use mcpi_api::{Vec3, create, TileVec3}; #[test] fn main() { let mut mc = create("localhost:4711"); let posp = mc.player().get_pos(); let posp2 = Vec3::from(posp.x, posp.y + 10.0, posp.z); mc.player().set_pos(&posp2); let post = mc.player().get_tile_pos(); let post2 = TileVec3::from(post.x, post.y + 10, post.z); mc.player().set_tile_pos(&post2); mc.player().setting("autojump", true); }