_block_with_data(&pos1)); println!("{:?}", mc.get_blocks(&pos1, &pos2)); println!("{:?}", mc.get_blocks_with_data(&pos1, &pos2)); mc.set_blocks(&pos3, &pos4, 2,0); mc.set_block(&pos3, 1,0); println!("{:?}", mc.get_height(&pos4)); }